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Latest revision as of 09:35, 6 June 2023
Seeing as the old wiki is no more, looks like I need a new user page.
Contents
About Me
I've been playing War Thunder fairly continuously since December 2013 (Update 1.37). When War Thunder Live launched in April 2014, I joined up on launch day and have been a fairly active community member since (although not so much recently). April 2014 also saw the Launch of the War Thunder CDK, I picked up the CDK shortly after launch and have since become very experienced with the mission editor. I have released plenty of missions on my WT Live page and have also made missions in support of custom vehicles released by other community members, and some videos from WT YouTubers. When multiplayer user missions were being developed I was among other members of the CDK community selected to partake in closed testing.
Me and the Wiki
I started editing the wiki in December 2017 with the aim of improving the (at the time) almost completly barren Maps and Missions section. I have since written articles for all o the ground forces maps in the game and have started progress on the air forces maps. I have also used my knowledge of the CDK to help improve the (at times lacking) documentation covering it on the wiki.
My Testing Area
Pulling BR of a vehicle from the game
A little proof of concept here: the BR of the Wirraway is being pulled from wherever the sidebar info is from and displayed in an article.
The BR of a Wirraway is 1.3(AB), 1.3(RB), 1.3(SB).
Map Icons
Air Forces Maps
Arcade Only Air Maps
These maps are (under normal circumstances) only available in Air Arcade Battles. They tend to be small in size compared to other maps (32km x 32km or less), and usually contain unrealistic or exaggerated terrain features, to make combat more interesting. They do not aim to recreate real-world locations, although they may take inspiration from them.
General Air Maps
Most of these maps have configurations for all three air game modes (Arcade Realistic and Simulator). They are larger than Arcade maps, generally being between 64km x 64km and 131km x 131km, with a couple of exceptions. All of these maps are based off of real world locations; the level of accuracy varies between maps, but in general they tend to be reasonably accurate to the real world.
Ground Forces Air Maps
These maps are the Air Battles area of their respective Tank Maps. As well as being used in combined arms battles, some are also used as standalone maps in air battles (AB, RB & SB), in these cases the tank battles area forms part of the scenery of the map. Being based off tank maps they are a mixture of historically accurate and fictional locations. Maps tend to be 65km x 65km, although some are smaller and some are bigger.
Special Maps
These maps are do not occur in normal air or ground battles. They are only normally available to play in specific game modes / events or in user made missions.
Air Maps
List of all tank sight magnifications
To save on the guessing here's a list of the default and zoomed in gunner's sight magnifications for every tank in the game. Use the value displayed in game as a primary source (for consistency), but for most vehicles where the zoom value isn't listed this list should be accurate.
This is a programmatically generated list, it seems to be accurate from my own testing, but do some sanity checking with it first. The zoom numbers are rounded to 2 d.p. in the list. When filling in pages it might be best to round the numbers to the nearest 0.05 to keep it a bit cleaner and inline with the values shown in game. There are some minor differences between the numbers in here and those in game (out by a few decimals sometimes), but for the most part they are accurate and it may well be the game displaying a clean number instead of a number closer to the actual value.
Tanks are grouped by nation in this order: China, France, Germany, Italy, Japan, UK, USSR, US
My templates
- User:Flame2512/Tree-Custom
- User:Flame2512/Tree-Custom-Old - It's better but it also breaks the wiki, apparently.
- User:Flame2512/Tree-Text
- User:Flame2512/Tree-Group-Custom
- User:Flame2512/Tree-Group-Text
- User:Flame2512/Tree-Unit-BR
Stuff
The AIM-9 Sidewinder is an American family of short range air-to-air missiles. The term AIM-9 Sidewinder may refer to any of the following missiles in game:
- American missiles
- Foreign versions
AIM-9 Sidewinder family tree
The naming of AIM-9 Sidewinder missiles can be a little confusing due to the development of the missile being split between the United States Navy (USN) and United States Air Force (USAF). This means that missiles with later letters can have inferior performance compared to those with earlier letters (e.g. the AIM-9D is better than the AIM-9E), and the predecessor of a missile is not always what you would logically assume (e.g. the AIM-9G is developed from the AIM-9D, not the AIM-9E of AIM-9F).
The "family tree" of AIM-9 Sidewinder can be seen below. The development of the Sidewinder was started by the USN at the Naval Air Weapons Station China Lake in 1950. The first missile firing occurred in 1951 and the first air-to-air hit on a target drone was achieved on on 11 September 1953. The first missiles began low-rate production in 1955, designated Sidewinder 1 (later known as the AIM-9A), and were used for test and evaluation. Various improvements were made leading the first full production version designated Sidewinder 1A (later known as the AIM-9B), which entered production in 1956.
The AIM-9 Sidewinder was originally only used by the USN with the USAF using their own air-to-air missile, the AIM-4 Falcon. The performance of the AIM-4 proved disappointing during combat in South East Asia, and so the USAF decided to adopt the AIM-9B alongside the USN. This is where the family tree splits; the USN conducted major upgrades to the AIM-9B resulting in the AIM-9C and AIM-9D; while later on the USAF conducted their own, more limited, upgrades resulting in the AIM-9E. The USN and USAF sidewinders continued to be developed separately until both forces came together to make the AIM-9L and its successors, the AIM-9M and AIM-9X.
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Individual missiles
AIM-9A (not in game)
Originally known as the AAM-N-7 Sidewinder I, the AIM-9A was the first version of the Sidewinder missile, low rate production of which began in 1955. Only 240 AIM-9As were produced, they did not see active service, instead being used for test / evaluation purposes. The name AIM-9A is seemingly often used as a blanket term covering the 240 AAM-N-7 Sidewinder I missiles, along with the various XAAM-N-7 prototypes.