Centurion Mk.5 AVRE

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This page is about the British medium tank Centurion Mk.5 AVRE. For other variants, see Centurion (Family).
Centurion Mk.5 AVRE
uk_centurion_mk_5_avre_era.png
GarageImage Centurion Mk.5 AVRE.jpg
Centurion Mk.5 AVRE
AB RB SB
7.0 7.0 7.0
Show in game
STORE

Description

The Centurion Assault Vehicle, Royal Engineers Mk.5, or simply the Centurion Mk.5 AVRE, is a premium gift rank V British medium tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull76 / 50 / 38
Turret152 / 89 / 89
Crew5 people
Visibility126 %

Overall, the armour on the AVRE is similar to that on the Centurion Mk 3 gun tank with three major differences: ROMOR-A ERA, composite side skirts and a dozer blade. The ERA provides additional protection (300mm HEAT, 30mm KE) on key areas of the tank, namely the turret face and upper glacis plate, but this has little impact against most opponents due to the majority of shells at this rank being of the kinetic energy (KE) variety. It also changes the visible profile of the turret, obscuring the weak points beneath the standard Centurion turret. The composite side skirts provide a significant increase in protection against small calibre HEAT and auto-cannon fire, increasing it to the point where rounds can no longer penetrate the side armour. They do not change the effect of MBT rounds however as the additional protection simply isn't enough to stop them. The dozer blade may seem unimportant at first glance as it consists of 70mm of structural steel, not RHA, but this is not the case. The blade acts as spaced armour against most rounds aimed at the hull, adding around 60mm against KE and 200mm against HEAT. This can also be added to by the ERA on the front plate, overall providing greater than 400mm of protection against HEAT rounds.

Mobility

Speedforward / back
AB39 / 14 km/h
RB and SB35 / 13 km/h
Number of gears5 forward
2 back
Weight52.2 t
Engine power
AB1 240 hp
RB and SB650 hp
Power-to-weight ratio
AB23.8 hp/t
RB and SB12.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 39 14 52.2 1,007 1240 19.29 23.75
Realistic 35 13 575 650 11.02 12.45

Modifications and economy

Repair cost
AB8 500 Sl icon.png
RB3 640 Sl icon.png
SB1 500 Sl icon.png
Crew training10 000 Sl icon.png
Experts480 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 140 / 150 % Sl icon.png
Talisman.png 2 × 196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement uk.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition53 rounds
First-order7 rounds
Reloadbasic crew → aces
27.7 → 21.3 s
Vertical guidance-10° / 18°
165 mm ORD BL 6.5in L9A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 53 -10°/+18° ±180° N/A 19.0 26.4 32.0 35.4 37.6 27.7 24.5 22.6 21.3
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
L33A1 HESH 203 203 203 203 203 203
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
L33A1 HESH 259 30.6 0.4 2.0 20,310 73° 77° 80°

Ammo racks

Ammo racks of the Centurion Mk.5 AVRE
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
53 50 (+3) 36 (+17) 22 (+31) 8 (+45) 1 (+52) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Bottom racks 2 to 4 deplete from left to right.
  • Packing 22 (+31) shells (racks 1 to 3 emptied) is a good compromise to have enough shells in combat while minimizing the number of shells onboard.

Machine guns

Ammunition3 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition1 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,250 (250) 500 -10°/+80° ±180°
Coaxial 3,250 (250) 500 N/A N/A

Usage in battles

The Centurion Mk.5 AVRE, despite the additional armour, is still essentially a Centurion in terms of survivability and mobility. The tank must be driven carefully to take full advantage of the environment and avoid being shot until it is able to close in to the enemy and take full advantage of its 165 mm gun. Its relatively low speed for a medium tank is not ideal with flanking, so simply getting into a safe position and ambushing unaware enemy tanks often leads to success. Your long reload speeds and lack of stabilizer limits your ability to advance and fire at the same time, and so coupled with your relatively weak armour means you should only advance when the area is clear, so that you can move to a new ambush position. A Mk.5 AVRE that ambushes a lone enemy will almost always win, assuming your first shot connects.

While the rangefinder can be used in conjunction with gun-sight range adjustment, the tank will struggle in medium to long distant combat, as the HESH shells lack any semblance of accuracy past around 400 meters, with shells arcing such that shell placement becomes quite difficult along with shell travel time becoming increasingly high. However, against a completely static target and with good rangefinding crew skill, it is not impossible to land a direct hit up to 800 meters. However, if you miss, your long reload speed means you may completely miss your chance at destroying your target, which can easily manoeuvre away without threat of damage, or simply return fire freely.

The tank is best played as a support tank in conjunction with the rest of your team. Becoming isolated while playing the Mk.5 AVRE is extremely dangerous, as your long reload speed, low speed, and weak armour means that you cannot withstand an attack by anything more than a single tank. If you fire at an enemy tank and are then caught by another tank, you are most likely done for. Additionally, failing to instantly destroy a target with your first shot is also extremely dangerous, whether you missed or have damaged an enemy. In that situation, you will want an allied tank to cripple the enemy or finish them off until you are able to either reload or retreat with your two smoke grenade barrages. The extra crew member over the other Centurion models may allow you to survive an extra shot, but an isolated Mk.5 AVRE is a dead Mk.5 AVRE. At the same time, the Mk. 5 AVRE's ability to help teammates repair increases its usefulness as a support tank.

Pros and cons

Pros:

  • Has a powerful 165 mm gun that fires shells with the explosive mass of 15.87 kg, equal to 20.31k g TNT, one hit can always deal serious damage to the enemy vehicles
  • ROMOR-A ERA equivalent protection against 30 mm kinetic energy munitions and 300 mm chemical energy munitions
  • The dozer blade in front it can provide additional protection, especially protect the lower glacis
  • Low muzzle velocity can allow the trajectory to hit some enemies hide behind the slope, especially in AB
  • Composite side skirts
  • Acceptable reload time
  • Can help repair teammates, regardless of them being in your squad - this is because the AVRE is a Royal Engineers vehicle
  • Very useful in the close range combat, especially in urban warfare
  • Good reverse speed
  • Smoke grenade can be released twice
  • A five-man crew, unlike other Centurion designs

Cons:

  • Terrible muzzle velocity makes this vehicle not very useful in the open area, especially in RB
  • Low top speed
  • Centurion is a large tank = larger target
  • Side armour is still very weak
  • Based on Centurion Mk 5, which is similar as the Centurion Mk 3, so it has the similar weak spots as the Centurion Mk 3 (like the turret ring)
  • Top of the engine deck can be easily penetrated by planes
  • HESH is inherently unreliable, a hit to a wrong spot on a certain enemy tank chassis or armour may do no damage at all despite the shell's potential, while a close miss might annihilate the enemy tank regardless

History

In the 1960s, the British army felt the need for a modern multi-functional engineering vehicle. They chose the Centurion Mk 5 main battle tank base to replace the outdated engineering tank, which used a Churchill chassis. Since the engineering vehicle's tasks were rather specific, the Centurion chassis was given special equipment: the tank received a bulldozer scoop, a device was mounted above the scoop for laying fascines, the altered rear armour plate was equipped with a tow hitch, and a seat was installed next to the driver's seat for a new, fifth crew member – a navigator. The engineering vehicle, which was called the Centurion AVRE (abbreviated from Armoured Vehicle Royal Engineers) was designed to carry a special engineering gun capable of destroying fortifications, pillboxes and other fortified defensive positions. That gun was the short-barreled L9, a 165 mm caliber cannon with low recoil. The vehicle received an ammunition complement of 53 shots with high-explosive squash head (HESH) shells with huge destructive force – each charge contained almost 16 kilograms of explosives. The Centurion AVRE became the standard engineering vehicle for the British Army and participated in several armed conflicts, including the 1991 Gulf War. In the 80's, Centurion AVRE's were modernized, receiving additional armour including ROMOR reactive armour - this modification was used in operation "Desert Storm". The vehicle was retired in 1993.

- From Devblog

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


Britain medium tanks
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Based on Cromwell  Challenger · Comet I · Comet I "Iron Duke IV"
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2 · Challenger 2 (2F)
Valentine  Valentine I · Valentine IX · Valentine XI
Vickers  Vickers MBT · Vickers Mk.7
Foreign  Grant I (USA) · Sherman IC "Trzyniec" (USA) · Sherman Firefly (USA) · Sherman II (USA)
  A.C.IV (Australia) · ▄Strv 81 (RB 52) (Sweden) · Centurion Mk.5/1 (Australia) · Sho't Kal Dalet (Israel)
  Olifant Mk.1A (South Africa) · Olifant Mk.2 (South Africa) · TTD (South Africa)

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint"
Medium tanks  Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · Sho't Kal Dalet · Centurion Action X
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · Black Prince
Tank destroyers  Achilles (65 Rg.) · QF 3.7 Ram · Rooikat 105