FV4202

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RANK VI USSR
T-72AV (TURMS-T) PACK
uk_fv4202.png
GarageImage FV4202.jpg
FV4202
AB RB SB
7.0 7.0 7.0
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The FV4202 is a rank IV British medium tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters". As the prototype of the Chieftain, it features the heavy sloping armour of the Chieftain on the chassis of a Centurion tank.

The FV4202 gives the player a very good insight on what to expect on the future of the Rank IV and V medium tanks of the British Ground Forces. Featuring a very sloped frontal armour and the powerful high-penetrating cannon. The FV4202 is also relatively mobile for its armour and weight, this can be used to push towards the enemy. When in movement, keep in mind the turret armour and lower frontal glacis as these are prominent front weak points of the FV4202.

The FV4202 is a British medium tank. It has sloped frontal armour, a well rounded and thickly armoured turret and a powerful 84mm gun with access to APDS ammunition. The first thing that you may notice when you first get the FV4202 is that the stock 20-pdr gun is far more effective than the stock 17-pdr gun, due to the fact that you start with APCBC ammunition, which is far more effective than the 17-pdr's purely AP stock rounds. This makes it far more forgiving than tanks like the Centurion MK1 or the Challenger. When fighting in a low rank game, it can be a game changing tank. It can easily take out Tiger I and Panther tanks at long range whilst remaining resistant to enemy fire. Even Tiger II tanks are vulnerable to the 84mm gun, though their gun poses a big threat to you, especially at long range. When you get up-tiered, you will face far more challenging enemies. At this battle rating, you can face the Jagdtiger, Leopard I , IS-6, IS-3, IS-4M and the T-54 (and even the Maus if you're playing realistic). These are all highly resistant to your APDS (even from the side in the IS-3/IS-4M case), and have extremely potent armament.

When you get up-tiered the weaknesses of the FV4202 start to show. To start, it has a very poor reverse speed. As a British tanker, you will have experience with similar issues from vehicles with the Cromwell chassis, but the FV4202 has nowhere near the mobility, so it is difficult to quickly escape from a bad situation as it was with Cromwell based tanks. The frontal armour is thin and so is particularly vulnerable to high calibre HE shells. Also, although thickly armoured, the turret has some flat parts which are easily penetrated by many tanks of the BR. Finally, there are only four crew in the tanks, three of whom are in the turret. A turret penetration may knock out the entire turret crew and destroy the tank.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull51 / 51 / 31
Turret240 / 89 / 92
Crew4 people
Visibility101 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 51.2 mm (70°) Front glacis
74.8 mm (46°) Lower glacis
51.2 (13°) + 13 mm 31 mm (2°) Upper
31 mm (51°)
27.2 mm
Turret 170-200 mm (0-60°) 89.6 mm 92.6 mm 60 mm
Cupola 59.5 mm 59.5 mm 59.5 mm 60 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • The front of the turret is heavily sloped and vary in thickness, being the thickest on the sides of the gun at 240 mm
  • The turret ring is 200 mm

Aiming for the LFP (Lower Frontal Plate), with an effective thickness of around 150 mm, is probably the easiest place to go for when targeting the FV4202 from the front. By doing this, you are both taking out the driver and ammo. Aiming for the plate under it to take out the transmission and possibly the driver is also an option from the front. If your tank has a more powerful gun, aiming for the upper cupola or weak spots such as the gun mantlet or armour cheeks is possible. Tanks such as the IS-2 can also aim for the upper roof of the tank as HE shells can take out this armour while knocking out most, if not all, of the turret crew.

If countering the FV4202 from the side, the skirt armour and tracks can sometimes catch a shot or two. Instead, aim for the side of the turret if a possibility. As all three turret crew members are located here, as well as the gun breech, this is generally a good idea. Especially noting that three of the four crew are here, taking this shot into consideration as a possible way to instantly incapacitate the tank. When taking a larger amount of shells, ammo racks are located just under the turret also, so when possible also take this into consideration. Preferably do the same when engaging from the rear. When using any aircraft, it is possible to penetrate the thin 8mm of armour above the engine compartment, making this an easy shot.

Mobility

Speedforward / back
AB35 / 6 km/h
RB and SB32 / 5 km/h
Number of gears5 forward
1 back
Weight37.2 t
Engine power
AB973 hp
RB and SB510 hp
Power-to-weight ratio
AB26.2 hp/t
RB and SB13.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 35 6 37.2 790 973 21.24 26.16
Realistic 32 5 451 510 12.12 13.71

Modifications and economy

Repair costBasic → Reference
AB4 100 → 5 658 Sl icon.png
RB8 000 → 11 040 Sl icon.png
SB13 000 → 17 940 Sl icon.png
Total cost of modifications52 700 Rp icon.png
90 800 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 190 / 190 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
140 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
140 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
200 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
200 Ge icon.png
Mods tank tool kit.png
Parts
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
140 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
140 Ge icon.png
Mods tank ammo.png
84mm_britain_20pdr_APDS_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
140 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
200 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
200 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
84mm_britain_Smoke_ammo_pack
Research:
3 400 Rp icon.png
Cost:
5 900 Sl icon.png
200 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order8 rounds
Reloadbasic crew → aces
8.1 → 6.3 s
Vertical guidance-10° / 20°
84 mm 20pdr OQF Mk.I Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° Two-plane 17.14 23.72 28.80 31.85 33.88 8.19 7.25 6.68 6.30
Realistic 10.71 12.60 15.30 16.92 18.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.1 APCBC 232 229 216 201 187 173
Shot Mk.3 APDS 285 283 262 239 218 198
Shell Mk.1 HE 15 15 15 15 15 15
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.1 APCBC 1,000 9.1 N/A N/A N/A 48° 63° 71°
Shot Mk.3 APDS 1,400 3.2 N/A N/A N/A 75° 78° 80°
Shell Mk.1 HE 600 7.5 0 0.1 1,130 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
20pdr Shell SS Mk.1 250 9.3 13 5 20 50

Ammo racks

Ammo racks of the FV4202
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
50 45 (+5) 39 (+11) 34 (+16) 29 (+21) (+41) (+49) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6 is a first stage ammo rack. It totals 8 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
  • Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition7 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 7,500 (250) 500 -10°/+20° N/A

Usage in battles

Tactics

Hull down: Due to the good gun depression and strong turret armour, the FV4202 performs well in a hull down position, where only the turret is visible to the enemy. Some maps are better for this tactic than others. It involves looking for a good spot overlooking a capture point or a large open space, setting up a good defensive position and then picking off enemies that come into your sights. This way you will be a lot more difficult to destroy as enemies can only get glancing shots on your sloped and rounded turret.

Sniping: With APDS, the 84mm is a very precise and accurate gun. Therefore, it is effective at taking out targets at long range. It is extremely satisfying sniping enemy tanks at the other end of the map. This is a good tactic for the FV4202, where you can hang back, retain the effectiveness of your armour and pick off enemy tanks at your leisure. Just ensure to change position every few shots to avoid getting bombed or knocked out by another tank. When you get down tiered, Tigers, Panther, IS-1/2 and T-34s can be leisurely picked off at range while you remain largely immune to their hits.

Front line tank: Particularly when down tiered, the FV4202 makes an excellent front line vehicle. It's main gun can counter any threat, particularly Tiger I and Panther Tanks, whilst its heavily sloped armour and strong turret allows it to bounce some hits. This allows you to push capture points and takeout enemy tanks on the move with your stabilizer. Be careful not to over extend. The FV4202 is very vulnerable from the sides. If you over extend you will open up your flanks and become vulnerable. Instead you should get to a comfortable place and then initiate a hull down tactic.

Specific enemies worth noting

  • Tiger II (P)/(H): With a BR 6.7, the FV4202 is more than likely to see a Tiger II in the field. If encountered in the front, aim for the cheeks of the turret, the right side to knock out the gunner and render the Tiger II unable to fire. Use this opportunity to withdraw for a better vantage point for more capable tanks to destroy the Tiger II or for the enemy Tiger to make another mistake and get shot by the FV4202 again. Avoid getting hit by the Tiger IIs 88mm gun. It will be able to penetrate you at long range and a hit will most likely knock you out.
  • IS-2 (mod. 1944): Another common enemy heavy tank. If it is the regular IS-2, the 20-pounder can easily penetrate the hull armour and the turret cheeks (right side again for the gunner). The mod. 1944 is more complicated due to its improved frontal armour so it is important to be able to target the turret cheeks to knock out its fighting capability. Like the Tiger II, the IS-2 has a very powerful main gun. A direct hit will almost certainly destroy the FV4202 in one hit.
  • T29: American heavy tank capable of outright destroying the FV4202. Frontal glacis and turret armour near impenetrable in the front. Aim for the lower glacis or even a glancing shot on the turret side for a chance to penetrate the armour.
  • A39 Tortoise: This heavily armoured vehicle prevents the FV4202 from penetrating its frontal armour, the only weak point being the commander's location and that is not a good place as the 20-pounder does not have a lot of post-penetration damage. Best case is to simply withdraw and attack it from the sides.
  • Panther II: Unlike the first Panther series, the Panther II's frontal armour cannot be penetrated by the 20-pounder, plus it has the famous 88 mm gun so more caution is needed. However, just like the Tiger II, aiming for the turret cheeks can ensure a disabling of the vehicle to take advantage of.
  • IS-6 : The IS-6 is one of the most challenging vehicles that you face at this rank. It is fast, very well armoured and has a powerful gun. Despite the fact that it is a premium, it is very common. You will face it often. It can easily bounce the 84mm APDS from the front and even the sides. If angled properly the IS-6 is very difficult to displace. It is not invincible though. Firing at it from high ground can reduce the effectiveness of its angled armour and HEAT-fs is good for penetrating it's armour, so working closely with other tanks is important.
  • Maus : The very sight of a Maus on the battle field can be enough to make some players turn tail and run. It is an extremely menacing opponent to face on the battlefield, and its huge 128mm gun will have no trouble taking you out of the game. Even the 75mm coaxial gun can damage your main gun and tracks, if not penetrate the FV4202 from the side. Luckily, the Maus is not invincible. With APDS you can penetrate turret cheeks and side armour relatively easily, but sometimes your rounds will simply pass through the massive superstructure without doing very much damage. The internal layout of the Maus is quite complex and is lined with extra 20 mm plates of armour, protecting crew members and modules from internal shrapnel. Destroying the Maus in one shot is extremely difficult, so it is often best to retreat after a successful hit.
  • Jagdtiger : The Jagdtiger is armed with the same devastating 128mm gun as the Maus, which is absolutely deadly if it hits you. Couple this with formidable frontal armour and you have a very dangerous opponent. Try to flank this opponent or hit the flat superstructure on the left and right of the main gun.

Pros and cons

Pros:

  • Decent mobility for the size
  • Heavy punching 84 mm 20-pounder "Quickfire" gun can penetrate most enemies seen at BR
  • Very strong sloped frontal armour able to withstand most shells fired at the FV4202
  • Resistant to Russian 85 mm's and German 88 mm KwK36 at long range
  • Has a stabiliser which allows for accurate fire on the move
  • Has a low profile compared to other British tanks of the same rank such as the Centurion Mk 3
  • Unlock-able APDS shell for heavier targets

Cons:

  • Weak side armour
  • Overall thin armour yet sloped
  • LFP (Lower Frontal Plate) is generally weak and most penetrative hits will take out driver and ammo rack
  • Poor reverse speed
  • A part of the soft turret armour is near a flat weak point
  • Vulnerable to air attacks from planes with heavier guns as engine roof armour is lacking
  • Although a small target, there is an 89 mm weak spot right above the gun Shots penetrating this, in particular APHE may knock out the turret crew
  • The cupola on top of the turret is a deadly weak spot One penetration from APHE will take you out
  • Solid shot only, no explosive filler. Especially noting APDS' lack of post-penetration damage and shrapnel

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell (A27)  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell Derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2 · Challenger 2 (2F)
Australia  A.C.IV · Centurion Mk.5/1
Israel  Sho't Kal Dalet
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"