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Ground Vehicles
T-44-100
V
Rank
AB
7.0
RB
7.0
SB
7.0
Battle rating
USSR
Game nation
Medium tank
Main role
95,000
RP
Research
270,000
SL
Purchase
General information

The T-44 was developed as the successor of the legendary T-34 tank, and although it was much superior, it retained the same 85 mm cannon. A 122 mm gun was fitted in some prototypes, but this was deemed unsatisfactory. Thus, an upgraded version was developed with the 100 mm D-10T. Testing began in October 1944 for this upgrade at the Ural Tank Factory, and different cannons were tested, like the D-10TK and the LB-1. The new armament meant a modified turret with its ring diameter increased, with increased weight and increased armour in the turret as well as armour panels in the sides. The results of the so called T-44B were excellent and the army saw a lot of potential in the design, and even though the T-44-100 didn't reach serial production, two prototypes were constructed, and the army wanted a design with the same characteristics, but more modern, reliable and versatile. Thus, the T-54 was created, and further development of the T-44 was stopped.

The T-44-100 was introduced in Update 1.57 "Battle March", and is a fast, manoeuvrable with low profile tank that should be played as a brawler, flanker, and ambusher, it's a jack of all trades. The tank's speed is quite good for its rank (compared with previous version T-34-85 and Panther variants) and its gun can compete with the 88 mm gun of the Tiger II in terms of the amount of explosive and shell velocity. However, the increased penetration and internal damage is balanced by the fact that it's slow to reload. This tank isn't suitable for front-line roles because of the lack of armour and gun depression. Moreover, the T-44-100 has a fast reverse speed, making it more of a "shoot-and-scoot" vehicle. The armour isn't very thick, however, it does have the potential to bounce some shots, however at its BR it can be easily penetrated by APDS and HEAT shells found on the MBTs that start to become more common at rank V.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 90 / 75 / 45 mm
Turret 120 / 100 / 75 mm
Visibility 83 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 5965 km/h
Backward 910 km/h
Power-to-weight ratio 15.513.729.624.1 hp/t
Engine power 520460992806 hp
Weight 33.5 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x
Armaments
100 mm D-10T cannon
Ammunition 36 rounds
First-order 10 rounds
Reload basic crew → aces
13.7 → 10.5 s
Vertical guidance -3 / 18°
Turret Rotation Speed basic crew → aces
Horizontal 17.514.932.923.82521.347.134 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APHE218212189164142123
HE272726242321
APHEBC218215201184169155
APCBC239236220202185170
APCR224216186153127105
Smoke333333
12.7 mm DShK machine gun
Ammunition 250 rounds
Belt capacity 50 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min
Vertical guidance -10 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/IAI/API-T/AP-I(c)34322417128
7.62 mm DT machine gun (coaxial)
Ammunition 1,890 rounds
Belt capacity 63 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 600 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 4,005 → 5,419 SL
RB 4,546 → 6,151 SL
SB 6,276 → 8,491 SL
Crew training 78,000 SL
Experts 270,000 SL
Aces 1,100 GE
Research Aces 670,000 RP
Reward multiplier AB / RB / SB
130 / 200 / 220 % SL
190 % RP
Total cost of modifications 77,300 RP
127,500 SL
Talisman cost 2,000 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Settings
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Characteristics:
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