Type 74 (G)
|This page is about the premium Japanese medium tank Type 74 (G). For other versions, see Type 74 (Family).|
The Type 74 mod G/Kai is a premium gift rank VI Japanese medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.87 "Locked On". Compared to its tech tree counterparts, the Type 74 (E) and (F), it has the IR floodlight replaced by a thermal imaging system and a minuscule upgrade to its protection in the addition of sideskirts.
Survivability and armour
- Rolled homogeneous armour (Hull, Side skirts)
- Cast homogeneous armour (Turret, Gun mantlet, Cupola)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 40 mm (73°) Front glacis - upper section
80 mm (64°) Front glacis - lower section
80 mm (57°) Lower glacis
50 mm Hull over the tracks
50 mm Driver port
| 50 mm (44°) Top - front part
35 mm (44°) Top - center and rear parts
30 mm Bottom
10 mm Side skirts
10 mm (55°) Belly
| 20 mm Top
20 mm (47°) Bottom
|Turret|| 132 mm (25°) Turret front
200 mm (40°) Gun mantlet - upper section
100 mm Gun mantlet - lower section
| 132 mm (30°) Front half
67 mm (40°) Rear half
| 37 mm (18°) Vertical part
40 mm (70°) Turret ring area
| 67 mm (82°) Front |
37 mm Rear
|Cupola||80 mm (61°)||80 mm (55°)||80 mm|
- Suspension wheels and tracks are 20 mm thick.
- Frontally, the driver port as well as the hull over the tracks are weak spots on the Type 74 (G).
- The bottom of the hull is only 10 mm thick, making it vulnerable to powerful HE shells shot under the belly.
The armour on the Type 74 is nothing special and shouldn't be relied upon to survive a shot from the enemy. It is therefore better to not get hit by an enemy tank shell to begin with. Its only merit is being able to resist autocannon rounds from light tanks or IFVs, which can buy precious seconds for the Type 74 (G) to retaliate before the enemy gets a good shot.
With four crew members, the survivability of the Type 74 (G) after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells at this rank combined with the thin armour of the Type 74 (G) can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.
The special thing about this tank is its pneumatic suspension. It give you the possibility to be fully hull-down on mountains. That capacity can make the Type 74 (G) less visible and therefore less exposed to enemy fire.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The Type 74 (G)'s mobility is pretty decent and comparable to the OF-40 Mk.2A or Leopard A1A1, but slightly slower. The Type 74 (G) however has a reverse speed of only -14 km/h against -25 km/h for the previously mentioned tanks.
Modifications and economy
The gun is identical to the tech tree versions of the Type 74, an L7A3 105 mm cannon. It possesses one of the more potent kinetic shells of the rank with its Type 93 APFSDS. Although the reload time is not as fast as other 105 mm armed tanks that can be encountered, like the Leopard A1A1, OF-40, and the AMX-30 Super, the Type 93 APFSDS has even greater penetration power than the L44 cannon on the Leopard A1A1 (L/44).
The gun comes with a stabilizer so firing on the move with the Type 74 (G) is possible. The gun depression of 6 degrees is, on paper, relatively poor that doesn't allow for effective fighting from ridgelines, requiring a position that exposes the tank more to get a shot at your target. However, the pneumatic suspension can compensate for the lack of gun depression, and so it must be utilised to get the most out of the Type 74 (G).
|105 mm L7A3||Turret rotation speed (°/s)||Reloading rate (seconds)|
The available ammunition offers a complete range to engage all types of targets:
- Type 91: HEATFS; a shaped charge that can penetrate any vehicle's armour frontally. Like the APFSDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps. Unlike APFSDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. Knowledge of potential opponents vehicle layouts will be very handy to use.
- M735: APFSDS; a kinetic rod with high penetration power but without explosive filler. It is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the projectile lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the Type 74 (G) may face - so be sure to use the game's x-ray view in the hangar and analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
- M416: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
- Type 93: APFSDS; a kinetic rod with increased penetration power compared to the M735.
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|50||17 (+33)||10 (+40)||1 (+49)||Yes|
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
- These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.
- Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
- The visual discrepancy concerns racks 1 and 3.
- Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).
- Rack 1 is modelled as 30 shells but contains 34 shells.
- Rack 3 has a shell which remains in the rack even after having been shot.
|12.7 mm M2HB|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
|7.62 mm Type 74|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Do not charge them with just the MG, especially at long range, as even poorly armoured rank V light tanks can survive frontal MG fire long enough to disarm and explode the Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.
Any melee oriented light tanks like BMP-2 or Warrior with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.
Usage in battles
The Type 74 (G) is a classic MBT with good mobility and firepower. It's fast enough to be somewhat competitive with its peers (although low-speed acceleration and manoeuvrability are lacking, which makes urban fighting sometimes tedious), and can sometimes reach favourable early-game positions before the enemy. The Type 74 (G) is slower than the AMX-30 Super, OF-40 (MTCA), and most IFVs, so watch out for those tanks in situations where mobility is required. The Type 74 (G)'s reverse speed is mediocre, so peeking an enemy in order to take a shot can be dangerous; the enemy may have time to fire back before the Type 74 (G) can retreat into cover. All in all, this tank has good mobility, but it can't be depended on in a pinch, and it certainly doesn't give the Type 74 (G) a significant advantage over the enemy.
The armour on the Type 74 is nothing special and shouldn't be relied on to survive a shot from the enemy. Any APFSDS shell can penetrate the Type 74 (G)'s armour from practically any angle. It is therefore better to not get hit by an enemy tank shell to begin with. The armour's only merit is being able to resist machine gun and autocannon rounds from light tanks or IFVs such as the BMP-2, which can buy precious seconds for the Type 74 (G) to retaliate before the enemy gets a good shot. With four crew members, the survivability of the Type 74 (G) after penetration is on-par with other tank designs from the USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the Type 74 (G) can mean instances where an APFSDS shell penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.
With the Type 74 (G), it is recommended to take no more than 15 shells into battle, since these first 15 shells are stored in a relatively safe compartment in the turret. With these shells, the tank is able to penetrate most enemy tanks except at very long ranges. The Type 93 APFSDS shell is one of the best at this tier, and a quick reload time lets the Type 74 (G) be a deadly weapon on the battlefield. The Type 74 (G) has a worse rotation than most Western MBTs, although it is better that that of Russian tanks. This difference can mean the difference between life and death in situations where quick aiming is important. This tank is also able to use a pneumatic suspension system to lower or raise its hull on its suspension. This is useful when firing from behind cover. The Type 74 (G) can go fully hull-down when behind a ridgeline, and ridgeline sniping is therefore one of this vehicle's strengths. While it's not recommended, it is possible to use the tank's 12.7 mm machine gun to fight light tanks like the AUBL/74 HVG.
Pros and cons
- Decent mobility, enough to be competitive and reach most of your favourite positions
- Very good APFSDS shell (Type 93) - one of the best in its rank
- Good lineup with Type 89, Type 87, Type 16 and regular Type 74
- Some armour to stop autocannons from IFVs and MBTs, such as the BMP-2, XM803, MBT-70 and the French tanks with 20 mm coax guns
- Pneumatic suspension
- Slower than for example Leopard A1A1 or OF-40, and quite a bit slower than AMX-30 Super and OF-40 MTCA
- Worse turret rotation than other western MBTs, but still better than Russians
- Mediocre reverse speed at only 16 kph compared to the mentioned competitors
- Generally a little bit more sluggish in the steering than the other Nations MBTs
- Loud engine (especially when adjusting suspension) can reveal the tank's position
In 1993, a program was launched to upgrade 4 Type 74 tanks to a new Type 74 Kai (mod. G) standard. The tanks were equipped with the NBC protection system of the Type 90, a passive infrared camera like the Type 90, a laser detection device linked with smoke launchers and side skirts. The program was abandoned quickly as the upgrade proved too expensive in a context of military budget reduction due to the end of the Cold War.
- Related Development
- Other vehicles of similar configuration and role
|Japan medium tanks|
|Type 97||Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun|
|Type 1||Chi-He · Chi-He (5th Regiment) · Ho-I|
|Type 3||Chi-Nu · Chi-Nu II|
|Type 4||Chi-To · Chi-To Late|
|Type 5||Chi-Ri II|
|Type 61 MBT||ST-A1* · ST-A2* · ST-A3* · Type 61|
|Type 74 MBT||ST-B1* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)|
|Type 90 MBT||Type 90 · Type 90 (B)|
|Type 10 MBT||Type 10|
|USA||▅M4A3 (76) W · ▅M47|
|*ST-X is prototype stage for said MBT|
|Japan premium ground vehicles|
|Light tanks||Ha-Go Commander|
|Medium tanks||Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G)|
|Heavy tanks||Ro-Go · ▅Heavy Tank No.6|
|Tank destroyers||Ho-Ri Prototype · Type 75 MLRS|