T 34 747 (r) (Germany)

From War Thunder Wiki
Jump to: navigation, search
RANK 6 SWEDEN
CV 90105 TML PACK
▀Pz.Kpfw. T 34 747 (r)
germ_t_34_747.png
AB
RB
SB
General characteristics
Brief
Detailed
4.0/4.0/4.0BR
4 peopleCrew
83 %Visibility
front / side / backArmour
60 / 45 / 40Hull
53 / 53 / 53Turret
Mobility
29.5 tWeight
954 hp500 hpEngine power
32 hp/t17 hp/tPower-to-weight ratio
47 km/h forward
6 km/h back
42 km/h forward
6 km/h back
Speed
Armament
76 mm F-34 cannonMain weapon
100 roundsAmmunition
6.5 / 8.4 sReload
-5° / 30°Vertical guidance
2 898 roundsAmmunition
8.0 / 10.4 sReload
63 roundsBelt capacity
600 shots/minFire rate
Economy
2 460 Ge icon.pngPurchase
Sl icon.png3 240/3 070/2 090Repair
10 000 Sl icon.pngCrew training
160 000 Sl icon.pngExperts
400 Ge icon.pngAces
142 × 2 Talisman.png % Rp icon.pngReward for battle
110 × 2 Talisman.png % Sl icon.png80 × 2 Talisman.png % Sl icon.png50 × 2 Talisman.png % Sl icon.png
This page is about the premium German medium tank T 34 747 (r) (Germany). For other versions, see T-34 (Family).

Description

GarageImage T-34-747r.jpg


The ▀Pz.Kpfw. T 34 747 (r) is a premium rank II German medium tank with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".

This captured version of T-34-76 modification 1942, is one of the best premiums in the German tech tree. This Soviet T-34 was modified with additional applique armour on the front and removed forward mudguards. There are few cosmetic changes to the turret; the significant improvement is the commander's cupola and few minor changes, but it still plays the same as the Soviet T-34-76 mod.42. The "(r)" in the designation stands for "russisch", indicating a Soviet-captured vehicle.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 47 6 29.5 775 954 26.27 32.34
Realistic 42 6 442 500 14.98 16.95

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

While it is a heavier beast (due to its applique armour on the front) than its mod.42 in-tree Soviet counterpart, it presents a slightly different playstyle, because the player will face the original T-34s. As a captured vehicle, the player will have to apply the same strategies as he would play a normal T-34. As a captured vehicle, the player will reap success against other T-34 users, due to the F-34 cannon's ability to punch through hull weak spots and wreck them from the inside with the high amount of explosive filler in each shell. Hitting the turret ring is also a viable option, but it will struggle to go through the gun mantlet. Applique armour on the front, if unangled, can also stop the occasional shell. It is always recommended to angle the front if facing any opponent listed below. The tank doesn't possess an add-on armour option, but the spare tracks cover both sides providing a few additional millimetres of armour when angling. It is not much, but it is there. The tank also has its front mudguards removed, which leaves your tracks exposed and will be a problem in any engagement. Cover your sides, engage at the medium to close range, and you will reap the rewards.

Notable opponents
  • Medium Tank M4, M4A2: The T-34's 76 mm gun cannot penetrate the welded hull M4/M4A2 reliably from the front, while the 75 mm gun on the M4/M4A2 can penetrate the T-34's turret and disable or cripple it. They have fragile lower side hull armour (only 38 mm) that can be overmatched by the 76 mm APHEBC round if exposed. The flat areas on the turret can also be penetrated fairly reliably if they can be hit. Generally, avoid head-on engagements, especially if the M4 is hull-down.
  • Medium Tank M4A1, Sherman II: This is similar to the M4/M4A2, except that the cast hull is weaker than the welded hull M4/M4A2, and can be penetrated frontally. Otherwise, the same advice applies.
  • Pz.Kpfw. IV Ausf. F2, G, H, J (Arcade): The Ausf. F2 variant is the first Panzer IV to mount a long-barreled 75 mm gun. This gun is one of the most lethal mounted on any tank within the T-34's BR range, and it is easily capable of penetrating the T-34 at most ranges. The Ausf. F2 has fragile armour, however, and is something of a glass cannon. The Ausf. G, H, and J have up-armoured hulls that are quite difficult to penetrate, but their turrets are as weak as those on the F2. The Ausf. J, in particular, has manual turret traverse and is very vulnerable to being flanked. Avoid long-range duels with them.
  • Chi-Nu II: Essentially the Japanese counterpart to the German Panzer IV Ausf. F2.
  • Churchill Mk III: The 6-pounder gun on the Churchill will be hard-pressed to penetrate the sloped T-34 hull, but it can easily penetrate the turret and disable the turret crew. It isn't easy to penetrate the frontal armour of the Churchill at long ranges. However, it is a slow, cumbersome heavy tank, and is easy to outflank and dispatch with shots to the side armour.
  • Churchill Mk VII: The Churchill VII is virtually immune to the T-34 from the front, while its 75 mm gun can penetrate the T-34's turret reasonably easily. Even from the side, it has 95 mm of armour that cannot be penetrated by the BR-350B APHEBC round except at very close range, and even slight angling will render it all but immune. It is even slower than the Churchill III, however, and thus easy to avoid and outflank.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive BR-350SP
II Suspension Brake System FPE Adjustment of Fire BR-350B (MD-8 fuze)
III Filters Crew Replenishment Elevation Mechanism BR-350P
IV Transmission Engine Artillery Support BP-350A
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • The 76 mm cannon can penetrate and one shot all tanks it faces
  • Good optics
  • Very fast and manoeuvrable
  • Fast turret rotation
  • Can easily flank the enemy team
  • Among all the T-34s in the game it has the best armour (most armoured hull with well protected and bouncy turret)
  • It doesn't face German 75mm cannons (RB/SB) and other nations except for Japan and can hardly penetrate the tanks front armour
  • The turret and hull both have a high chance of deflecting shots

Cons:

  • The cannon still can't penetrate tanks effectively from long ranges
  • The armour is very good but still penetrable
  • The turrets ring is easily penetrated by any tank
  • It only has the yellow camouflage (no winter camo)
  • It still has the Russian tanks terrible gun depression of -5 degree
  • 4 Crew members in the tank are cramped, any shot that penetrates has a high chance of knocking them out

History

T-34 were bread and butter of the Red Army, just like IL-2s were for the Air force. But as Germans pushed on Moscow, many tank depots, repair stations and some factories were captured by the Germans who took the abandoned T-34 and played with them. During the testing, Germans realized that T-34 has few problems, which they tried to correct, and were somewhat successful. Few modifications were made, including the installation of the proper radio equipment since most of the tanks were lacking it(only command variants had a radio) and add on armour, which increased protection, but Germans still didn't like them as much, due to poor view range and visibility, which was corrected by installing a German commander's cupola. Germans also had to paint them with large crosses and markings, so they don't get attack by friendly aircraft.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

  • Another interesting and rare modification of the captured T-34, was its conversion into the Anti-Air variant, sporting quad Flakvierling 38.


Germany medium tanks
  Nb.Fz.
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 2K · Leopard 2A4 · Leopard 2A5

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 · mKPz M47 G · Leopard A1A1 (L/44)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 · Brummbär · Panzer IV/70(A) · Bfw. Jagdpanther · VFW