PLAY
Ground Vehicles
M26
IV
Rank
AB
6.7
RB
6.7
SB
6.7
Battle rating
USA
Game nation
Medium tank
Main role
63,000
RP
Research
200,000
SL
Purchase
General information

Though the M4 Sherman is ubiquitous among the Allied forces of World War II, the Americans began to seek out a potential replacement. The start of the search began in the T20 medium tank. As the war raged, the technological arms race introduced newer requirements from the tank, such as the request for more firepower and armour over the M4. The culmination of the design work led to the T26E3 heavy tank, which featured thicker sloped armour, a 90 mm gun, and torsion bar suspension. The T26E3 would be adopted as the M26 Pershing, but arrived in early 1945, too late to significantly impact the course of World War II. After being reclassified as a medium tank in the post-war period, the M26 continued to see service in the Korean War before being retired.

The M26 was added alongside the American ground tree in Update 1.45 "Steel Generals". The play style is a considerable departure from the more mobile and lighter M4 Shermans that players would be used to now. At the same time, its specifications are fairly middle-of-the-road. The M26 lacks speed to be a quick responder. Armour is improved over the M4, but many of the higher-velocity cannons employed by other tanks at its rank can penetrate its armour. The 90 mm damage can be devastating, especially the post-penetration damage of the 90 mm M82 round, but the penetration is such that it may not penetrate the front glacis of most vehicles it faces. The M26 requires a skilled player to make the most of its strength and limitations, but can provide very promising gameplay in the right hands and situations.



Survivability and armour
Armour front / side / back
Hull 101 / 76 / 51 mm
Turret 101 / 76 / 76 mm
Visibility 104 %
Crew 5 persons
Mobility
Max speed
Forward 4854 km/h
Backward 1617 km/h
Power-to-weight ratio 1210.622.918.6 hp/t
Engine power 500442954775 hp
Weight 41.6 t
Optics
Gunner
Commander
Driver
Optics zoom
5.0x
Armaments
90 mm M3 cannon
Ammunition 70 rounds
First-order 10 rounds
Reload basic crew → aces
9.7 → 7.5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 14.712.527.7202117.939.528.6 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APBC175172161149137126
HE202018171616
APCBC185183173161150140
APCR287281259234211191
Smoke555555
12.7 mm M2HB machine gun
Ammunition 600 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -10 / 50°
Horizontal guidance -120 / 120°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M1919A4 machine gun (coaxial)
Ammunition 5,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 3,325 → 4,279 SL
RB 3,870 → 4,981 SL
SB 4,954 → 6,376 SL
Crew training 57,000 SL
Experts 200,000 SL
Aces 800 GE
Research Aces 520,000 RP
Reward multiplier AB / RB / SB
120 / 180 / 210 % SL
172 % RP
Total cost of modifications 52,800 RP
90,900 SL
Talisman cost 1,700 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Like:
18
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Characteristics:
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