GAZ-AAA (DShK)

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GAZ-AAA (DShK)
ussr_gaz_dshk.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
SPAAClass
3 peopleCrew
75 %Visibility
front / side / backArmour
0 / 0 / 0Hull
0 / 0 / 0Turret
Mobility
3.0 tWeight
109 hp57 hpEngine power
37 hp/t19 hp/tSurface density
48 km/h forward
6 km/h back
44 km/h forward
5 km/h back
Speed
Armament
12.7 mm DShK machine gunMain weapon
1 000 roundsAmmunition
8.0 / 10.4 sReload
50 roundsBelt capacity
600 shots/minFire rate
-4° / 45°Vertical guidance
-110° / 110°Horizontal guidance
Economy
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png170 / 220/70 / 90/100 / 129Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
× (100) % Rp icon.pngReward for battle
× 0.3 Sl icon.png× 0.3 Sl icon.png× 0.2 Sl icon.png
This page is about the Soviet SPAA vehicle GAZ-AAA (DShK). For the version equipped with 7.62 mm Maxim's, see GAZ-AAA (4M).

Description

The GAZ-AAA (DShK) is a rank I Soviet SPAA with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 49 3.0 N/A 81 100 27.00 33.33
Realistic 45 50 57 16.67 19.00

Armaments

Main armament

Main article: DShK (12.7 mm)
12.7 mm DShK Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1000 -4°/+45° ±110° N/A 30.8 __._ __._ __._ __._ 10.4 9.2 8.4 8.0
Realistic 20.8 __._ __._ __._ 35.0

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP-I(c) 29 27 25 20 11 8
AP-I 21 20 15 9 6 5
API-T 22 21 15 10 6 5
IAI 2 2 2 2 2 2
T 10 8 7 6 4 3
Shell details
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
AP-I(c) 815 0.0482 N/A N/A N/A +2.0° 47° 60° 65°
AP-I 815 0.0482 N/A N/A N/A +2.0° 47° 60° 65°
API-T 850 0.0437 N/A N/A N/A +2.0° 47° 60° 65°
IAI 850 0.041 N/A 0.1 N/A +2.0° 47° 60° 65°
T 850 0.0438 N/A N/A N/A +2.0° 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
1000 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

GAZ-AAA (DShK) Optics
Default magnification Maximum magnification
Main Gun optics X2.1 X3.7
Comparable optics ___

Usage in battles

Potentially the most challenging SPAA to use in the game, due to the machine gun's low rate of fire making it relatively ineffective against aircraft, however, it can work in part as a basic tank destroyer and support vehicle.

The key will be to stick to your team and take out the crew of an enemy tank and then let the dedicated tanks finish them off with their harder-hitting rounds. Just remember this only works on all but the most lightly armoured targets, such as other SPAA, early Russian tanks and the side of some American tanks, this works best when your vehicle is down-tiered and not the other way around.

Modules

Tier Mobility Protection Firepower
I Tires Parts API Horizontal Drive
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment API-T Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Weapon has increased penetration compared to the preceding GAZ-AAA (4M)

Cons:

  • Limited magazine of 50 means the armament has to frequently reload
  • Russian 12.7 AP is still notably inferior to the American equivalent
  • Vehicle armament consists of only a single 600 RPM machine gun
  • No armour, can easily be destroyed by .30 cal machine guns
  • Gunner can't swivel around 360 degrees horizontally
  • Limited vertical traverse
  • Will struggle to eliminate passing aircraft due to a low volume of fire
  • Arguably worse as an SPAA than the GAZ-AAA (4M)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR anti-aircraft vehicles
Based on trucks  GAZ-AAA (4M) · GAZ-AAA (DShK) · KB ZIS BTR-152A · GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Other  ZUT-37 · ZSU-37 · ▂Type 65 · ZSU-57-2 · ZSU-23-4 "Shilka" · ZPRK 2S6 "Tunguska"