M26A1

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Rank VI USSR | Premium | Golden Eagles
T-72AV (TURMS-T) PACK
This page is about the Italian medium tank M26A1. For other versions, see M26 (Family).
it_m26a1_pershing.png
GarageImage M26A1.jpg
M26A1
AB RB SB
6.7 6.3 6.3
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The Carro Armato M26A1 is a rank IV Italian medium tank with a battle rating of 6.7 (AB) and 6.3 (RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 51
Turret101 / 76 / 76
Crew5 people
Visibility105 %

Armour type:

  • Cast homogeneous armour (Front, turret)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (42-46°) Front Glacis
162.5 mm (25-60°) Upper front glacis
76.2 mm (28-53°) Lower Glacis
76.2 mm (0-1°) Front
50.8 mm (0-3°) Rear
50.8 mm (7°) Top
22.2 mm (71°) Bottom
22.2 mm
Turret 101.6 mm (1-55°) Turret front
114.3 mm (1-84°) Gun mantlet
76.2 mm (2-54°) 76.2 mm (0-79°) 25.4 mm
Cupola 76.2 mm 76.2 mm 76.2 mm 25.4 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 25.4 mm thick.

Mobility

Speedforward / back
AB54 / 17 km/h
RB and SB48 / 15 km/h
Number of gears6 forward
3 back
Weight42.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB22.7 hp/t
RB and SB11.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 17 42 775 954 18.45 22.71
Realistic 48 15 442 500 10.52 11.9

Modifications and economy

Repair costBasic → Reference
AB6 400 → 8 236 Sl icon.png
RB5 200 → 6 692 Sl icon.png
SB6 000 → 7 722 Sl icon.png
Total cost of modifications61 600 Rp icon.png
102 700 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 160 / 190 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Parts
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
150 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
90mm_us_M332_APCR_ammo_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
210 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
270 Ge icon.png

It's recommended to unlock Parts and FPE first, then the M82 and APCR shots, and after that focus on mobility.

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
90 mm Cannone da 90/50 M3A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M77 da 90/50 AP 162 160 148 135 123 113
M82 da 90/50 APCBC 185 182 170 155 142 130
M304 da 90/50 APCR 287 281 259 234 211 191
M332 da 90/50 APCR 291 286 264 240 217 197
M71 da 90/50 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M77 da 90/50 AP 822 10.61 N/A N/A N/A 47° 60° 65°
M82 da 90/50 APCBC 853 10.94 1.2 14 137.2 48° 63° 71°
M304 da 90/50 APCR 1,021 7.62 N/A N/A N/A 66° 70° 72°
M332 da 90/50 APCR 1,165 5.7 N/A N/A N/A 66° 70° 72°
M71 da 90/50 HE 823 10.55 0 0.1 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 da 90/50 821 10.7 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
70 64 (+6) 55 (+15) 47 (+23) 39 (+31) 31 (+39) 23 (+47) 16 (+54) 10 (+60) (+70) No
Ammo racks of the M26 (identical).

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.
  • Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.
  • If you pack 16 (+54) shells, it will keep most of the hull empty of ammo.
  • Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready rack is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition550 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition5 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 550 (200) 577 -10°/+50° ±120°

The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparingly because of its low ammo count.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (250) 500 N/A N/A

The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

The M26A1 is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR shell. One of the biggest differences is that it often faces Allied tanks instead of Axis tanks. It's as versatile as the original Pershing but with a better gun. It can be used for supporting a teammate whose tank has a long reload time such as IS-2 or T32. Participate in flanking manoeuvres — your speed and agility are not brilliant, but enough for that. Use the lower profile of Pershing compared to the Sherman's to navigate through the map more stealthily. Your vertical guidance (-10°/20°) allows you to shoot from higher positions without exposing too much of yourself.

The 90 mm gun offers a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly — usually, a successful penetration with this shell will lead to a one hit kill. It lacks a bit of penetration for the rank this vehicle sits at, but it's great for attacking enemies from the side or behind. The M304 and M332 APCR shots give the vehicle the ability to penetrate thicker armour, but they perform poorly against angled armour and have terrible post penetration effects. This means you need to aim for flat surfaces and know the position of ammo or crew members in the enemy tank. Against a Tiger II (H) for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m.

Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe playstyle is a must. To reduce direct impacts in frontal engagements angle the M26A1, as the V-shaped frontal armour can deflect some shots and the tank has 76 mm of side armour. Your lower glacis is a big weak spot, try to keep it hidden from the enemy.

One downside to the Pershing is its engine — the power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, but the Pershing is 8 tons heavier. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating in and use them wisely.

Tactics

Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne, etc.) are perfect for ambushing, use your moderate speed to catch heavier enemy tanks off-guard. Drop artillery in front of suspected enemy positions if you need to cross a street or relocate, the smoke screen will cover you.

If you have successfully flanked an enemy, your first shot is decisive. If you know that you are not able to knock out the tank in one shot, you should always shoot the breech or the barrel to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. However, some German tanks have tracks on the turret's sides and if the enemy saw you and is turning their turret, the M82 could bounce. Make sure you don't miss. If you flank a SPG like a Jagdpanther, Jagdtiger or a Ferdinand just aim for the engine to immobilize it and you will have all the time needed to knock it out.

Arcade Battles

In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can make use of different tactics depending on the situation. For urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. It is worth mentioning, that the Pershing could face slightly heavier enemies due to its higher BR in Arcade Battles. The main rule here is don't show your sides and stay low.

Realistic/Simulator Battles

In realistic and simulator battles, The M26A1 shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting teammates or to try a flank manoeuvre, as you can't be spotted on the minimap. The battle rating can up-tier you to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era tanks, which are especially hard to penetrate, even from the sides.

Pros and cons

Pros:

  • Uses the same gun as the M46 Patton; slightly better penetration compared to the original M26 Pershing
  • M82 shot has great post-penetration damage; can easily knock out enemy tanks with a single shot
  • Decent frontal armour
  • Respectable mobility
  • Great reverse speed
  • Good accuracy on the move thanks to its stable suspension
  • Good gun depression enables it to use hull-down tactics
  • Fast turret rotation speed
  • 76 mm of side armour allows the M26A1 some degree of angling

Cons:

  • Armour can still be penetrated by most guns encountered at its rank
  • Stock ammunition will have some difficulty destroying other tanks effectively
  • Mediocre acceleration
  • Turret ring can get damaged easily

History

Main article: History of the M26

Procurement

The Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47, M60 and Leopard 1 tanks.

Combat usage

The Italian M26A1 saw service in the Italian Army at the Eastern border with Yugoslavia but never saw combat action.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


U.S. Army Ordnance Department/Corps*
Light tanks 
M3 Stuart  M3 · M3A1 · M3A1 (USMC)
M5 Stuart  M5A1 · M5A1 "Carol"
T18 Boarhound  T18E2
M24 Chaffee  M24 - Designed in collaboration with Cadillac.
Medium tanks 
M3 Lee  M3
M4 Sherman  M4 · M4A1 · M4A2
  M4A1(76)W · M4A2(76)W · M4A3(76)W
  M4A3(105)
  T34 Calliope
Pershing Series  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks 
M4 Sherman  M4A3E2 · M4A3E2 "Cobra King" · M4A3E2(76)W
M6  M6A1 · M6A2E1
M26  T26E1-1 · T26E5
M103  M103
Prototypes  T14 · T29 · T30 · T32 · T32E1 · T34
Tank destroyers 
M3 GMC  M3 GMC
M8 Scott  M8 HMC · M8A1 GMC
M10  M10 GMC
M36  M36 GMC
M56 Scorpion  M56
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42 Duster
Export/Captured 
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2 · ␗M4A4 · ␗M4A4 (1st PTG)
  ▄M4A4 · ▄M4A4 · ▄M4 Hybrid
Pershing  M26 "D.C.Ariete" · M26A1
Patton  mKPz M47 G · ▅M47
T48 GMC  SU-57
Scott  ␗M8 HMC
M10  ␗M10 GMC · ▄M10 GMC
M36  ␗M36 GMC · M36B1 · ▅M36B2
M19  ▅M19A1
Duster  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

Italy medium tanks
M11/39  M11/39
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO
Other  M47 (105/55)
USA  ▄M4 Hybrid · M4 Tipo IC · ▄Sherman Vc · ▄M4A4 · M26 "D.C.Ariete" · M26A1 · M60A1 "D.C.Ariete"
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Hungary  Turan II