Panther II

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This page is about the German medium tank Panther II. For other versions, see Panther tank (Family). For other uses, see Panther (Disambiguation).
Panther II
germ_panther_ii.png
GarageImage Panther II.jpg
ArtImage Panther II.png
Panther II
AB RB SB
7.0 7.0 7.0
Class:
Show in game

Description

The Pz.Kpfw. Panther II (Sd.Kfz. Index: Sd.Kfz. 172) is a rank IV German medium tank with a battle rating of 7.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41 as a main tree vehicle, however, in Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it.

The Panther II comes with the "Fahrgerät" FG1250 IR night vision equipment, which had seen limited service. The driver of the tank also gets an IR vision.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull100 / 60 / 40
Turret120 / 60 / 60
Crew5 people
Visibility116 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 100 mm (55-56°) Front plate
60 mm (50°) Lower glacis
60 mm (30°) Top
60 mm Bottom
40 mm (29-33°) 30 mm
Turret 120 mm (20-21°)Turret front
300 mm Gun Mantlet
60 mm (25°) 30 mm
Cupola 100 mm (57°) 100 mm (33°) Outer ring
30 mm Centre

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • Side skirts are 5 mm thick and act as additional protection against explosive warhead
  • Part of the hull is covered by tracks, adding additional 20 mm of armour

The armour on this variant has better frontal and side armour than the Panther F, which will protect you against the weaker guns at this BR but it won't hold up when facing higher calibre guns such as the M3 (90 mm), D-25T (122 mm) and 20pdr OQF Mk.I (84 mm) that you will likely meet at this rank. The best tactic to survive is to not get hit by an enemy attacker, as the crew is quite cramped and will typically be disabled with one well-placed shot. Also, the Panther II can angle its hull slightly more, unlike the other Panthers, which can provide greater protection.

Mobility

Speedforward / back
AB60 / 16 km/h
RB and SB54 / 15 km/h
Number of gears8 forward
4 back
Weight53.0 t
Engine power
AB1 717 hp
RB and SB900 hp
Power-to-weight ratio
AB32.4 hp/t
RB and SB17.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 16 53 1,395 1,717 26.32 32.4
Realistic 54 15 796 900 15.02 16.98

As with all Panthers, this tank has excellent mobility both on and off road. One notable difference between the Panther II and the other Panthers is its reverse speed. Comparing to a max -4 km/h reverse speed on the rest of the Panthers, the Panther II provides a -12 km/h reverse speed, which can help a lot in battles.

Modifications and economy

Repair costBasic → Reference
AB3 637 → 5 411 Sl icon.png
RB4 143 → 6 164 Sl icon.png
SB5 400 → 8 035 Sl icon.png
Total cost of modifications79 900 Rp icon.png
129 300 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 220 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
260 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
175 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
175 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
195 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
260 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
175 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
195 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
260 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
175 Ge icon.png
Mods tank ammo.png
88mm_kwk_36_43_HEAT_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
175 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
195 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
195 Ge icon.png
Mods night vision device.png
NVD
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
195 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
88mm_kwk_36_43_APCR_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
260 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
260 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition50 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 15°
Main article: KwK43 (88 mm)

The Panther II boasts the excellent 88 mm KwK43 with its notably punchy PzGr 39/43 shell, with a reload speed comparable to that of the Tiger II. Thus, it represents a threat for every tank on the battlefield, even at long ranges. Its rather poor gun handling, however (7.1°/s turret rotation on a stock tank with a level 1 crew) means close-quarters engagements and particularly urban combat should be avoided if possible. This can be somewhat remedied by its ability to neutral steer to acquire a firing solution faster. The optimal ammo loadout is 15 rounds, since it eliminates the ammo racks at the sides of the hull, while still providing a decent quantity of ammunition. It is not recommended to load anything other than PzGr 39/43 shells since it can readily knock out most opponents and it provides consistent ballistic characteristics, while still maintaining a fairly good penetration against sloped armour.

88 mm KwK43 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -8°/+15° ±180° - 11.4 15.8 19.2 21.2 22.6 9.75 8.63 7.95 7.50
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39/43 APCBC 237 234 222 207 193 180
PzGr 40/43 APCR 279 273 252 227 205 185
Hl.Gr 39 HEAT 110 110 110 110 110 110
Sprgr.43 HE 19 19 17 16 14 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39/43 APCBC 1,000 10.16 1.2 14 108.8 48° 63° 71°
PzGr 40/43 APCR 1,130 7.3 - - - 66° 70° 72°
Hl.Gr 39 HEAT 600 7.64 0 0.3 1,100 62° 69° 73°
Sprgr.43 HE 820 9.4 0.2 0.1 1,000 79° 80° 81°

Ammo racks

Ammo racks of the Panther II
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
50 43 (+7) 35 (+15) 27 (+23) 19 (+31) 11 (+39) (+43) (+49) No

Notes:

  • Shells are modelled individually.
  • Racks 6 and 7 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 6 - 7 - 1 until 5.
  • Simply not firing when the gun is loaded will move ammo from racks 1-5 into racks 7 then 6. Firing will interrupt the restocking of the ready racks.
  • Packing 19 (+31) shells will keep the sides of the hull empty.

Machine guns

Ammunition3 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)

The Panther II's coaxial 7.92 mm MG 34 is rather anaemic, and thus, not very versatile. It won't pose much of a threat to any vehicle that doesn't have exposed crew members, and it won't do much damage to aircraft. It can, however, be used to highlight enemy vehicles to friendlies, but it comes with the risk of alerting enemies of an enemy vehicle.

7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (150) 900 N/A N/A

Usage in battles

The Panther II is a medium tank that performs in many roles. With its powerful gun, it can very effectively take out opponents at its battle rating at both close and long ranges. The turret traverse is slow, which makes close-quarters engagements and urban combat difficult. But, this can be made up for by careful positioning and the use of the tank's neutral steering. The gun has a fairly standard gun depression and a good reload. All in all, the Panther II's armament is decent.

The Panther II is also armed with a 7.92 mm machine gun. This won't do much damage to any enemies except those with exposed crew members. And, it won't do much damage to enemy aircraft. However, it is still useful for spotting enemies and notifying teammates of their presence.

The vehicle's mobility is also quite good. Reverse speed is much better than that of the earlier Panthers, which makes peeking out from behind cover to fire much more viable. On both roads and terrain, the tank is able to reach a respectable top speed, and in general, the mobility is quite nice, and is suited for both crossing the map to reach favourable positions and for close-quarters brawling.

As for armour, the Panther II's protection is the same as that of the Panther F. It can protect against most small-calibre guns, but won't hold up against larger guns such as those found on the enemy's medium and heavy tanks. The best survival tactic, as usual, is to avoid being hit entirely. The crew compartment (and the turret especially) is quite cramped, and the Panther II can take debilitating damage from even one shot. Many enemies will aim to hit the Panther's turret cheeks, since a hit to the turret can do extreme damage. To prevent this, it is helpful to wiggle the turret from side to side. Although this doesn't always work, it can sometimes throw off the enemy's aim enough so that the shot doesn't do much damage.

The Panther II is a classic medium tank. While it doesn't excel in any one role, it performs well in many. It can snipe, brawl, or do practically anything in between. When the tank's weaknesses are understood, it can be used to great effect to destroy the enemy.

Pros and cons

Pros:

  • Armed with the impressive KwK43 gun that's great for the BR thanks to the very high accuracy, velocity and rate of fire
  • The default APCBC shell has fantastic penetration, and damage potential at all ranges
  • The gunner has a really nice set of optics that provides 2.5x-6x of magnification. Great for quick target acquisition at close range, while still being great for long range sniping
  • The Panther II's speed and manoeuvrability is almost as good as the Leopard 1's
  • Much better frontal armour than the other Panthers. When properly angled, the upper plate is basically immune to anything that isn't packing 250 mm of penetration
  • Unlike the other Panthers, this tank actually has a really nice reverse speed
  • The gun mantlet is not that large, but it is very tough
  • One of the few tanks at this BR that can use night vision

Cons:

  • The night vision gear on the commander's cupola makes it very easy to spot the tank
  • Same turret as the Panther F, but at a much higher BR. Taking a straight shot from any contemporary tank is almost guaranteed to end in disaster
  • Bad turret traverse. Reacting to flanking enemy's isn't that easy
  • The sides of the hull is lined with a lot of ammo. Enemy shells that enter the sides will likely destroy the tank
  • Transmission is mounted in the front, meaning that the tank can be immobilized from both front and the rear
  • There is some night vision gear on the drivers side of the upper hull. So the gun will have less gun depression than normal over this area of the tank

History

Development

In late 1942, German designers started the development of a more powerful and slightly larger version of Panther mounted on a newly designed chassis. In January of 1943, Adolf Hitler agreed on the development of Panther with increased armour protection especially for the needs of the Eastern Front. This project was designated Panther II and its design was planned along with the development of Tiger II. In February of 1943, it was decided that Panther II, in its design would resemble Tiger II and would have many common components such as tracks, transmission, suspension and road wheels. Both designs had common components in an attempt to standardize the production.

Overall dimensions were very similar to those of Panther G; the hull's design was very similar to that of the late model Panther G but with many modernizations such as the arrangement of observation equipment and new engine deck. Its armour protection was significantly increased if compared to any other Panther variant produced. Side armour protection was 60 mm thick while frontal armour protection was 100 mm thick. It was planned to arm Panther II with the latest 75 mm KwK42 L/100 or even 88 mm KwK43 L/71 (without a muzzle brake) gun mounted in a newly designed narrow turret – Turm Panther 2 (Schmale Blendenausführung) (Turret Panther 2 (narrow mantlet variant)) - an early version of the Schmalturm turret. The Schmalturm itself was not designed until after the Panther 2 had been cancelled - designed by Rheinmetall in 1944 and to be produced by Daimler-Benz. The Panther II in the game with the Schmalturm and 8,8 cm KwK43 therefore represents a configuration that never made it out of the suggestion phase.

Panther II's schmale Blendenausführung (narrow mantlet variant) turret was significantly different to the Schmalturm of Panther F. The Schmalturm turret used on the Panther II in game has armour protection significantly increased if compared to any other Panther turret. The front was 120-125 mm, gun mantlet was 150 mm, while sides and rear were 60 mm and the top was 30 mm thick. Schmalturm had special mountings for infrared device and telescopic range finder. All of those modifications increased Panther II's weight to 47 tons. Panther II was to be powered by a new Maybach HL234 engine with a total power of 900 hp operated by 8-speed hydraulic transmission. Instead, Maybach HL 230 P 30 engine was mounted and Maybach HL234 was later on due to being completed in August of 1945, for future Panther series. It was believed that Panther II's performance would be similar to that of Panther G, while if ever produced Panther II would most likely suffer from the same problems as Tiger II, simply because of its great weight and high fuel consumption which made it extremely slow. It is unknown what other modifications would be made if Panther II would be combat tested.

In March of 1943, plans were made that the production of the first series would start in late 1943 or early 1944 and that by spring of 1944, full-scale production of Panther II would start. On May 20 of 1943, Rheinmetall-Borsig proposed a special air-defence turret designed for Panther II, mounted with four 20 mm MG151/20 guns, but it never reached prototype stage.

Production and cancellation

In early 1944, MAN (Maschinenfabrik Augsburg-Nuremberg) was allowed to produce two prototypes but was only able to produce one in early 1945, without the newly designed Schmalturm turret. On May 4th of 1944, it was realized that German industry was unable to start Panther II's production and this project was abandoned in favour of further development of Panther based on lessons learned from Panther II. On June 3rd of 1944, all companies which were to produce Panther II were ordered to instead start production on the regular Panther tank. The war ended with only one Panther II chassis produced.

The lessons from Panther II, specifically the Schmalturm turret, would be used on main Panther tank, resulting in the planned Panther F variant.

Survivor

The Americans captured the Panther II chassis and it was shipped to the states. Sometimes after 1946, a Panther G turret was added onto the chassis while it was at the Aberdeen Proving Grounds. In the 1960s, the Panther II chassis was transferred to the Smithsonian Institute, which gave the tank to the Patton Museum at Fort Knox in the 1970s. Following the closure of the Patton Museum, the Panther II is currently at the in-construction National Armor and Cavalry Museum at Fort Benning.[1]


Archive of the in-game description

Having adopted the Tiger II tank in the autumn of 1943, the Ministry of Armaments ordered the development of a new Panther II tank, specifying that maximum compatibility between the assembly of the two tanks be maintained. Development of the new tank design was assigned to the company Henschel & Sohn. The new tank was to have thicker armour (100 mm in the front and 60 mm on the sides) and was to be equipped with a Schmalturm turret. The main armament consisted of an 88 mm 8,8 cm KwK43 L/70 tank gun with a long 70-calibre barrel, the same gun which was installed on the Tiger II (P). The tank's weight had to be increased to 55 tons or more. The main design problem was the lack of a suitable engine for the heavier vehicle. Several options were developed for installing a MAN/Argus LD 220 750 hp engine or a Maybach HL 234 900 hp engine, using an eight-speed hydromechanical AK 7-200 gearbox, but this work was never completed. The chassis of the new Panther consisted of 7 all-metal rollers on a single torsion bar. The tank's treads were 660 mm wide.

By late 1944, the company had only managed to build one tank hull, which for testing purposes was fitted with a turret from a production Panther G. The testing was never completed, and the tank was captured by American troops. This tank's hull is kept in the Patton Museum of Cavalry and Armor in Fort Knox.

It is likely that two Panther II prototypes were built which may have participated in battles at the end of the war. Further work, however, virtually stopped. Project E50 was commissioned to replace both the Panther I and the Panther II.


Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links

References

  1. The Armor Journal. "Panther II. NACM, Ft.Benning. TAJ Walkarounds." Panther II. NACM, Ft.Benning. TAJ Walkarounds. Waddling Penguin Publishing, LLC, n.d. Web. 24 Feb. 2017. Website


Maschinenfabrik Augsburg-Nürnberg Aktiengesellschaft (MAN AG)
Medium tanks 
Panther  VK 3002 (M) · Panther A · Ersatz M10 · Panther D · Panther F · Panther G · Panther II
Export/captured 
USSR  ▂T-V
France  Panther "Dauphiné"

Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1