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|This page is about the tank destroyer Ho-Ni III. For the preceding vehicle of similar name, see Ho-Ni I.|
The Type 3 Ho-Ni III is a Rank II Japanese tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It handles and plays very similarly to the Ho-Ni I before it, but has been refined with the addition of more crew, a faster reload time, and most importantly, armour around the gun crew. However, it pays a slight cost of reduced top speed.
Survivability and armour
Having 25 mm of armour coverage around the entire gun crew, the Ho-Ni III no longer needs to fear artillery shrapnel or strafing runs from fighter aircraft. Do note however that it's still vulnerable to bombs, rockets and direct artillery hits! However, if the Ho-Ni III takes a hit, likely to survive with more operational crewmembers, as three of them must be knocked out before the vehicle becomes inoperable.
Another small armour increase is seen on the front of the tank, with the driver and radio station protected with another 10 mm of armour, though with this added strength, it still leaves an undesirable total width of a lacking 35 mm.
- Rolled homogeneous armour
|Hull|| 25 mm (12-31°) Front plate
17 mm (80-81°) Front glacis
15 mm (63°) Joint plate
15 mm (37-59°) Lower glacis
| 25 mm (40°) Top Left
20 mm (24-27°) Top Right
20 mm Bottom
| 17 mm (69°) Top
20 mm (4-58°) Bottom
|Superstructure|| 25 mm (15-16°) Front
25 mm (3-47°) Gun mantlet
|25 mm (24-26°)||25 mm (10-11°)||10 mm|
- Suspension wheels and tracks are both 15 mm thick.
- Driver's port on the front plate is 10 mm thick.
- An extra 10 mm of armour is plated on top of the bow machine gun area, left from the driver's position.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The only drawback of the Ho-Ni III compared to its previous version, is that the tank has a slight decrease in top speed. On flat grass, it reaches a top speed of 32 km/h, compared to the Ho-Ni I's top speed of 36 km/h.
The Ho-Ni III features a modernized type 3 75 mm tank gun, based on the type 90 75 mm field gun as on the previous Ho-Ni I, still being a great cannon, even with a slightly higher battle rating. With the addition of two dedicated loaders in a fully closed casemate, the gun also gets almost a second cut down on its reload time, making it capable of even more destruction.
|75 mm Type 3|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 90°|
|Type 1 APHE||APHE||103||101||92||82||73||65|
|Type 94 HE||HE||12||12||12||12||12||12|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
|Type 1 APHE||APHE||668||6.56||1.3||15||67.84||-1°||47°||60°||65°|
|Type 94 HE||HE||522||6.02||0.1||0.1||810||+0°||79°||80°||81°|
Mass in kg
| Screen radius
| Screen time
| Screen hold time
| Explosive Mass in g|
|Type 90 Smoke||570||5.72||13||5||20||100|
|46||45 (+1)||41 (+5)||37 (+9)||24 (+22)||1 (+45)||no|
Turret empty: 37 (+9)
Usage in battles
The Ho-Ni III plays very similar to the Ho-Ni I with the added benefit of two extra crew which cuts down on the reload time for the 75 mm gun.
The starting Japanese player will also be quite accustomed to the handling of the hull, as it still is based on the Chi-Ha. But due to the added weight of the fully enclosed casemate, it is slower compared to its brother Chi-Ha.
With the added benefit of the casemate and crew, the Ho-Ni III sports better survivability, though, most shells will not knock you out in one shot due to having a total of five crew members. The crew isn't out in the open anymore and has sufficient armour from machine-gun fire from both ground & air enemies. Knowing this, you can stand to take more chances of sitting in one location and not have to worry about aircraft making a single pass and taking the vehicle out.
|II||Suspension||Brake System||FPE||Adjustment of Fire|
|III||Filters||Crew Replenishment||Elevation Mechanism|
|IV||Transmission||Engine||Type 90 Smoke|
Pros and cons
- Effective 75 mm gun with APHE can penetrate all enemies at its rank
- Effective -10° gun depression
- Fully enclosed crew compartment provides better protection from strafing aircraft
- Five man crew, three can be knocked out and the tank will still operate
- Good gun traverse speed
- Mobility is decent due to being built on a Chi-Ha chassis
- Can utilise smoke shells
- Thin armour; close-quarters fighting is not advised
- Four men are densely packed in the casemate
- No coaxial machine gun to use against aircraft or GAZ trucks
- Top speed is less compared to the Chi-Ha due to the added weight of the casemate
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref>, as well as adding them at the end of the article.
Skin and Camouflages for the Ho-Ni III in Warthunder Live.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
|Japan tank destroyers|
|Based on Chi-Ha||Ho-Ni I · Ho-Ni III · Ho-Ro|
|Based on Ho-Ri||Ho-Ri Production · Ho-Ri Prototype|
|Post-war||Type 60 SPRG (C) · Type 60 ATM · Type 75 MLRS · Type 75 SPH · Type 16|