M8 HMC (China)

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␗75 mm Howitzer Motor Carriage M8
General characteristics
4 peopleCrew
79 %Visibility
front / side / backArmour
28 / 28 / 25Hull
38 / 25 / 25Turret
15.6 tWeight
565 hp296 hpEngine power
36 hp/t19 hp/tPower-to-weight ratio
69 km/h forward
18 km/h back
63 km/h forward
16 km/h back
75 mm M2 howitzerMain weapon
46 roundsAmmunition
3.3 / 4.3 sReload
-20° / 40°Vertical guidance
12.7 mm M2HB machine gunMachinegun
400 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-5° / 70°Vertical guidance
7 900 Rp icon.pngResearch
10 000 Sl icon.pngPurchase
Sl icon.png740 / 915/680 / 841/530 / 655Repair
3 000 Sl icon.pngCrew training
10 000 Sl icon.pngExperts
110 Ge icon.pngAces
112 % Rp icon.pngReward for battle
70 % Sl icon.png50 % Sl icon.png30 % Sl icon.png
This page is about the SPG M8 HMC (China). For other uses, see M8 (Disambiguation). For other vehicles of the family, see M8 General Scott (Family).


GarageImage M8 HMC (China).jpg

The ␗75 mm Howitzer Motor Carriage M8 is a rank I Chinese tank destroyer with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 28.5 mm (48-49°) Front Glacis
38.1 mm (15-30°) Lower glacis
28.5 mm Front
25.4 mm Rear
25.4 mm (1-47°) Top
25.4 mm (1-20°) Bottom
12.7 mm
Turret 38.1 mm (6-40°) Turret front
38.1 mm (1-65°) Gun mantlet
25.4 mm (18-20°) 25.4 mm (1°) N/A


  • Suspension wheels are 15 mm thick while tracks are 10 mm thick.
  • Tracks are peppered on the turret sides that give 17 mm extra where they are.
  • Belly armour is 12.7 mm thick


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 69 18 15.6 420 565 26.92 36.22
Realistic 63 16 262 296 16.79 18.97


Main armament

Main article: Howitzer M2 (75 mm)
75 mm M2 Howitzer
Capacity Vertical
46 -20°/+40° ±180°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.28 7.31 __.__ __.__ 10.45
Realistic 3.57 4.20 5.10 5.64 6.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.80 3.50 3.30
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M48 shell HE 10 10 10 10 10 10
M66 HEAT 89 89 89 89 89 89
Shell details
Ammunition Velocity
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
M48 shell 381 6.3 0.4 0.5 666 +0° 79° 80° 81°
M66 304 6.0 0.0 0.1 548.13 +0° 62° 69° 73°
Smoke characteristic
Ammunition Velocity
in m/s
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M64 381 6.9 13 5 20 50
Ammo racks
Ammo racks of the M8 Scott.
rack empty
rack empty
rack empty
rack empty
46 35 (+11) 23 (+23) 12 (+34) (+45) No

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
400 (200) 576 -5°/+70° ±180°

Usage in battles

In general, the M8 Scott plays like a beefed-up M5A1. The massive increase in gun caliber and destructive potential means that enemies the light tank previously have difficulty destroying are now more easily dealt with. Like the M3/M5 Stuart, playing this tank aggressively will almost always guarantee a place on the leaderboard. Push for the cap and then take it without hesitation. Should an enemy get there first, enter the cap and flank the target. Get behind their turret and go for a shot to the turret rear. Once the capture point is held, find a good hull down position and use the 75 mm HEAT to destroy any and all oncoming tanks.

Against heavier armour, the need to find a good hidden position is critical. On certain tanks, the addition of track armour can give the M8 difficulty in penetrating them. Hence a good hull down position on their flank can provide a good position to hit their side armour, with almost certain destruction coming from it.

Tanks like the Panzer IV F2 and it's line of tanks can be a serious headache for the vehicle to encounter. Aim for the right side of their turret and knock-out their gunner first, then aim for the middle of their hull (upper or lower glacis works) for a final shot. Outside of that most of the heavy armour will be out of the M8's BR range, leaving most encountered vehicles viable to destroy.

Pros and cons


  • Great firepower: 75 mm HEAT handles everything with ease, from hull-breaking soft targets like the LVT(A) to one-shotting common foes like the Chi-Ha to piercing tough adversaries like the B1 and Matilda
  • 12.7 mm heavy machine gun is very lethal at the battle rating as most tanks have thin armour, for example the BT-7, Marder
  • Extremely rare gun depression of -20 degrees making it able to peek above almost every slope and launch surprise attacks
  • When hull-down its double layer turret front can bounce some low-caliber or low-penetrating shells like the Pz.IIs' 20 mm
  • Fast reloads for the caliber allows quick follow up shots
  • Low muzzle velocity shell's parabolic path can allow for shooting over hills which can be surprisingly useful
  • Speed and mobility akin to the Stuart light tanks, allowing it to manoeuvre and flank with ease


  • Extremely slow turret traverse makes close quarter combat super challenging, yet its short gun is also bad for long range engagements- requires the player to be crystal clear of what they are doing, and have great situational awareness to predict the enemies' location in order to make up for the slow turret
  • Open-top turret exposes crew to artillery and aircraft strafing fire
  • Thin armour and tight crew makes it very vulnerable to tank destroyers that have APHE, like the SU-76
  • Shells have low muzzle velocity and huge drop, hard for shooting long-range or moving targets
  • Bad steering at high speeds


Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

China tank destroyers
American  ␗M8 HMC · ␗LVT(A)(4) (ZiS-2) · ␗M10 · ␗M18 · ␗M36 · ␗M113A1 (TOW)
Soviet  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100