RakJPz 2 (HOT)

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This page is about the German tank destroyer RakJPz 2 (HOT). For the other version, see RakJPz 2.
RakJPz 2 (HOT)
GarageImage RakJPz 2 (HOT).jpg
ArtImage RakJPz 2 (HOT).jpg
RakJPz 2 (HOT)
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Purchase:380 000 Specs-Card-Lion.png
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The Raketenjagdpanzer 2 (HOT) is a rank VI German tank destroyer with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.63 "Desert Hunters". Compared to its predecessor, this variant has an upgraded missile known as the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) that is aimed by simply sticking the gun's sight onto the desired target.

Due to its relatively low profile, the Raketenjagdpanzer 2 HOT is able to completely conceal itself behind hills and rocks and fire over them. This allows for quick hit and run strikes, and ambushes are made much easier. According to several commanders, the reverse rate of this vehicle is outstanding, allowing retreat if needed. The ATGM itself is rather glitchy in long-range flight but is outstanding in mid to close range engagements. However, it cannot fire directly in front of it, nor does the ATGM perform well in vertical manoeuvring.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 30 / 30
Turret50 / 30 / 30
Crew4 people
Visibility71 %

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 50 mm (51°) Front glacis
50 mm (54°) Lower glacis
30 mm (35°) Top
30 mm Bottom
30 mm (44°) Top
30 mm (41°) Bottom
10 mm
Turret 20 mm 20 mm 20 mm 20 mm


  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Turret has a very low profile, but is very vulnerable


Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB77 / 77 km/h
RB and SB71 / 71 km/h
Number of gears6 forward
6 back
Weight23.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB41.5 hp/t
RB and SB21.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 77 23 710 954 30.87 41.48
Realistic 71 71 442 500 19.22 21.74

Modifications and economy

Repair costBasic → Reference
AB4 500 → 6 142 Sl icon.png
RB4 930 → 6 729 Sl icon.png
SB6 159 → 8 407 Sl icon.png
Total cost of modifications114 200 Rp icon.png
199 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Mobility Protection Firepower
Mods new tank traks.png
8 400 Rp icon.png
13 000 Sl icon.png
220 Ge icon.png
Mods new tank suspension.png
9 500 Rp icon.png
15 000 Sl icon.png
250 Ge icon.png
Mods new tank break.png
Brake System
9 500 Rp icon.png
15 000 Sl icon.png
250 Ge icon.png
Mods new tank filter.png
11 000 Rp icon.png
17 000 Sl icon.png
280 Ge icon.png
Mods new tank transmission.png
10 000 Rp icon.png
16 000 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
10 000 Rp icon.png
16 000 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
2 500 Rp icon.png
13 000 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
Improved FPE
2 900 Rp icon.png
15 000 Sl icon.png
250 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
11 000 Rp icon.png
17 000 Sl icon.png
280 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
8 400 Rp icon.png
13 000 Sl icon.png
220 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
11 000 Rp icon.png
17 000 Sl icon.png
280 Ge icon.png
Mods smoke screen.png
Smoke grenade
10 000 Rp icon.png
16 000 Sl icon.png
260 Ge icon.png
Mods night vision device.png
10 000 Rp icon.png
16 000 Sl icon.png
260 Ge icon.png


Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition20 rounds
Reload10.0 s
Vertical guidance-5° / 10°
Horizontal guidance-15° / 15°
Flight speed250 m/s
Range4 000 m
Fire on the moveup to 5 km/h
Main article: HOT-K3S
HOT-K3S ATGM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 20 -5°/+10° ±15° N/A 22.0 30.5 37.0 40.9 43.5 10.0 10.0 10.0 10.0
Realistic 14.9 17.5 21.3 23.5 25.0


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HOT ATGM 700 700 700 700 700 700
Missile details
Ammunition Type of
mass (kg)
Fuse delay
Fuse sensitivity
Explosive mass
(TNT equivalent) (kg)
0% 50% 100%
HOT ATGM 250 4,000 23 0.05 0.1 3.8 80° 82° 90°

Ammo racks

Ammo racks of the RakJPz 2 (HOT)
20 No


  • It is not possible to select how many missiles to bring into battle.
  • Missiles are modeled individually and disappear after having been shot or loaded.
  • Missiles deplete from rack 1 then 2. Rack 3 represents the ATGM launcher.

Machine guns

Ammunition2 600 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,500 (1,000) 1,200 -5°/+25° ±45°

Usage in battles

The RakJPz 2 (HOT) is a very deadly vehicle if played correctly. The vehicle is extremely lightly armoured and has to be mainly played in defensive positions. The location of the launcher and sight give it the ability to hide the hull of the vehicle and only expose the launcher keeping you protected while still being able to destroy oncoming enemies.

Pros and cons


  • Low profile
  • Good horizontal control of the ATGM
  • Amazing penetration
  • Fast and manoeuvrable
  • HOT missile can penetrate Rank VI special armour
  • Armor can whitstand machine gun and small caliber autocannon fire


  • Poor vertical control of the ATGM
  • If flanked, cannot return fire easily
  • Fires up initially, preventing the tank from firing directly in front of it
  • Due to the offset between the gunners sight and the missile launcher, missiles shot at close targets will be offset to the left.
  • Missile launcher has limited traverse, requiring to turn the entire vehicle or make the missile turn sharply
  • Can't fire missiles on the move



In the 1960s, development of a missile carrier acting as a tank destroyer. The result came in 1961 with the Raketenjagdpanzer 1, which features the French SS.11 anti-tank missile. The Raketenjagdpanzer 1 features two mounts for the missiles, but only one is available at a time as while one remains ready to fire, the other is reloading inside the vehicle. The vehicle can hold 10 missiles inside on a Hispano-Suiza HS-30 chassis. The vehicle carried lots of problems with the HS-30 chassis so only a limited amount was made at only 95 vehicles produced from 1961 to 1962. A second version was produced alongside the Jagdpanzer 4-5 between 1963 and 1965, and the two were designed on the same chassis. The finished model was designated the Raketenjagdpanzer 2 and this was accepted into service in 1967 for the German Bundeswehr. The Raketenjagdpanzer 2 was produced from 1967 to 1968 with a total of 318 units produced.


Though slightly larger than the Raketenjagdpanzer 1, the Raketenjagdpanzer 2 had better automotive performances with a newer chassis and using a 500 hp diesel engine and a torsion bar suspension. The new vehicle chassis design allowed for increased missile storage for 14 SS.11 missiles. The Raketenjagdpanzer 2 features two rails for the missiles, both ready to fire and reloads are done automatically by each mount inside the vehicle. The SS.11 missiles allow the vehicle to engage enemy armour up to 3 kilometres away, with the missiles strong enough to take out most Soviet armour at the time. MG3 machine guns were added onto the vehicle for anti-infantry and anti-aircraft defence purposes.


The German Bundeswehr used the Raketenjagdpanzer 2 from 1967 as far as to the early 2000s. The Raketenjagdpanzer 2's purpose was to engage enemy armour in the ranges between 1.5 to 3 kilometres away, which tank armaments accuracy and power are reduced at the distances. The SS.11 missile's range and lethality made the Raketenjagdpanzer 2 perfect for its role as it could defeat the main Soviet tanks such as the T-54/55 and T-62. The Germans organized the Raketenjagdpanzer 2 in tank destroyer companies attached to Panzergrenadier brigades and Panzer brigades, with eight vehicles per company in the Panzergrenadier brigades and 13 vehicles per company in the Panzer brigades. When the manual-guided SS.11 missiles became obsolete, the Raketenjagdpanzer 2 underwent an upgrade between 1978 and 1982 in armour and in its missile armament from the SS.11 to the HOT (High Subsonic Optical Remote-Guided, Tube-Launched) missiles with improved lethality and guidance system. The upgraded Raketenjagdpanzer 2 was called the Raketenjagdpanzer 2 HOT. This saw an improvement again between 1993 and 1995 when some extra armour, a new optic, and thermal imaging system were installed into the vehicle. This upgrade was called the Raketenjagdpanzer 3 Jaguar 1A3. The Raketenjagdpanzers were retired from the Bundeswehr in 2005 and the Austrian army in 2006, never seeing combat in the Cold War.



See also

External links

Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2