AUBL/74

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VTOL | Rank 5 USA
AV-8A Harrier Pack
AUBL/74
it_fiat_6616_cockerill.png
GarageImage AUBL 74.jpg
AUBL/74
AB RB SB
6.3 6.7 6.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The FIAT AUBL/74 is a rank IV Italian light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.85 "Supersonic".

Following comparable mobility from the FIAT 6614, the AUBL/74 offers extra flexibility in the offensive gameplay; with the addition of a new turret featuring good traverse and a low-pressure 90 mm Cockerill Mk.III gun.

As inherent to most light tanks, the lack of reliable armour is one of the most pressing aspects of the AUBL/74. Despite this, the FIAT platform is very mobile on paved grounds and thus excellent to avoid incoming fire if driven with situational awareness. Hence the positioning, the scouting ability and the factor of surprise will be crucial for mastering the AUBL/74.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull8 / 8 / 8
Turret15 / 8 / 8
Crew3 people
Visibility69 %

Armour Type:

  • Rolled homogeneous armour (hull, turret)
  • Cast homogeneous armour (gun mantlet)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (74°) Upper Glacis
8 mm (29-36°) Driver viewport glacis
8 mm (44°) Lower Glacis
8 mm (36-46°) Top
5 mm (39°) Engine vents
8 mm (22-30°) Bottom
8 mm Wheelwells
8 mm (11°) Upper plate
8 mm (44°) Lower glacis
8 mm (16°) Front glacis
8 mm (spherical) Driver hatch
8 mm
Centre
8 mm (4°) Rear
Turret 15 mm (24°) Turret front
8 mm (13°) Turret Cheeks
15 mm (8-50°) Gun mantlet
8 mm (33°)
15 mm (cylindrical) Cupola well
8 mm (68-72°) Turret underside
8 mm (11°) 8 mm (85°) Front
8 mm Centre & Rear
Cupola 15 mm (cylindrical) 8 mm

Notes:

  • The tires are 10 mm thick and the suspension rods are 1 mm thick.
  • The side engine grilles are only 5 mm thick, so make sure to protect those weak points.
  • There is an engine grille on the roof which is also only 5 mm thick. A weak point planes might look to take advantage of.
  • A tightly spaced crew of three makes it easily taken out by machine guns and autocannons.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB112 / 22 km/h
RB and SB100 / 20 km/h
Number of gears10 forward
2 back
Weight8.2 t
Engine power
AB305 hp
RB and SB160 hp
Power-to-weight ratio
AB37.2 hp/t
RB and SB19.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 22 8.2 248 305 30.24 37.2
Realistic 100 20 142 160 17.32 19.51

Modifications and economy

Repair costBasic → Reference
AB2 460 → 3 867 Sl icon.png
RB2 998 → 4 712 Sl icon.png
SB4 024 → 6 325 Sl icon.png
Total cost of modifications61 900 Rp icon.png
103 300 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 150 / 200 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods new car suspension.png
Suspension
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
240 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
90mm_cockerill_HESH_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods airstrike.png
Airstrike
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
170 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
90mm_cockerill_Smoke_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods night vision device.png
NVD
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
190 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
240 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
240 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition28 rounds
First-order12 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 27°
90 mm Cockerill Mk.3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 32 -9°/+27° ±180° N/A 28.6 39.5 48.0 53.1 56.5 8.71 7.70 7.10 6.70
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M620A1 HEATFS 250 250 250 250 250 250
M625A1 HESH 102 102 102 102 102 102
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M620A1 HEATFS 890 4.1 0.05 0.1 890.4 65° 72° 77°
M625A1 HESH 800 4.5 0.1 4 1,730 73° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M618A1 714 5.3 20 5 25 50

Ammo racks

Ammo racks of the AUBL/74
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
32 13 (+19) (+31) No

Notes:

  • Shells are modelled individually and disappear after having been shot or loaded.
  • Rack 2 is a first stage ammo rack. It totals 12 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 2 - 1.
  • Simply not firing when the gun is loaded will move ammo from racks 1 into rack 2. Firing will interrupt the restocking of the ready racks.


Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 800 (200) 801 N/A N/A

Usage in battles

The AUBL/74 is most effective in a scout-support role from cover or when flanking. The extremely weak armour of the AUBL will not be enough to resist any frontal engagements. The HEAT shell can penetrate most enemies at the rank, but the post-penetration damage is unreliable: most shots should be aimed at crew members like the gunner. With the AUBL's slower than average reload speed, an enemy with high crew agility and expert qualification can get their gunner back and shoot before the AUBL reloaded, so the turret or ammo racks are often the best areas to target in order to eliminate enemy tanks. Peaking and firing in shoot and scoot is also suggested, as the small numbers of crew members on the AUBL won't usually resist a shell impact to the turret - firing before being seen is the best way to engage threats.

Msg-info.png Practicing with the shortstop key and 'sight lock' on options can increase the accuracy when doing quick shots, as the AUBL/74 lacks any stabilization

Flanking

The AUBL's high speed allows it to secure a reliable over-watch position early in the match and makes it possible to scout enemies and take potshots if the opportunity arises. The flanking approach will be mainly directed towards spotting and opportunistic medium-ranged ambushes, whilst sniping is the last choice and the one requiring most of the skills - because the rather small calibre HEAT rounds and the ballistics might not perform as desired at long distances and could just reveal your location to enemies.

Therefore, playing this vehicle like an M18 Hellcat or any other fast vehicles with shells as the APCBC is ill-advised, because often it won't be able to kill flanked enemies in one reliable shot, leaving the light tank open to retaliation fire. Albeit, the HEAT shell is not completely adverse, it can be a great light tank hunter with the addition of pressure damage (great shock damage to the interiors)

The amphibious ability increases drastically the possibilities of ambushes and locations that can be exploited by this light tank, on maps like Kuban, Eastern Europe or Tunisia. Is important to note the inferior performance on rough terrains, this should be taken into account when deciding to spawn in a snowy map like Frozen pass for example as one of the best advantages of the AUBL, the speed, will be hampered. Switching the vehicle into a more sluggish support light tank than an energetic flanker. Paved roads and urban maps like Maginot line, on the other hand, bring a lot of possibilities to this light tank but could lead to unwanted frontal engagements. Players should contemplate all this when operating the AUBL.

Another issue related to flanking is the engine deck. It will limit the gun's depression when looking from behind the AUBL, so is better to avoid pushing into situations where the enemy might attack from behind or avoid infiltrating behind enemy lines.

Support

Your team can be given an invaluable support with the enemies' location thanks to the AUBL/74's scouting capacities. This is twice as valuable if the player also brings a multi-purpose aircraft in the line up to provide air support. Players that couple the airstrike and scouting abilities of this modest light tank can considerably influence battles. The smoke shells can be equipped depending on the methods of the player and will be good enough to hinder enemy positions and obscure the allied team's advance - at least for a short while.

Despite the apparent passive approach, the support role also supposes to remain close to the brawling tanks in the frontline while performing repairs and having a chance to assist in the point captures. The speedy turret rotation when upgraded does help in this close support usage, as the confrontations require good reflexes and rapid responses. Any needed tactical retreat will happen easily with the good reverse and smoke grenades to cover it. Always have a plan for the next move as it won't be able to turn on the spot, like most wheeled vehicles.

Overall the whole vehicle performance in Realistic battles is hugely affected by the map and the tactical approach to it. Because of the only high-explosive shells available for the AUBL/74 and the mobility limitations, the players might choose to perform support, flanking or not spawning for the battle. If flanking in a tree-covered map, keep in mind the sensibility of the HEAT fuze: even the smallest of the bushes can detonate the warhead and jeopardise the entire vehicle; if fighting in a rural muddy or snowy environment, all speed advantage and flanking potential is lost against the regular tracked vehicles.

Arcade Battles

In AB, the usage is less complicated. The speed impediment is less present on maps and the brawling style can be forgivingly applied. However, the aircraft machine gun and cannon fire remain a concern, as well as the loss of the element of surprise when attacking other tanks that most of the time will be stronger in either armour or crew size. Playing along with teammates and moving in and out of combat is key to AUBL/74's survival.

Pros and cons

Pros:

  • 90 mm HEATFS comes stock - HESH and smoke shells are unlockable later
  • Rather good traverse and elevation rates allowing for quick reaction to incoming enemies
  • Fast on-road mobility with a decent reverse speed
  • Recoil is not too strong, making aiming the follow-up shot much easier than other light tanks
  • Multi-purpose tank: scouting, ambushing, flanking and can repair friendly units
  • Smoke shells and night vision optics increase survivability
  • Amphibious vehicle

Cons:

  • Light armour is vulnerable to .50 calibre and aircraft cannons from most angles
  • HEAT damage is unreliable, notable when engaging highly sloped armour, as on the Soviet IS-3 or IS-6
  • Bad off-road speed can barely break 25 km/h; wheeled configuration struggles on soft terrain like mud, sand and snow
  • Lightweight and tall profile: prone to ramming and explosion shock waves (a bomb going off nearby can flip the vehicle entirely)
  • No stabilization; it must hard stop to fire accurately while some up-tiered enemies as the British Centurion Mk 3 does not

History

The AUBL/74 (Autoblinda 1974) prototypes were built upon the FIAT 6616 chassis which then got modified with a 90 mm Cockerill Mk. III gun or a 60 mm HVG gun. These modifications intended to meet the Italian army requirements for a combat-capable light reconnaissance vehicle and troop transport of the military branches, but perhaps, more importantly, it aimed to evolve as a distinguished yet economic defence solution for the exportation to any developing country amidst the tensions of the Cold war.

Other countries as United States and France, also sought to fulfil this wheeled armoured car role in the warfare business with the similarly configured Cadillac Gage and the Panhard AML 90.

The project was a collaboration between FIAT and OTO Melara and saw thorough use for peacekeeping operations along with the original FIAT 6114 APCs. Its engine, radiators, and transmission were separated behind a fireproof bulkhead to provide additional survivability to the crew. It also featured NBC filters, night vision devices and run-flat tires - The amphibious capability was also an important characteristic.

Unfortunately, there were no interested exportation customers for the AUBL/74 variant and the turreted prototypes of the FIAT 6616 remained in service with Italy.

Other more successful variants were armed with a 20 mm cannon and an optional 9M14 Malyutka ATGM.

Media

Skins
Videos

See also

Related development
Similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41