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C1 Ariete
General characteristics
4 peopleCrew
88 %Visibility
front / side / backArmour
110 / 65 / 20Hull
140 / 60 / 20Turret
53.8 tWeight
2480 hp1300 hpEngine power
46.1 hp/t24.2 hp/tPower-to-weight ratio
73 km/h forward
35 km/h back
65 km/h forward
31 km/h back
120 mm OTO Breda 120/44 cannonMain weapon
42 roundsAmmunition
15 roundsFirst-order
6 / 7.8 sReload
-10° / 20°Vertical guidance
4500 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
1200 shots/minFire rate
4000 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
1200 shots/minFire rate
390000 Rp icon.pngResearch
1020000 Sl icon.pngPurchase
Sl icon.png5900 / 9198/8500 / 13251/5600 / 8730Repair
290000 Sl icon.pngCrew training
1020000 Sl icon.pngExperts
2100 Ge icon.pngAces
232 % Rp icon.pngReward for battle
140 % Sl icon.png150 % Sl icon.png130 % Sl icon.png
This page is about the Italian MBT Ariete. For other vehicles of the family, see Ariete (Family).


GarageImage Ariete.jpg

The C1 Ariete is a rank VII Italian medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

The C1 Ariete is the least armored top tier MBT currently in the game but that does not mean it has no armor to speak of. The turret front is decently protected especially with the WAR kit modification allowing it to stop all APFSDS rounds fired from guns smaller than 120mm as well as most of the weaker 120mm APFSDS rounds such as the 3BM22, L23A1 and DM13. The WAR kit also makes the turret invulnerable to all HEAT threats except for tandem ATGMs. The mantlet on the Ariete is not too large but it will be your weak spot from the front but that is also true for all other MBTs. The gunner and commander sit on the left side of the turret while the loader sits on the right, and the large optics block on the left side of the turret can occasionally save your gunner and commander by soaking up the post penetration damage.

Unfortunately that's where the armor ends, the hull is one large weak spot with a huge LFP consisting of just one angled 50mm plate that won't stop anything fired at you even from 8.7 vehicles; while the UFP is made out of spaced armor that can only stop auto-cannon rounds or 105mm APDS shells. Shots through the hull will most likely take out the tank immediately, a shot on the left side of the hull front would take out the driver, gunner and commander, while a shot to the right side would hit the first stage ammo rack. Like most top tier vehicles, the tank sides offer little protection, though the fuel tanks in the side of the hull might soak up the occasional HEAT round but it isn't something you can rely on. Ultimately, it is advised to play this tank away from the front lines sniping whenever possible peaking from behind cover to maximize the use of your turret armor.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 73 35 52.8 1 1761 2480 33.35 46.1
Realistic 65 31 1150 1300 21.78 24.16


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm OTO Breda 120/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -10°/+20° ±180° Two-plane 38.10 __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic 23.80 __.__ __.__ __.__ __.__


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM33 APFSDS 481 478 470 461 450 440
CL3143 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0.0 0.1 2,150 65° 72° 77°
DM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
CL3143 APFSDS 1,705 4.3 N/A N/A N/A 78° 80° 81°

Ammo racks

rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
42 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (200) 1,200 N/A N/A
Pintle - Commander hatch (R) 4,000 (200) 1,200 -__°/+__° ±__°
Pintle - Loader hatch (L) 4,000 (200) 1,200 -__°/+__° ±__°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive DM33
II Suspension Brake System FPE Adjustment of Fire LWS/LR
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Smoke grenade War kit Artillery Support CL3143

Pros and cons


  • The DM33 APFSDS round is a tier 1 modification
  • The CL3143 APDSFS round is the best round in the game and can penetrate almost all tanks even in the turret cheeks
  • The turret cheeks are reasonably armoured especially with the War kit modification equipped
  • Decent mobility both forwards and backwards
  • The commander has access to thermal sights, and both gunner and commander thermals are Gen 2 (higher resolution)


  • Hull armour almost non existent
  • Placement of crew members and first stage ammo rack make hits to the hull fatal
  • The lack of armour is not counteracted by improved mobility, the mobility is average for a rank VII ground vehicle
  • The CL3143 round is a tier 4 modification
  • The War kit armour package is a tier 4 modification
  • Transmission makes low speed maneuvering sluggish


Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

Italy medium tanks
M11/39  M11/39
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO
Foreign  ▄M4 Hybrid · M4 Tipo IC · ▄Sherman Vc · ▄M4A4
  M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"