AMC.35 (ACG.1)

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Char de Combat Renault AMC.35 (ACG.1)
General characteristics
3 peopleCrew
88 %Visibility
front / side / backArmour
25 / 20 / 15Hull
25 / 25 / 25Turret
14.5 tWeight
343 hp180 hpEngine power
24 hp/t12 hp/tPower-to-weight ratio
46 km/h forward
6 km/h back
41 km/h forward
5 km/h back
47 mm SA35 L/32 cannonMain weapon
96 roundsAmmunition
3.0 / 3.9 sReload
-12° / 14°Vertical guidance
1 800 roundsAmmunition
5.0 / 6.5 sReload
150 roundsBelt capacity
1 350 shots/minFire rate
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png370 / 476/150 / 193/120 / 154Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
30 % Sl icon.png20 % Sl icon.png10 % Sl icon.png


GarageImage AMC.35 (ACG.1).jpg

The Char de Combat Renault AMC.35 (ACG.1) (Renault's Combat Machinegun-car AMC.35 (ACG.1)) is a Rank I French light tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The AMC.35 still feels quite slow to its counterparts/opponents since it has a poor power ratio of only 13.45 HP/ton, but its decent gun and reload time makes it very enjoyable to play, even if it comes to the cost of unreliable armour.

With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. Better run than be gunned shall be your devise while playing the AMC.35.

The 47 mm gun gives the AMC.35 a description of refreshing when compared to the other French light tanks: this gun's reload rate is actually as fast as other tanks of the BR (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian 20-K canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes.

The mobility is actually what makes a light tank effective. In terms of speed, this tank can be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to attack.

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (15-22°) Front plate
10 mm (84°), 25 mm (24°) Front glacis
25 mm (43°) Lower glacis
20 mm 15 mm (15°) Top
15 mm (50°) Bottom
10 mm
5 mm Engine grille
Turret 25 mm (22-24°) Turret front
25-40 + 25 mm (0-70°) Gun mantlet
24 mm (5-80°) Vision port
25 mm (19-24°)
24 mm (5-80°) Vision port
25 mm (25°)
24 mm (5-80°) Vision port
10 mm
Armour Sides Roof
Cupola 25 mm 10 mm


  • Suspension wheels, bogies, and tracks are 15 mm thick.
  • Turret ring is 20 mm thick.
  • Turret undersides are 10 mm thick.
  • Hull underside right above tracks is 8 mm thick.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 6 14.5 195 343 13.45 23.66
Realistic 41 5 159 180 10.97 12.41


Main armament

Main article: SA35 L/32 (47 mm)
47 mm SA35 L/32
Capacity Vertical
96 -12°/+14° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.95 20.69 25.12 27.78 29.55
Realistic 9.34 10.99 13.35 14.76 15.7
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.9 3.45 3.18 3.00
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1935 APC 62 59 47 36 27 20
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
Mle1935 APC 660 1.62 N/A N/A N/A N/A 48° 63° 71°
Ammo racks
Ammo racks of the AMC.35 (ACG.1).
rack empty
rack empty
96 32 (+64) (+95) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
1,800 (150) 1,350 N/A N/A

Usage in battles

This light tank is quite a funny little thing to play with in terms of play style and tactics to use. First of all, the armour is basically nothing, and its gun isn't the most powerful thing to tote around in (while standing out from other early French tanks for its normal reload time), though its mobility is quite okay. It is also one of the first French tank to hold 3 crew members inside its hull, which affords its owner with increased survivability.

The AMC.35 plays almost as any other light tanks, the only difference being its reduced mobility, which may be an issue when havin to retreat promptly. Tactics are terrain specific.

Urban maps:

Urban combat presents great opportunity for light tanks to shine. Narrow streets and multiple hiding places makes this small vehicle a good ambusher. With so many obstacles on the battlefield, one can easily flank the enemy team without being noticed and make use of its gun against its opponent's sides. Don't go down in long, wide streets as anything that pops out and sees you can easily return you to hangar. Be creative, be improvisible and you may deliver a few good hits to unsuspecting enemies.

"Open" maps:

Being such a small vehicle has its advantages: a simple bush can hide you very well. Engage large flanking maneuvers and only fire if necessary as getting spotted is your greatest fear. Do not engage more than two enemy vehicles at once as your gun is nowhere near a one-shot machine. If many enemies come towards you, hide and scout them while throwing artillery on their head. Wait for allies to come and then, while their turrets are turned away from you, fire at your unsuspecting foes.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons


  • Additional loader in turret allows for faster reloads.
  • -12° of gun depression are slightly above average
  • Has the ability to scout, and following that it can use airstrike
  • Has 3 crew members
  • Reverse speed is okay
  • Penetration rates are decent
  • Good amount of spalling from penetrating shots
  • Has LOCK, which makes stop-and-shoot tactics very effective
  • MAC 31 coaxial MG


  • The quite bad power ratio of only 13.45 HP/ton makes it perform more like a Medium than light tanks of the same BR
  • The gun performance, armour, and manouverability of the AMC.35 are worse than the American M2A4 reserve tank
  • Narrow tracks makes soft terrain crossing quite difficult
  • Armour can be penetrated by HMG to the side from less than 500 m
  • Turret traverse feels a bit slow
  • Ammo rack on the sides, behind flat plates makes it easy to destroy from the side
  • Turret has less armour than its predecessor (AMC.34 YR)


The Renault ACG.1 French tank (also known as the AMC.35) was a pre-war development of the earlier unsuccessful AMC.34 light tank design. The ACG.1 was originally supposed to have equipped the three French cavalry divisions, but the first vehicles delivered to the army in 1937 were deemed unsuitable due to mechanical unreliability and rejected. As with its predecessor, lack of armour was also seen as an issue by the army. The vehicle was the first French tank with a two-man turret: initially the plan had been to use the 25mm anti-tank gun as the main armament, but due to insufficient supply this would be later changed to the same 47mm gun as the Somua and Char B1 bis, the SA 35. The Belgian Army saved the program by purchasing 12 ACG.1 in 1937. The tanks were delivered over the next two years, but without turrets. By 1939, eight turrets had also been received, which had been converted in Belgium to use the Belgian 47mm FRC M32 anti tank gun, comparable to the French SA 35, and a different coaxial machine gun and mounted on the hulls. Formed into a single squadron, they fought and were destroyed or captured during the fall of Belgium the next year.

Meanwhile in France, production had resumed at a reduced rate, with something less than 50 additional vehicles produced by Renault between 1938 and 1940. Approximately 24 of these were offered to the French army and pressed into emergency service after the German breakthrough at Sedan, where they again developed a reputation for mechanical problems and limited operational range during their short service life.


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

France light tanks
  AMD.35 · FCM.36 · R.35 (SA38) · Char 25t · AML-90
AMC  AMC.34 YR · AMC.35 (ACG.1)
AMX  AMX-10RC · AMX-13 · AMX-13 (FL11) · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11) · AMX-13-M24
Hotchkiss  H.35 · H.39 · H.39 "Cambronne"
Foreign  ▄Crusader Mk.II · ▄M3A3 Stuart