The Panzer IV F2 is part of the German medium tank line. Different from the early Panzer IV tanks, the Panzer IV F2 variant features a 75 mm KwK40 L43 long-barrelled cannon. This provides the Panzer IV F2 with much-increased projectile velocity and armor penetration compared to its predecessors. The Panzer IV F2 even has great mobility, allowing it to outrun most medium and heavy opponents. However, the tank’s poorly armored hull and turret leave it vulnerable to most enemy guns it may encounter. Regardless of these flaws, the Panzer IV F2 remains an enjoyable tank to play; with the tactics outlined below, players can achieve strong results in this vehicle.
As early as the 1930s, the Yakovlev Design Bureau was interested in creating a heavy aircraft that could serve as either a fighter or a frontline bomber with minor modifications. This led to the I-29, the Yak-2, and the Yak-4. However, these aircraft did not achieve the same success as others in their class, such as the "Peshka", and only the Yak-4 saw limited production. The I-29 is the most interesting one in the game, but why?
The famous American M4 Sherman was born in an environment of fierce competition for industrial capacity. The air force, navy, and ground forces all needed engines, armor plates, machine tools, and transport vehicles. American industry had enormous potential, but in wartime, production lines had to be reserved for machines that truly justified mass production.
Work on the Puma infantry fighting vehicle began back in the early 2000s, and the first prototype appeared in 2005. Today it remains one of the most modern IFVs in the world. Krauss-Maffei Wegmann and Rheinmetall packed it with a host of technological solutions accumulated over the 20th century.
How does this strange mechanic work? Why is my reload suddenly so slow? And what makes this article on game mechanics so special? Here you’ll get a detailed guide on recognizing which vehicles have this reload type, how it changes gameplay, as well as easily finding relevant yet hidden values through datamining. This article is appropriate for both manual or autoloading tanks with “ready racks” and will inform you on how to successfully navigate one of War Thunder’s most widespread reloading systems.
In just a few years of the Second World War, tank design in the major powers advanced enormously. The Soviet Union entered the 1940s with BT-series tanks, multi-turreted T-28s, and other prewar designs, but by 1945 it was already testing the first prototypes of what would become the T-54. With its combination of a powerful 100-mm gun, strong armor protection, and good mobility, the new tank clearly outclassed most wartime medium tanks.
The British ground tech tree recently gained its first Indian-designed tank in War Thunder — the Arjun Mk.1. Its silhouette is immediately reminiscent of other MBTs, just with slightly different proportions. That resemblance isn’t entirely coincidental: during development, India collaborated with the German firm Krauss-Maffei, the company behind the iconic Leopard 2. The German inspiration is especially noticeable in the turret, so that’s where we’ll start.
Out of all the tanks in the Panzer IV family, the Panzer IV H is perhaps one of, if not the most famous. With good armament, solid armor, and respectable mobility, the Panzer IV H’s reputation lives on in War Thunder, where it can be quite fun to play. It almost serves as a bridge between the lighter tanks of the early war and the late-war German beasts. In today’s article, we’re going to look at the Panzer IV H’s strengths and weaknesses, which tactics to use, and how to get the most out of playing Germany’s workhorse!





