Leopard 2K

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RANK 4 FRANCE
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This page is about the German medium tank Leopard 2K. For other versions, see Leopard 2 (Family).
germ_leopard_2k.png
GarageImage Leopard 2K.jpg
Leopard 2K
AB RB SB
9.7 9.7 9.7
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:580 000 Specs-Card-Lion.png
Show in game

Description

The Leopard 2K is a rank VI German medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull59 / 29 / 12
Turret122 / 45 / 29
Crew4 people
Visibility88 %
Armour Front (Slope angle) Sides Rear Roof
Hull 160 mm Upper

120 mm Lower

65 / 95 mm Top

35 / 110 mm Bottom

38 / 48 mm 20 mm
Turret 160-350 / 220-500 mm Turret front 60 / 90 mm 46 / 96 mm 20 mm

* Kinetic/Chemical mm

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB78 / 78 km/h
RB and SB70 / 70 km/h
Number of gears8 forward
8 back
Weight50.0 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB57.2 hp/t
RB and SB30.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 78 78 50 2,032 2862 40.64 57.24
Realistic 70 70 1,327 1500 26.54 30

The mobility of the Leopard 2K is astonishing, making it one of the most agile MBTs in its BR, able to reach a speed of 70 km/h (RB) on road.

Modifications and economy

Repair costBasic → Reference
AB2 400 → 3 571 Sl icon.png
RB3 110 → 4 627 Sl icon.png
SB2 810 → 4 181 Sl icon.png
Total cost of modifications175 300 Rp icon.png
299 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training170 000 Sl icon.png
Experts580 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 120 / 120 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png
Mods new tank break.png
Brake System
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Parts
Research:
2 800 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
FPE
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
370 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png
Mods night vision device.png
NVD
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
400 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition41 rounds
First-order11 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 20°
Ammunition750 rounds
Belt capacity750 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate900 shots/min
Vertical guidance-9° / 45°
Main article: Rh120 L/44 (120 mm)

The Leopard 2K's gun is a 120 mm Rheinmetall L44. It can be found on the later models of the tank, such as the Leopard 2A4 and Leopard 2A5, but does not get all of the later rounds. The rounds that the Leopard 2K gets are a DM12 HEATFS and DM13 APFSDS just like the Leopard A1A1 (L/44). Being fitted with a 120 mm Rheinmetall gun it is effective at all ranges, capable of penetrating tanks even 1,000 m away

120 mm Rh120 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 41 -9°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 8.71 7.71 7.10 6.70
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM13 APFSDS 393 390 384 376 367 359
DM12 HEATFS 480 480 480 480 480 480
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM13 APFSDS 1,650 4.44 N/A N/A N/A 78° 80° 81°
DM12 HEATFS 1,140 13.5 0.05 0.1 2,150 65° 72° 77°

Ammo racks

Ammo racks of the Leopard 2K
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
41 11 (+30) (+40) No
  • The 2nd ammo rack is a First-stage ammo stowage and will refill from the 1st rack.

Machine guns

Ammunition4 000 rounds
Belt capacity1 000 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min

The tank has a 20 mm anti-aircraft gun situated on top of the turret which can fire over cover and be used to knock out gun barrels and tracks, light tanks, helicopters and planes. The belts are alternating HEFI-T/HVAP-T, with 57 mm of penetration at 0 degrees at 10 m. The 20 mm has quite good elevation, and rotates independently from the turret, able to surprise light tanks attempting to flank following turret ring immobilization.

20 mm Rh202
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 750 (750) 900 -9°/+45° ±180°
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (1,000) 1,200 N/A N/A

Usage in battles

Stock Gameplay:

As with any vehicle, the Leopard 2K finds itself at a serious disadvantage while stock. Without access to the DM13 APFSDS round, users will need to play more carefully. While the DM12 HEAT-FS round is powerful, it struggles against composite armour and ERA, as well as having lacklustre post-penetration effects. Players will have to aim more carefully to deal effective damage with the DM12 HEAT round.

Spaded Gameplay:

The Leopard 2K is a powerful tank. The DM13 APFSDS round has adequate penetration, and it should be easy to destroy most enemy vehicles. The gun, ammo, and reload rate are comparable to other main battle tanks of the battle rating. The Leopard 2K does however struggle in some regards against top of the line tanks such as the Leopard 2A5 and M1A2 Abrams. The armour on the Leopard 2K is rather limited, only effective against autocannon fire. Additionally, the lack of thermals means that it will be difficult for Leopard 2K players to spot enemy tanks before they are spotted. The biggest advantages of the 2K are the 20 mm which is effective against light vehicles and aircraft, and the speed of the 2K.

Close Range Engagements:

The Leopard 2K is very capable at close range. It has impressive acceleration and gun handling, giving it an edge over other vehicles. The 20 mm will easily destroy enemy light vehicles and cannon breaches, while the reload rate on the main gun is comparable to its adversaries. Brawling is one of the Leopard 2K tanks' strong suits.

Long Range Engagements:

The Leopard 2K is capable at long range, but is outclassed by many other vehicles. The cannon is powerful, but not especially so compared to its adversaries. The biggest issues the Leopard 2K will face in regards to long range engagements are the thin turret armour and lack of thermals. While the DM13 APFSDS round will fail to penetrate the turret cheeks of vehicles like the Challenger Mk.2 and T-64B, their rounds will have no such trouble with the Leopard 2K. The lack of thermals makes it difficult to scout for enemies through foliage, meaning trying to snipe is not an effective strategy against any enemies equipped with thermals, as they will almost certainly spot you first.

Gameplay summary:

Although the Leopard 2K is somewhat weak when stock, it is an adequate frontline tank while spaded. The good APFSDS round and 20 mm give it a strong position in the German high tier lineup. However, Leopard 2K tank commanders should play to mitigate their disadvantages in thin armour and lack of thermals. The Leopard 2K does best in close to medium range fights.

Pros and cons

Pros:

  • 120 mm gun with effective rounds
  • Turret can sometimes bounce shots
  • 20 mm cannon very effective against light armour, cannon barrels, and helicopters
  • Most maneuverable Leopard model
  • Very high torque
  • Very fast even cross country, even faster on roads.
  • Can actually reach top speed on flat grounds
  • Can move in reverse as fast as it can move forward
  • Has the best optics of all tanks in game with 8x-16x zoom level
  • Best optics and laser rangefinder makes it an excellent sniper

Cons:

  • Thin armour overall
  • Reload is slower than other Leopard 2 models
  • Relatively high profile, the 20 mm gun often sticks out behind cover
  • Stock HEAT-FS round struggles against some enemy vehicles' armour, especially those with ERA or composite armour
  • Doesn't have access to thermal imaging system
  • Limited ammo selection
  • Requires skill to fully utilize it's potential
  • You need to invest some skill points on the driver to actually benefit from it's mobility

History

In the 1960s, Germany and the United States were jointly-developing the MBT-70, and Germany was contractually prevented from developing any new MBTs independently until the joint project with the US was completed.

But development problems plagued the MBT-70 project, and it appeared that the vehicle would not be finished within an acceptable time frame—so Germany found a way to bypass contractual limitations for the MBT-70 development.

Instead of ordering the development of a new tank, the German government issued an order to the Porsche company to research ways to improve the Leopard I tank already in service with the German army. This enabled Germany to research a more advanced fighting vehicle without breaching the contract signed with the US.

Porsche's first study of the Leopard I revealed a lot of room for improvement, and second study focusing on upgrading the Leopard I to match the MBT-70's firepower was launched almost immediately. This eventually resulted in the construction of two prototype vehicles—one in 1969 and one in 1970—nicknamed Keiler (tusker).

In the early 1970s, Germany was able to back out of the MBT-70 project due to spiraling development costs. Instead, they continued work on the development of the Keiler, which was renamed to Leopard 2.

The Leopard 2 project was expected to yield two versions: the Leopard 2K armed with a cannon, and the Leopard 2FK armed with a gun/launcher similar to the MBT-70. In 1971, ten prototypes were ordered, and seven more orders followed shortly thereafter.

To get the most out of their prototypes, German engineers equipped each one with different components to determine what worked best. Some Leopard 2 versions were equipped with a 105mm smoothbore cannon, whereas others were fitted with 120mm smoothbore cannons. Some prototypes received a hydraulic suspension while others didn't, and there was even a version equipped with the 20mm anti-air mount on the turret (similar to the one found on the Kpz-70).

Sixteen out of seventeen Leopard 2 prototypes were built and tested, yielding many refinements to the Leopard 2 design. Subsequent models further increased the Leopard 2's capabilities, with each variant making it more powerful—and ultimately into the Leopard 2 known today.

- From Devblog

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany medium tanks
  Nb.Fz.
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1
Leopard 2  Leopard 2K · Leopard 2A4 · Leopard 2A5 · Leopard 2A6