M2A2

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RANK 6 SWEDEN
CV 90105 TML PACK
Light Tank M2A2
us_m2a2.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
4 peopleCrew
79 %Visibility
front / side / backArmour
15 / 12 / 6Hull
15 / 15 / 15Turret
Mobility
8.7 tWeight
500 hp262 hpEngine power
57.5 hp/t30.1 hp/tPower-to-weight ratio
81 km/h forward
10 km/h back
73 km/h forward
9 km/h back
Speed
Armament
12.7 mm M2HB machine gunMain weapon
1400 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-10° / 20°Vertical guidance
-170° / 20°Horizontal guidance
19000 roundsAmmunition
8 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
Economy
2900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png230 / 296/150 / 193/140 / 180Repair
200 Sl icon.pngCrew training
1000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
20 % Sl icon.png20 % Sl icon.png10 % Sl icon.png
This page is about the American light tank M2A2. For other uses, see M2 (Disambiguation).

Description

GarageImage M2A2.jpg


The Light Tank M2A2 is a Rank I American light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.49 (1.70.1945) "Weapons of Victory".

The most common and most used American tank in pre-war years. The M2A2 was armed with a .50 and .30 calibre machine gun. The Spanish Civil War showed that tanks with MG main armament were ineffective. This led to the upgrade to the M2A4. In the game, the M2A2 is lightning fast, with very weak armour and a subpar armament.

General info

Survivability and armour

The whole armour is made out of rolled homogeneous armour plates. Tracks provide 15 mm of armour.

Armour Front (Slope angle) Sides Rear Roof
Hull 15.8 mm (20°) Driver port
15.8 mm (71°) Front Glacis
15.8 mm (18-59°) Lower Glacis
12.7 mm 6.35 mm (2-61°) 6.35 mm
Turret 15.8 mm (0-2°) Turret front
15.8 mm (2°) Gun mantlet'
15.8 mm (0-1°) 15.8 mm (2°) 6.35 mm
Armour Sides Roof
Cupola 15.8 mm (2°) 6.35 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 10 8.7 308 500 35.4 57.47
Realistic 73 9 232 262 26.67 30.11

Armaments

Main armament

Main article: M2HB (12.7 mm)
12.7 mm M2HB Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,400 (200) 576 -10°/+20° -170°/+20° N/A 14.28 19.76 24.00 26.54 28.24 10.40 9.20 8.48 8.00
Realistic 8.93 10.50 12.75 14.10 15.00

Ammunition

  • Common: API-T · I · AP · API-T
  • AP: AP · AP · API-T
  • API: API-T · AP-I · API-T
  • APIT: API-T
Penetration statistics
Belts Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Common 31 30 26 22 18 15
API 23 22 16 10 6 5
AP 31 30 26 22 18 15
APIT 23 22 16 10 6 5

Ammo racks

Ammo racks of the M2A2
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
7 4 (+3) 6 (+1) No

Machine guns

Main article: M1919A4 (7.62 mm)

The M2A2 is armed with a secondary .30 cal machine gun in a separate turret, as well as another emplaced in the hull. This extra turret restricts the traverse angles of both this and the main turret. The machine guns can be against very lightly armoured AA vehicles and can be used as a distraction against enemy tanks.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Turret 9,500 (250) 500 -10°/+20° -5°/+160°
Hull 9,500 (250) 500 N/A N/A

Usage in battles

The M2A2 is a strange vehicle as a twin-turreted machine-gun armament only vehicle. It is, however, fast, and could be sped around as a scout tank to get on the enemy's side. Your main turret, which uses 12.7 mm (.50) MG can only fire forward and to the left, with secondary turret (which sports standard 7.62 mm (.30) MG, which can only really scare SPAA trucks) firing to the right.

The .50 cal main armament makes it necessary to rush as close to enemy as possible, as it could only penetrate ~20 mm at standard ranges, meaning that it is only really effective against the reserve tanks, and even so, the machine guns often may only be effective when shot at the flat sides or even only at the engine deck.

Avoid any "medium" and "heavy" tanks like M13/40 or R.35 (SA38), as they will resist even pure AP belt fired point blank. Avoid messing with tanks of BR 2.0, as even lightly armoured tanks of that rank are only vulnerable from the sides and only from about 100 m away or closer. If you absolutely have to attack them, drive in circles around them and shoot at their weakspots, like engines or turret neck, whenever you get a chance.

Mostly your targets will be "scout" and "sniper" tanks, as you can do serious damage to them. To avoid getting annihilated while attacking them from the front, you can fire at their turret while approaching them. Quite often, even if you can't penetrate them as is, they will un-angle themselves, trying to fire at you by turning their flat turret armour parts towards your fire, dooming themselves. If it didn't penetrate, you already lost and shouldn't have attacked them in the first place.

A lot of light tanks and tank destroyers will have stronger turret or gun mantlet armour, than the hull. In such case, simply fire at their hull, trying to get their gunner and driver as soon as possible. Remember, they often don't have to turn their hull towards you to fire back, and angled hull may actually ricochet MG bullets, so it's better to attack from their sides, or at the very least completely head-on.

Overall, it is best to not go around the map without a teammate with a cannon to provide a substantial upgrade in firepower, should it come face to face with the enemy.

Another way to use the M2A2 is as an SPAA. The turrets have decent gun elevation so hitting aircraft is quite easy. The .30 and .50 cal machine guns are very good at destroying any planes at its BR or at least will cripple them. It is recommended to turn the hull with the turrets so you can fire both guns and will not end up only firing one.

Modules

Tier Mobility Protection Firepower
I Tracks Parts API Horizontal Drive
II Suspension Brake System FPE AP Adjustment of Fire
III Filters Crew Replenishment APIT Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Very fast, can reach 60 km/h on a road in AB
  • Can sacrifice speed to make a fast turn
  • Accurate in the long run
  • High and stable fire rate

Cons:

  • Armour is only sufficient to protect itself against machine gun fire
  • Pathetic armament, which can be used only against anti-air vehicles and some light tanks, and some sides or rears of medium tanks, but not all
  • Two non-fully rotating turrets
  • In an event in which the .50 gunner is knocked out, the .30 machine gun can't do much to protect the tank
  • Cramped crew
  • Any high speed collision can result in the driver and co-drivers knockout, or worse the entire crew
  • Terrible steering, not adequate under gear 2
  • Can get stuck when driving up the hills without track upgrade

History

Development

The M2 Light Tank series was an American pre-World War II design as their answer to a fast, effective tank in a cavalry role.

The idea of light tanks started with the Defense Act of 1920, which defined tanks as an infantry support weapon, but the idea of a cavalry role for the tanks was brought up by multiple theorists, to which the British were the first to incorporate with the cruiser tanks. Limitation in American development leads to the establishment of light tanks as the combat cars. The development team soon looked at the tank prototypes T1 Light Tank and the T2 medium tank and decide to use them as the basis for the light tank design.

Modifications made onto the experimental tanks, mostly installing the new Vertical Volute Spring Suspension (VVSS) that would be the main suspension in future American tank development, made the tanks into the M2A1 Light Tank. The main version used before the war was designated the M2A2, which had two turrets, both with a .50 calibre M2 Browning as its armament. However, the Spanish Civil War showed that this kind of tank is insufficient in tank warfare, so initially the design was revised with improved armour up to 22 mm (M2A3) and then with one turret with a 37 mm cannon, this would become the M2A4, which would be the main light tank variant in US service before World War II broke out.

Combat usage

Although the M2 light tanks were promising in their introduction, they were soon succeeded by the M3 and M5 light tanks. The M2 light tanks were seen by armament as a stopgap solution for the dire need of tanks and a development project for tank improvements. By December 1941, the M2 light tanks were being used for training only in the US Army, but the Marine Corps used them in the Battle of Guadalcanal in the Pacific due to the lack of M3 light tanks available.

Britain ordered some M2 light tanks in early 1941 in part of the Lend-Lease Act, but only 36 were delivered before switching to the improved M3 light tanks.

A unique feature on the M2 Light tank was the number of machine guns it could house. Aside from the coaxial and the bow gunner's ball mounted one, two machine guns were fixed facing forward on the sides of the hull, fired by the driver. Another M1919 Browning machine gun could be mounted on the turret top for anti-aircraft use.

In-game description

The M2A2 light tank developed and built by Rock Island Arsenal (RIA). A total of 239 of these tanks were built in 1935. The M2A2 was used to train tank operators, who gave it the unofficial nickname “Mae West.” It was never used in combat.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA light tanks
  M8 · M22 · T18E2
LVT  LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 (5th arm.div.)
M24  M24 · M24 (TL)
Post-war  M41A1 · T92 · M551 · M3 Bradley · HSTV-L