Ke-Ni

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Type 98 Ke-Ni
jp_type_98_ke_ni.png
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
3 peopleCrew
Mobility
7.2 tWeight
6 forward
1 back
Gear box
Armament
37 mm Type 100 cannonWeapon 1
110 roundsAmmunition
-15° / 18°Vertical guidance
verticalStabilizer
3 000 roundsAmmunition
20 roundsBelt capacity
499 shots/minFire rate
Economy
freeResearch
freePurchase
freeRepair
freeCrew training
1 000 Sl icon.pngExperts
10 Ge icon.pngAces
x 1.00 Rp icon.pngReward for battle

Description

GarageImage Type98Ke-Ni.jpg


The Type 98 Ke-Ni is a reserve Rank I Japanese light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced along with the entire Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Shooting the same ammo as the Ha-Go from a better cannon and using the same chassis as the Ta-Se, this tank is a fair deal at rank I. It's definitely a good tank for beginners.

Survivability:

With around 12 mm of armour all around, this tank is barely bullet proof. German and British machine guns can even knock you down at point-blank range (13 mm of max pen). You crew is cramped and not numerous, which makes surviving a shot really unlikely. This is definitely not the tank to expose to any kind of shots. With its small turret, hull-down positions are efficient with this tank.

Mobility:

Sharing the Ta-Se's chassis, this tank is quite fast and can achieve surprising feats of mobility. Coupled with a god turret traverse speed, this tank can be reliably used in flanking manoeuvres. With its narrow tracks and good HP ratio, this tank is fast on almost any ground but easily looses speed on rough terrain or steep hills. Another good characteristic from this tank is its reverse speed of -7 km/h that allow it to effectively use peek-a-boo tactics.

Firepower:

Sharing the Ha-Go's ammunition but increasing its velocity, this tank offers a good learning curve from its predecessor. Even if this cannons does not have the best penetration at rank I, is has a good amount of HE filler in order to ensure that each penetrating shot deals damage. This gun only has one type of ammo but this is compensated by the presence of a coaxial MG, which can deal with unarmored targets often found at this BR.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 12 + 10 mm (20-27°) Front plate
12 mm (71°) Front glacis
12 mm (2-58°) Lower glacis
12 mm (29-34°) Top
12 mm Bottom
10 mm (52°) Top
10 mm (12-52°) Bottom
10 mm
Turret 12 mm (0-81°) Turret front
16 mm Gun mantlet
12 mm (25°) 12 mm (25°)
10 mm (24-25°) Rear door
9 mm

Notes:

  • Suspension wheels and tracks are both 15 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
7.2 N/A 50 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 141 173
Realistic/Simulator 115 130
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 19.58 24.03
Realistic/Simulator 15.75 18.05

Armaments

Main armament

Main article: Type 100 (37 mm)
37 mm Type 100
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
110 -15°/+18° ±180° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 16.18 22.40 __.__ __.__ 32.00
Realistic 10.12 11.90 14.5 16.0 17.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.8 3.5 3.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 42 40 33 26 20 15
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 700 0.67 1.3 15 13 47° 60° 65°
Ammo racks
Ammo racks of the Ke-Ni
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
110 105 (+5) 99 (+11) 81 (+29) 41 (+69) (+109) No

Only left side: 81 (+29)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (20) 499 N/A N/A

Usage in the battles

Being a light tank, the Ke-Ni cannot engage enemies head-on. To succeed in an assault, you should flank or surprise the enemy. Never linger for too long in an open field since anything can kill you with ease. Use your good gun depression to keep an hull-down position behind hills and just pop out to shoot.

Pros and cons

Pros:

  • Low profile tank.
  • Slightly improved 37 mm cannon compared to the Ha-Go, able to penetrate the majority of rank 1.
  • Coaxial Type 97 machine gun (Japanese early tanks rarely have this feature).
  • Big ammo load.
  • Good reload time.
  • Small ammo racks.
  • Small engine: hard to hit from the front.
  • Good turret traverse.
  • -15° of depression.
  • Has lock, which is a primitive form of vertical stabiliser.
  • Decent reverse speed (-7 km/h).

Cons:

  • Armour is rather thin as a light tank.
  • Only one ammunition choice, can have difficulty dealing with heavily armored tanks.
  • Only 3 crew.
  • Crew is cramped.
  • Hard to angle due to the shape of the armour.

History

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Media

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Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

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  • topic on the official game forum;
  • other literature.


Japan light tanks
  Type 89b I-Go Ko · Type 95 Ha-Go · Type 95 Ha-Go Commander · Type 98 Ke-Ni · Type 2 Ka-Mi
American  Light Tank M24 SDF · Light Tank M41 SDF