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Gun, Air Defence Artillery, Self-Propelled, 40-mm, M247
General characteristics
3 peopleCrew
192 %Visibility
front / side / backArmour
110 / 76 / 35Hull
25 / 12 / 12Turret
49.4 tWeight
1431 hp750 hpEngine power
29 hp/t15.2 hp/tPower-to-weight ratio
53 km/h forward
10 km/h back
48 km/h forward
10 km/h back
2 x 40 mm M266 automatic cannonMain weapon
560 roundsAmmunition
5 / 6.5 sReload
280 roundsBelt capacity
300 shots/minFire rate
-10° / 85°Vertical guidance
180000 Rp icon.pngResearch
490000 Sl icon.pngPurchase
Sl icon.png7130 / 10609/2700 / 4017/10060 / 14969Repair
140000 Sl icon.pngCrew training
490000 Sl icon.pngExperts
2000 Ge icon.pngAces
214 % Rp icon.pngReward for battle
170 % Sl icon.png120 % Sl icon.png130 % Sl icon.png


GarageImage M247.jpg

The Gun, Air Defence Artillery, Self-Propelled, 40-mm, M247 is a Rank VI American self-propelled anti-aircraft gun with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

Armour type:

  • Cast homogeneous armour (hull)
  • Rolled homogeneous armour (hull sides (rear bulge), hull roof, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis
63-200 mm (13-60°) Lower glacis
76 mm (8-43°) Front
51 mm (0-43°) Rear
35 mm (26-32°) Top
25 mm (61-62°) Bottom
57 mm
Turret 25.4 mm (15-76°) Turret front (Upper)
12.7 mm (40-69°) Turret front (Lower)
25.4 mm (0-87°) Gun mantlet
12.7-25.4 mm (0-19°) Upper
12.7 mm (40-69°) Lower
12.7 mm (18°) 12.7 mm


  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 38 mm thick in the front half and 25 mm in the rear.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 10 49.4 1,065 1431 21.56 28.97
Realistic 48 10 663 750 13.42 15.18

The M247's turret is installed on the hull of an M48 medium tank, because of this they have roughly similar mobility. The M247 is about 3 tons heavier than the M48A1 (49.3 tons vs. 46.4 tons), and has a slightly weaker engine, which translates into a slightly more sluggish machine compared to the M48A1. The M48A1 has a max engine power of 810 hp, while the M247's engine power is 750 hp. For a vehicle this heavy, it has fairly good mobility. When spaded, it can comfortably hit a top speed of 45 km/h on flat terrain, while in cross-country you will have a top speed of around 25 km/h. While going backwards, the top speed is somewhat less impressive: about -9 km/h.


Main armament

Main article: M266 (40 mm)
40 mm M266 automatic Cannon (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 560 (280) 300 -10°/+85° ±180° Two-plane 79.3 109.4 111.3 112.1 113.2 6.5 5.8 5.3 5.0
Realistic 53.5 63.1 69.8 73.8 76.5


  • Default: HEFI-T* · AP-T - Good general ammunition, a hit on an aircraft typically means its destruction while still enough to do damage to armoured ground vehicles, especially if it shoots into the side of an enemy tank (weaker armour). Good to start with until comfortable with other types of ammunition.
  • 40 mm AP-T: AP-T · AP-T · AP-T · HEFI-T* - Very powerful ammunition which can be used against ground targets with significantly more penetration than other 35-40 mm AP-T projectiles. Will easily destroy any target with side shots even outside the point-blank range and can destroy lighter targets and weak spots from the front even against main battle tanks.
  • M811: HEFI-T* · HEFI-T* · HEFI-T* · AP-T - Unlike the M822 shells these require direct hits on aircraft to do significant damage, but if problems are experienced with M822 detonating too early this belt may be your best choice.
  • M822: HE-VT* · HE-VT* · AP-T - Proximity-fused shells that absolutely obliterate aircraft when they make contact, though if they detonate too early, they will do little to no damage. Somewhat unreliable in if they detonate within range of the target, but when they do the target will quickly take considerable damage if not destroyed. The only ammunition for self-propelled anti-aircraft guns that which can cause enough shrapnel damage to bring down planes and helicopters even with near misses. This round should be the go-to anti-air ammunition, although the M811 is a good backup if the M822 is problematic for the gunner.
Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default HEFI-T*/AP-T 94 90 77 62 51 41
40 mm AP-T AP-T/HEFI-T* 94 90 77 62 51 41
M811 HEFI-T*/AP-T 94 90 77 62 51 41
M822 HE-VT*/AP-T 94 90 77 62 51 41

Ammo racks

Ammo racks of the M247
rack empty
1 0 (+1) No


  • With a single ammunition rack, you can bring only 1 type of ammunition in battle.

Usage in battles

The M247 Sgt York is a very deadly SPAA for the battle rating 8.3. The M247 is deadly to some lightly armored vehicles but even deadlier to Aircraft. When using the M247 you can easily shred some lightly armored vehicles like the Leopard 1. Where the speciality for the M247 is with its Proximity fused 40 mm rounds. They will shred any aircraft within a 2.0 km radius. You can play the vehicle mostly in 2 ways. You can push and try defending caps from the enemies and keeping the skies clear, or stay back in cover and keep the skies clear for your allies and use the AP rounds on the vehicle to defend yourself from hostile vehicles.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M811
II Suspension Brake System FPE Adjustment of Fire 40 mm AP-T
III Filters Crew Replenishment Elevation Mechanism Smoke grenade NVD
IV Transmission Engine Laser rangefinder Artillery Support M822

Pros and cons


  • Twin stabilized 40 mm M266 cannon (L/70 40 mm Bofors) have a much higher rate of fire compared to the M42 Duster: Deadlier and more accurate
  • Large ammunition count ensures that you will have plenty to fire throughout a match without fear of running out of ammo mid-game
  • Has access to 12 x 66 mm smoke grenades, perfect for exiting a dangerous situation
  • The M822 ammunition is proximity fused and will detonate if the projectile passes close enough to the target
  • The 40 mm's pose a serious threat to lightly-armoured vehicles
  • Uses the M48 Patton's hull (armour included) = one of the best-protected SPAA in the game
  • Benefits in realistic battles from aim-assistance thanks to the radar
  • Has access to night-vision devices for use in night battles
  • Large radar sweep range to easily spot targets, as well as a large radar lock-on marker in its scope
  • Can retract and extend both search and tracking radars


  • As with all high-rank SPAA, the M247 has very thin turret armour; a shell strike could instantly end the vehicle
    • Turret is also vulnerable to strafing aircraft + rockets
  • Armour advantages of the hull are nullified due to the inclusion of the Hull Break mechanic of the turret
  • No thermal sight
  • With all radar SPAA, the spinning search radar can expose your position and lead to your destruction
  • The gunner sight optics only has one zoom (12.0x with a sight FOV of 6) meaning that you may struggle to engage tanks and to lock/eliminate aircraft


The M247 "Sergeant York" was designed in the late 1970's as a purpose-built SPAAG. It was designed to fight alongside the M1 Abrams and M2/M3 Bradley, in order to provide cover against aircraft. There were other SPAA vehicles in service at the time; these were the M163 Vulcan and the MIM-72/M48 Chaparral. The former being a 20 mm rotary cannon mounted on an armored personnel carrier, and the latter being a heavily modified armored personnel carrier chassis with a surface-to-air missile launcher. Neither of those two vehicles were designed as SPAA's, and so, did not have the necessary performance to be adequate at their job. The M247 was designed as a replacement for both of the previous vehicles.

Designs from a multitude of companies were entered into the competition. Only two were selected for testing: the Ford XM-247 with twin Bofors 40mm cannons and the General Dynamics XM-246 with twin Oerlikon 35mm cannons. The two prototypes were tested, and the XM-247 was selected as the winner, although the XM-246 had outscored it in all the shooting tests. The M247, as it was soon designated, ran into many problems. The radar was extremely deficient; it had a hard time distinguishing trees from planes, and if the guns were pointed too high, they would get in the radar's way and confuse it even more. In addition, it took too long for the radar to pick up a target and for the guns to actually take aim. In addition, the turret traverse speed was much too slow, the vehicle it's self was too sluggish to keep up the M1's and M2's, and it was unreliable in cold weather. Eventually, the program was cancelled after more testing, where it was proven the system could not even shoot down stationary drones. There was still a need for an anti-aircraft vehicle that could keep up with modern vehicles, so Oerlikon Canada created the ADATS anti-aircraft missile system. This was not as successful as hoped, and was only accepted into Canadian service. The void was eventually filled by the M6 Linebacker, an M2 Bradley with Stinger missiles instead of TOW missiles. The Linebacker was capable of keeping up with modern armored forces, which was the reason for its acceptance, even though the Stingers were not as effective as the ADATS missiles[1].



See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


USA anti-aircraft vehicles
Based on M3  M13 MGMC · M16 MGMC · M15A1 CGMC
Based on M24  M19
Post-war  M42 · M163 · M247