Vickers Mk.1

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Rank IV USSR | Premium | Golden Eagles
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This page is about the British medium tank Vickers Mk.1. For other versions, see Vickers MBT (Family).
Vickers Mk.1
GarageImage Vickers Mk.1.jpg
Vickers Mk.1
7.3 7.7 7.0
Research:110 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game


The Vickers Battle Tank Mk.1 is a rank V British medium tank with a battle rating of 7.3 (AB), 7.7 (RB), and 7.0 (SB). It was introduced in Update 1.69 "Regia Aeronautica".

The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. The tank has a mediocre off-road top speed of 20 mph (stock), yet can do 7 mph in reverse, so don't be afraid to duck back into cover.

That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 20
Turret80 / 40 / 40
Crew4 people
Visibility108 %

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (56°) Front glacis
80 mm (32°) Lower glacis
30 mm Top
30 + 4 mm Bottom
20 mm (4-5°) Top
19 mm (58°)
25 mm
5 mm Grills
Turret 80 mm (19°) Turret front
40-100 mm (1-73°) Gun mantlet
40-60 mm (1-17°) 40 mm (10°)
60 mm (1°) Turret ring
25 mm


  • Suspension wheels and tracks are 20 mm thick.


Speedforward / back
AB54 / 13 km/h
RB and SB49 / 12 km/h
Number of gears6 forward
2 back
Weight38.1 t
Engine power
AB1 160 hp
RB and SB608 hp
Power-to-weight ratio
AB30.4 hp/t
RB and SB16.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 13 38.1 942 1160 24.72 30.45
Realistic 49 12 538 608 14.12 15.96

Suspension is quite strong on this tank, and so in AB spaded Vickers Mk.1 can climb mountains, which are supposed to be unreachable by players. As an example, the plateau on 38th Parallel's south - even indestructible stone "guard rails", which were specifically placed to prevent this from happening, cannot stop an experienced Vickers Mk.1 player from going up. It can even tow other tanks up there if their suspension allows it.

Modifications and economy

Repair costBasic → Reference
AB6 240 → 9 079 Sl icon.png
RB5 800 → 8 438 Sl icon.png
SB6 900 → 10 039 Sl icon.png
Total cost of modifications93 700 Rp icon.png
156 400 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 160 / 210 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Mobility Protection Firepower
Mods new tank traks.png
6 500 Rp icon.png
10 000 Sl icon.png
230 Ge icon.png
Mods new tank suspension.png
5 500 Rp icon.png
8 800 Sl icon.png
190 Ge icon.png
Mods new tank break.png
Brake System
5 500 Rp icon.png
8 800 Sl icon.png
190 Ge icon.png
Mods new tank filter.png
6 100 Rp icon.png
9 800 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
8 000 Rp icon.png
13 000 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
8 000 Rp icon.png
13 000 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
4 200 Rp icon.png
10 000 Sl icon.png
230 Ge icon.png
Mods extinguisher.png
3 600 Rp icon.png
8 800 Sl icon.png
190 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
6 100 Rp icon.png
9 800 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
6 500 Rp icon.png
10 000 Sl icon.png
230 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
5 500 Rp icon.png
8 800 Sl icon.png
190 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
6 100 Rp icon.png
9 800 Sl icon.png
210 Ge icon.png
Mods smoke screen.png
Smoke grenade
6 100 Rp icon.png
9 800 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
8 000 Rp icon.png
13 000 Sl icon.png
280 Ge icon.png
Mods night vision device.png
8 000 Rp icon.png
13 000 Sl icon.png
280 Ge icon.png


Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition44 rounds
First-order11 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-7° / 20°
105 mm Royal Ordnance L7A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 44 -7°/+20° ±180° Two-plane 26.37 36.50 44.32 49.01 52.14 6.50 5.75 5.30 5.00
Realistic 16.48 19.39 23.55 26.04 27.70


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L28A1 APDS 303 302 296 277 257 252
Shell L35 HESH 127 127 127 127 127 127
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
0% 50% 100%
Shot L28A1 APDS 1,478 4 N/A N/A N/A 75° 78° 80°
Shell L35 HESH 730 11.4 0.05 0.1 3,150 73° 77° 80°

Ammo racks

Ammo racks of the Vickers Mk.1
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
44 43 (+1) 41 (+3) 39 (+5) 37 (+7) 12 (+32) (+43) No


  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.
  • Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.

Additional armament

Ammunition600 rounds
Belt capacity3 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate300 shots/min
Main article: L21A1 (12.7 mm)

The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the "Fire from secondary guns" option (Controls > Ground Vehicles > Weaponry).

12.7 mm L21A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 600 (3) 300 N/A N/A

Machine guns

Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak-spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.

The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.

Some enemies that can be rough to deal with:

  • The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.
  • All Russian tanks are difficult to deal with, yet learning their weak spots will lead you to victory. German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets are prime targets for eagle-eyed gunners.

Pros and cons


  • Stock APDS shell has very high penetration values
  • APDS shell travels at 1,400 m/s, offering a flat trajectory
  • HESH ammunition is effective against lightly armoured vehicles
  • Has a 12.7 mm L21A1 machine gun used for range finding
  • Fast reload speed
  • Above average reverse speed compared to some British tanks
  • Excellent manoeuvrability, even over rough terrain


  • Poor armour, even lower ranked guns are quite a threat
  • Depression of only -7° which is below average for British tanks
  • Lack of ammunition choices, with access to APDS and HESH only
  • APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge
  • Many SPAA vehicles can penetrate your sides or back
  • The L21A1 machine gun has a very low fire rate (5 rounds/second) and only shoots low-penetration incendiary rounds


The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.



See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell (A27)  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell Derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2 · Challenger 2 (2F)
Australia  A.C.IV · Centurion Mk.5/1
Israel  Sho't Kal Dalet
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"