PLAY
Ground Vehicles
T92
IV
Rank
AB
6.7
RB
7.0
SB
7.0
Battle rating
USA
Game nation
Light tank
Main role
71,000
RP
Research
210,000
SL
Purchase
General information

Despite the M41 Walker Bulldog's acceptance in 1951, it did not meet all of the US Army's requirements. As such, research and development of the M41's successor started nearly immediately. Among the designs trialed was one by Aircraft Armaments, Incorporated (AAI), whose design was approved to continue in March 1954 as the 76 mm Gun Tank T92. By January 1956, the T92 had beaten its competitors and proceeded as the potential light tank replacement of the M41. However, the T92's future as the new light tank was halted in 1957 when the US Congress asked if the T92 could be made to be amphibious, in response to the discovery that the Soviets were issuing their own amphibious light tank. When it is revealed that the T92 could not be made amphibious, the design was ordered to be cancelled to focus on development of an amphibious light tank.

The T92, introduced in Update 1.53 "Firestorm", is much smaller than the preceding M41A1 tank. This presents a much smaller target for the enemy to find and hit. Though the T92 shares the same calibre as the M41A1, the T92 benefits with the M496 HEATFS round, which while it does not allow the T92 to penetrate as much as the shared M331A2 APDS round, it does give the T92 a better multi-purpose shell to use against both heavy and light armoured vehicles. There's nothing much to write home about the armour as a light tank, though the placement of crew and ammunition towards the rear of the tank could mean better survivability as any incoming shells from the front would have to pass through other components first before directly hitting the critical spots. The T92 can give light tank players a better edge in the fight over the M41A1.



Survivability and armour
Armour front / side / back
Hull 12 / 19 / 25 mm
Turret 31 / 19 / 19 mm
Visibility 77 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 5763 km/h
Backward 89 km/h
Power-to-weight ratio 20.117.838.431.2 hp/t
Engine power 340301649527 hp
Weight 16.9 t
Optics
Gunner
Commander
Driver
Optics zoom
5.0x
5.0x
Armaments
76 mm T185E1 cannon
Ammunition 59 rounds
First-order 7 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 16.814.331.622.82420.445.232.6 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCR206200174146122103
HE151514121212
APDS300296278256237219
HEATFS254254254254254254
12.7 mm M2HB machine gun
Ammunition 800 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -5 / 60°
Horizontal guidance -10 / 160°
Turret Rotation Speed basic crew → aces
Horizontal 10.58.919.814.31512.828.220.4 °/s
Vertical 10.58.436.723.5151252.533.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M37 machine gun
Ammunition 5,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min
Vertical guidance -5 / 60°
Horizontal guidance -160 / 10°
Turret Rotation Speed basic crew → aces
Horizontal 25.221.447.434.33630.667.849 °/s
Vertical 2.82.29.86.343.2149 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm M37 machine gun (coaxial)
Ammunition 5,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 2,814 → 3,838 SL
RB 3,438 → 4,689 SL
SB 4,607 → 6,284 SL
Crew training 61,000 SL
Experts 210,000 SL
Aces 890 GE
Research Aces 570,000 RP
Reward multiplier AB / RB / SB
110 / 150 / 200 % SL
178 % RP
Total cost of modifications 61,500 RP
102,100 SL
Talisman cost 1,800 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Like:
17
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
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