Centauro I 105 R
This page is about the Italian light tank Centauro I 105 R. For other versions, see Centauro (Family). |
Contents
Description
Following the development of the Centauro I 105, the Italian army set up a competition for an ERA package for Centauro units placed in Somalia. British Royal Ordnance designed the ROMOR-A to be fitted for the Centauro units in Italian service. 10 units were sent to Somalia to be directly attached to the vehicles while another 10 were sent to Italy for further testing, the upgrade was a success mainly to the easiness of use of the ROMOR-A ERA package, being easy to attach in the field.
Introduced in Update 1.85 "Supersonic", the Centauro I 105 ROMOR is the same as the original Centauro I 105 but with the addition of ROMOR-A ERA. This means increased protection against HEAT and HE warheads, however it does not change the playstyle of the vehicle in almost any way. It is still very easy to destroy with APFSDS or APDS ammunition from regular tank guns or autocannons. Use this vehicle as a sniper, using its mobility and agility to your advantage, it has access to a powerful 105 mm cannon with good APFSDS ammunition as well as first generation thermal sight for the gunner for easier target acquisition.
General info
Survivability and armour
The Centauro I 105 R, like its B1 base variant, prioritizes speed and mobility at the expense of armour and protection. It tries to rectify the lack of armour through angling of armour plates and the ROMOR-A ERA. The hull is a high-hardness monocoque fashioned from rolled homogeneous armour of varying thicknesses depending of the plate. The turret is very much the same as the hull, with a low profile cupola for both the gunner and commander. Additionally, the turret has 15 mm of rolled homogeneous armour added to the top of the turret, increasing total thickness to roughly 30 mm of armour on the roof. The driver is separated from the engine via an 8 mm thick partition. This partition, if penetrated, will create extra internal shrapnel. The position of the radiator directly below the upper front plate adds extra protection as it has a chance of absorbing or bouncing kinetic penetrators.
The main feature which separates the ROMOR from the base B1 Centauro is obviously the addition of ROMOR-A ERA, which has increased protection again chemical weapons. The ERA is bolted to the turret cheeks/sides and the sides of the chassis. There are significantly more panels on the left side of the hull and right side of the turret. The ERA, which is a reactive element sandwiched between 2 metal plates, offers 30 mm of protection against kinetic rounds and 300 mm against chemical rounds. Despite the armour and the addition of the ERA, the Centauro I 105 R can only effectively stop rounds up to a diameter of 14.5 mm. Most chemical rounds at the rank with a diameter greater than 100 mm will knock out the Centauro in one shot due to the overpressure damage.
Armour type:
- Rolled homogeneous armour - Main
- ROMOR-A - ERA
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 15 mm (80°) Upper Glacis 35 mm (45°) Lower Glacis |
25 mm | 20 mm | 10 - 20 mm |
Turret | 25 mm (19°) Turret front 40 mm (6°-56°) Gun mantlet |
25 mm | 15+15 mm Left section 15 mm Right section |
15 + 15 mm Front 15 mm Rear |
Notes:
- The wheels and suspension bars are 10 mm thick.
- The rear of the turret is covered with 5 mm of structural steel.
- There are also interior 8 mm armour plates between the engine and the crew compartment.
- The driver viewport is a weak spot as it is the only place where the inner armour does not overlap with the external armour. It is a small spot though.
- ROMOR-A has protection against 30 mm of kinetic rounds and 300 mm against chemical rounds.
- The ROMOR-A ERA does not cover the entire sides of the hull and turret, only significant portions:
Additional armour | Front (Slope angle) | Sides | Rear |
---|---|---|---|
Hull | N/A | 10 mm + ROMOR-A ERA Rear Hull Sides | 20 mm Hull Rear |
Turret | 10 mm + ROMOR-A ERA Turret Cheeks | 10 mm + ROMOR-A ERA Turret Sides | 5 mm Turret Rear |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 123 | 25 | 28 | 806 | 992 | 28.79 | 35.43 |
Realistic | 110 | 23 | 460 | 520 | 16.43 | 18.57 |
The Centauro I 105 R has an advanced powertrain and engine system. The vehicle is powered by an IVECO 8662 Turbocharged V6 aftercooled diesel engine mated to an automatic transmission with five forward gears and 2 reverse gears. In-game it provides 460 HP at 2,400 RPM stock and 520 HP at 2,400 RPM fully upgraded. The drivetrain is single differential twin shaft design in an H-style configuration. This system allows the Centauro I 105 R to reach a speed of up to 110 km/h on roads and solid surfaces. On more difficult terrain like snow, mud, and sand, the speed and acceleration of the Centauro are decreased drastically due to a loss of traction. Each wheel on the Centauro is independently suspended via hydro-pneumatic suspension which provides a smooth ride for the crew and allows the gun to maintain stability even at high speeds over rough terrain. All wheels are equipped with disc brakes which allow the Centauro to decrease speed quickly and get gun on target. While steering, the first, second and fourth wheel turn according to input. This allows for a tight turn radius of 9 m. These features give the Centauro the ability to move quickly and fire accurately on the move, often surprising unsuspecting enemies.
Modifications and economy
Armaments
Main armament
The Centauro I 105 R is equipped with the mean 105 mm OTO-Melara 105/52 with a two-plane stabiliser. The cannon is similar to other NATO-style 105 mm cannons like the L7A3 found on German vehicles and the American M68. A such, it fires standard NATO ammunition like M456 HEATFS. In comparison to the previous model of the Centauro, the Centauro I 105 R fields APFSDS rounds, an all-new round for the AFV. While the HEATFS can penetrate most vehicles, the APFSDS rounds are a sure bet to destroy almost any tank. The kinetic rounds are basically guaranteed to penetrate or knock out any tank that may be seen at its BR. Depending on the round fired, the round has very little to no bullet drop. The gun is accurate and easy to aim. Though the cannon may be lacking slightly in depression, the effectiveness of the gun more than makes up for it.
105 mm OTO Melara 105/52 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -6°/+16° | ±180° | Two-plane | 21.7 | 30.0 | 36.5 | 40.3 | 42.9 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 13.6 | 16.0 | 19.4 | 21.4 | 22.8 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M456 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M735 | APFSDS | 292 | 291 | 284 | 275 | 266 | 257 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M456 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
M393A2 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
M735 | APFSDS | 1,501 | 3.72 | - | - | - | 78° | 80° | 81° | |||
DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M416 | 732 | 11.6 | 16 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
40 | 29 (+11) | 17 (+23) | 12 (+28) | 1 (+39) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 3 and 4 are first stage ammo racks. They totals 16 shells and get filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 4 - 3 - 1 - 2.
- Simply not firing when the gun is loaded will move ammo from racks 1-2 into rack 4 then 3. Firing will interrupt the restocking of the ready racks.
The Centauro I 105 R has four ammo racks. Two are located in the rear of the hull while one ready rack is in the rear of the turret and the other ready rack on the right side of the gunner. None of them is in wet storage or has blowout panels. If the ammo is hit by a penetrating shot, it has a high chance of exploding and killing all your turret crew.
Machine guns
The Centauro I 105 R is equipped with two 7.62 mm Beretta MG42/59 machine guns with a high rate of fire. One machine gun is coaxial and operates on the same axes as the main cannon. The other machine gun is mounted to the left of the commander's cupola and moves independently from the rest of the turret. This gives it a 360-degree rotation. These machine guns can sometimes be effective against helicopters and slow-moving planes, but a large number of bullets are required to take down these targets. Otherwise, the machine guns are ineffective against armoured targets such as enemy tanks and IFVs. They can be used to take down foliage and light obstructions in order to clean lines of travel or sight. If fired at an enemy turret it has the potential to obscure the gunner's view, making it harder for the enemy to shoot you. Otherwise, the machine guns are unremarkable.
7.62 mm Beretta MG42/59 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,600 (200) | 801 | N/A | N/A |
Pintle | 2,000 (200) | 801 | -8°/+20° | ±120° |
Usage in battles
The Centauro's wheeled configuration offers a highly mobile anti-tank gameplay. Though this movement flexibility comes with the loss of armour protection, hence the preferred gameplay tactics of the Centauro's commander should be based on speedy stealth flanking strikes or reconnaissance (scouting) with a sharp emphasis on sniping.
This focus on the sniper role is because the vehicle is fast. The ERA might protect against this, however, it is not completely reliable so avoiding a hit is the best opportunity. The mobility and the acceleration are also slightly limited with the addition of the ERA armour, making it harder to crest ridges and hills; make sure to achieve enough high-speed to escalate some obstacles, on maps like the rocky Japan.
The large size and lack of neutral steering make it difficult to engage in close-quarters combat in urban scenarios. Hence those brawling situations should be avoided at all costs. Holding a corner is not regularly viable in this vehicle either, due to the turret being located in the rear and the large chassis hindering any shoot-and-scoot, unless in reverse.
The ROMOR's players could use the high-speed performance to get an early cap on some maps like Maginot line or perhaps staying behind protection in a more compacted map doing support and scouting. If this does not sound like fun, a rushing early flanking manoeuvre will grant possibilities; on maps like the exceptionally flank-adequate Hürtgen Forest.
Don't overlook the advantageous roads available on most maps, they drastically increase the acceleration |
Sniping
The APFSDS rounds distinguish the tank destroying capabilities and allow to more easily penetrate highly armoured targets like Soviet heavy tanks as the mighty IS-7, even at long range. The gunner thermals and laser rangefinder further concede the Centauro I 105 R one plentiful sniper capacity; entire sectors of the map can be guarded while being a sniper.
This role can be put into effect on the largest maps because they possess enough land for manoeuvres. Although the ideal environment will also spare some visual covers like forests, rocks or houses - This visual protection is also crucial against enemy helicopters and aircraft. The availability of an LWS gives the ROMOR an anticipated chance to hide or fight back any threat when being a sniper.
Flanker
In most maps, frontal engagements should be avoided, as the tank configuration together with insufficient gun depression will not be satisfactory. This side-approach often rewards with several unsuspecting enemies, and with a second chance if any tank hits the ROMOR from the side, as the elongated and spacious hull might require finishing APFSDS shots.
The early module research could be improved by flanking, as this takes the Centauro away from the focus of the battle; particularly if the players struggle with the HEAT shell. Once a sabot shell has been researched, sniping can be executed more effectively.
Support/Scouting
On speed-inhibiting maps like Berlin, a supporting or scouting role is highly beneficial for the ROMOR. The availability of smoke charges, thermal imaging, artillery and scouting ability is crucial in these narrow confrontations; and this Centauro is pretty well equipped for it. Even the HESH rounds and their low velocity might result handy when attacking over slopes or obstacles.
This usage on battle is different from a possible brawling playstyle as the idea is to transmit the enemy armour location to allied MBTs like the Leopards and the Ariete not to fight those targets directly, due to the awkward mobility and reduced targeting of the Centauro in close quarters.
With the smoke shells, any smart player can hold enemy advances or hinder enemy positions while defending a zone or street, allowing brawling tanks to advance.
Pros and cons
Pros:
- Added ERA improves protection against HESH and chemical-based munitions
- APFSDS offers improved penetration in comparison to APDS ammunition
- Extremely mobile
- Night vision devices and generation 1 gunner thermals
Cons:
- ERA increases the weight of the vehicle, slightly decreasing mobility
- Little to no protection against most projectiles
- Prone to overpressure damage from large-calibre chemical shells
- Large size
- Easily destroyed by planes and helicopters
- No smoke grenades
History
Development of the B1 Centauro began during the 1980s after the Italian Army issued a set of requirements for a new vehicle that would have equivalent firepower to the Leopard 1 MBT in Italian service at the time, but with greater combat mobility and the ability to reach greater points of strategic control.
In response to this, the Italian companies Fiat, Iveco and Oto Melara joined forces in a consortium to begin developing the vehicle requested by the Italian Army. In this joint venture, Fiat and Iveco were developing the vehicle's hull and power supply, whilst Oto Melara took care of the vehicle's turret and weapon systems.
In 1986, the final prototype of the B1 Centauro project was unveiled on Sardinia. The presented vehicle was an eight-wheeled lightly armoured tank destroyer, equipped with a derived modification of the L7 105 mm cannon, capable of reaching a very high top speed and covering large distances under its own power.
Impressed by the B1 Centauro, the Italian Military placed orders for a number of vehicles, going in production in 1991 with the first ones entering service as early as 1992. In 1993 following a competition between firms to develop an ERA package for Centauros based in Somalia, British Royal Ordnance designed the ROMOR-A ERA armour set. 10 sets of the ERA armour were sent directly to Somalia to equip the Centauro's stationed there and 10 sets to Italy for further testing. The ROMOR-A ERA has the unique advantage of being easy to attach in the field, having no risk of exploding when handled, and only being triggered by large projectiles. These factors gave the Italian army significant flexibility in the application of the ERA.
B1 Centauros took part in most major conflicts that defined the '90s and early 2000s, most notably in former Yugoslavia, Somalia, Iraq, Afghanistan and others. Apart from the Italian Army, other noteworthy operators of the Centauro include Spain, which produced licensed copies, Jordan and Oman.
Around 400 B1 Centauros were built until 2006, including some other derived modifications of the vehicle filling other roles. The B1 Centauro still serves with the Italian as well as other armed forces to this day.
Media
- Skins
- Videos
See also
- Other vehicles of similar configuration and role
External links
- [Devblog] B1 Centauro: The Wheeled Cheetah
- [Wikipedia] B1 Centauro
- [Tanks Encyclopedia] B1 Centauro IFV (1986)
- [Army Recognition] Centauro 105mm Anti-tank armoured vehicle
OTO Melara | |
---|---|
Light Tanks/IFVs | |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · VRCC |
Dardo | Dardo · VCC-80/30 · VCC-80/60 |
Other | C13 T90 · R3 T106 FA |
MBTs | |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Other | M47 (105/55) |
Tank Destroyers | M113A1 (TOW) |
SPAA | R3 T20 FA-HS · SIDAM 25 · SIDAM 25 (Mistral) · OTOMATIC |
Patrol Boats | |
Sparviero-class | Sparviero* |
See Also | OTO |
*Built by OTO Melara in La Spezia under the Alinavi S.p.A. consortium |
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
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Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |