BTR-152A

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RANK VI USSR
T-72AV (TURMS-T) PACK
ussr_btr_152a.png
GarageImage BTR-152A.jpg
BTR-152A
AB RB SB
3.0 3.0 3.0
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:38 000 Specs-Card-Lion.png
Show in game

Description

The KB ZIS BTR-152A is a rank II Soviet Self-Propelled Anti-Aircraft gun with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.". As with any APC, it features light armour on a spacey vehicle, a good crew count, a decent gun and good mobility. Since there is no infantry to fight, the BTR is used as an AA in-game.

The BTR-152 is an Armoured Personnel Carrier (APC) on a six-wheeled, open-topped truck chassis, meaning unlike the Soviet truck-mounted anti-aircraft vehicles, it can survive low-calibre MG fire from ground vehicles. However, anything above 30 calibre doesn't have much trouble taking this vehicle down. It features a top-mounted twin KPVT gun mount with good traverse and elevation rate. Something to note is the presence of the two spare loaders in the back. Inexperienced players, or those who don't know the structure of the BTR-152A, tend to repeatedly shoot the cab of the truck, leaving these two crew members relatively unharmed.

General info

Survivability and armour

Hull break
Low structural strength makes the vehicle susceptible to serious damage
Armourfront / side / back
Hull13 / 10 / 8
Turret0 / 0 / 0
Crew5 people
Visibility101 %

While armour is nothing impressive for any BR, it is in no way rubbish or useless since it protects the crew from most light ground menaces such as machine-gun fire, most indirect artillery shrapnel, low-caliber HE shells and even some medium-range heavy machine gunfire. These light plates have some chances not detonating incoming APHE rounds, virtually turning them into pure AP shells. To maximize this effect, one should never face tanks upfront. It is recommended to always show side armour if fired at, as from the side, modules are quite spaced out. Avoid autocannons at all costs since any of them can shred this APC in no time from almost any angle. Anyways, in most scenarios, it is better recommended to just hit the gas and avoid any incoming shots/artillery fire.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 13 mm (34-64°) Grille
13 mm (41°) Windshield
6 mm (84°) Hood
10 mm (0-22°) Main hull
6 mm (0-38°) Above wheels
8 mm (0°) N/A
Turret 6 mm (15°) Magazine
10 mm (0°) Gun rack
N/A 6 mm (0°) N/A

Notes:

  • Wheels are 2 mm thick.

Mobility

Speedforward / back
AB91 / 21 km/h
RB and SB83 / 19 km/h
Number of gears8 forward
1 back
Weight8.6 t
Engine power
AB210 hp
RB and SB110 hp
Power-to-weight ratio
AB24.4 hp/t
RB and SB12.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 91 21 8.6 156 210 18.14 24.42
Realistic 83 19 97 110 11.28 12.79

Here is an interesting feature that can provide any wise commander with a few hits: BTR-152A's speed. This light APC can carry itself over the road at breakneck speeds, provided it can ride a paved road. In good circumstances, it can reach over 80 km/h and keep its good speed even while turning, due to its wheeled chassis. Offroad mobility is not bad, meaning it can easily follow medium and light tanks on any terrain, making for an effective flanker. Backwards, speed tops at -20 km/h, which is enough to get out of an ugly situation if needed. With its large wheels, this truck can cross some small trenches and rivers, where its GAZ and ZiS truck counterparts would ditch. This truck's centre of mass is quite low, allowing it to turn at high speeds without rolling.

Modifications and economy

Repair costBasic → Reference
AB1 100 → 1 426 Sl icon.png
RB1 100 → 1 426 Sl icon.png
SB1 500 → 1 945 Sl icon.png
Total cost of modifications10 340 Rp icon.png
23 800 Sl icon.png
Talisman cost750 Ge icon.png
Crew training11 000 Sl icon.png
Experts38 000 Sl icon.png
Aces210 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 100 / 130 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods new car suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
1 100 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
1 100 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
870 Rp icon.png
Cost:
2 000 Sl icon.png
130 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 100 Rp icon.png
Cost:
2 500 Sl icon.png
160 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 100 Rp icon.png
Cost:
2 500 Sl icon.png
160 Ge icon.png
Mods tank tool kit.png
Parts
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
FPE
Research:
470 Rp icon.png
Cost:
1 100 Sl icon.png
70 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
870 Rp icon.png
Cost:
2 000 Sl icon.png
130 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_HEI_ammo_pack
Research:
520 Rp icon.png
Cost:
1 200 Sl icon.png
80 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
1 100 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
14mm_ussr_KPVT_API_ammo_pack
Research:
470 Rp icon.png
Cost:
1 100 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
870 Rp icon.png
Cost:
2 000 Sl icon.png
130 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 100 Rp icon.png
Cost:
2 500 Sl icon.png
160 Ge icon.png

Armaments

Main armament

Ammunition1 200 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-5° / 89°
Main article: KPVT (14.5 mm)

This is where this truck shines over its predecessor and followers: it has a higher rate of fire and more ammunition while retaining a good armour penetration and having a fully rotating turret (where the 72-K trucks are unable fire directly in front). Each ammo loadout can effectively engage tanks' sides with relative ease (at close range) and easily shred even heavy planes. The guns can fire for 10 seconds before overheating, or ~150 bullets, half of their magazine.

14.5 mm KPVT (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,200 (150) 600 -5°/+89° ±180° N/A 40.51 56.07 68.08 75.29 80.09 10.40 9.20 8.48 8.00
Realistic 27.37 32.20 39.10 43.24 46.00

Ammunition

  • Universal: AP-I · API-T · IAI - This is the default belt in usage up until unlocking the API-T belt. It can effectively engage both tanks and planes but is not as good against tanks as the API-T belt.
  • API-T: API-T · AP-I(c) · API-T · IAI - Once unlocked, this is the best belt for dealing with both ground and air targets. 1/4 of its bullets can rip through some side armour (close range) at this BR. Another 1/4 of this belt is specifically purposed against planes. The last 1/2 is general-purpose API-T, okay but not good against either tanks and planes.
  • IAI: IAI · API-T - Specific belt for hunting planes, 1/2 of this belt is IAI ammo, which has no penetration but sets fires to planes quite easily. In emergency situations, can be used against tanks.
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Universal 31 27 22 17 15 13
API-T 45 42 29 21 19 17
IAI 27 26 19 16 14 12

Ammo racks

Ammo racks of the BTR-152A
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
8 clips (+4) (+4) No

Usage in battles

As an AA vehicle, this thing is deadly to CAS that gets close. The MGs have good RPM and a good spread which is important in AA. As long as you lead correctly this vehicle can be used to shield you from 250 lbs - 1,000 lbs from the Allied aircraft or the 500 kgs from the Germans. If down-tiered, it should do alright against most tanks as it has quite good penetration, but if up-tiered, you need to get on the sides or rear of most tanks.

Stick close to the middle of the pack, but not too close to anyone to avoid becoming too obvious a target for tanks or aircraft. It is a good idea to stay close to the front lines, to help protect against aircraft and spot enemy tanks. It does have somewhat poor ammo capacity, so one might benefit from staying on a point to reload while swatting planes out of the sky.

This vehicle can easily be used as a frontline AA and skilled players can even flank with such a truck.

Frontline AA
Stick to allies and watch the skies. Team play is key with this SPAA since it cannot effectively destroy most ground targets from the front; it will often have to rely on ally firepower. When the battle gets hot, do not hesitate to hit the gas and reach cover while keeping an eye on the sky. Watch out for fighters since they will try to strafe this juicy open-topped target. Loading the API-T belt is recommended, as it can engage both tanks and planes (both of them can appear in sight at any moment).

Flanker
Be sneaky. Any tank can end this truck (or at least critically damage it) at any range. Use the road to maximize mobility and strike quickly. Take out tanks by their sides, empty your magazines and retreat to cover, and make sure to not stay in the same spot for too long. If the enemy knows your presence (turret turned towards you), abort flanking manoeuvres and return to the safety of the team.

Pros and cons

Pros:

  • Good rate of fire (effective anti-aircraft)
  • All ammo loads contains AP shells with at least 25 mm of penetration
  • Elevation of 89° and 360° rotating turret means very little to none anti-aircraft blind spot
  • Small turret and high mounted guns make hull-down position extremely effective
  • Can fire a whole 10 seconds before weapons jams due to heat
  • Huge magazines, reloading is rare
  • Huge ammo load means it is unlikely to go dry
  • Decent damage
  • Can cross small trenches
  • Fast turret traverse and elevation
  • Small ammo racks
  • Less likely to be destroyed by ramming compared to the GAZ trucks

Cons:

  • Armour piercing rounds lose a lot of penetration power between 100 and 500 m
  • Very high vehicle and large target
  • Long reload time
  • If firing continuously can only fire half of its mag before having to unjam weapons
  • Atrocious performance in deep snow and sand
  • API-T belt only consists of 1/4 cermet round, which is the highest penetration round
  • Open-topped, vulnerable to strafing planes and artillery
  • Vulnerable to HMG and autocannons
  • Only -5 degrees of gun depression coupled with the high turret placement can make aiming at close targets difficult

History

The BTR (Russian: Бронетранспортер/Bronetransporter- or "armoured transport") was a modified design according to the Zwas-151 truck. It features a 6x6 chassis with an additional 5 tons of sloped armour. The mobility and speed were inferior to the original Zwas-151 truck, but it relied on more protection, which was vital than speed. By 1960 the model had been significantly improved in terms of its main characteristics.

The BRT-152 became the main Soviet armoured personnel carrier (APC) which was then replaced by the 8x8 model BTR-40 later on. The BTR-152A was the SPAAG variant with a double ZPTU-2 or quadruple ZPTU-4 KPVT 14.5 mm heavy machine guns set up.

In terms of aesthetics, the vehicle was influenced by US and German half-tracks, while utilising regular tires instead of tracks. The engine was at the front and the radiator was protected with armoured shutters. There were 10 fire points with pistol ports allowing protection for the crew.

Despite being 70 years old as of March 2020, BTR-152s still see service worldwide. Most are in use by Syria at around 600 in service, followed by North Korea with 300. War Thunder's BTR (the BTR-152A) is likely also still in service as well. One of its most notable uses was by the Ethiopian Army during the Ogaden War(1977-1978).

Media

Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
Based on trucks  GAZ-AAA (4M) · GAZ-AAA (DShK) · BTR-152A · GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Other  ZUT-37 · ZSU-37 · ▂Phòng không T-34 · ZSU-57-2 · ZSU-23-4 · ZSU-37-2 · ZPRK 2S6