1 backGear box
The Char léger Hotchkiss modèle 1935 H (Hotchkiss light tank model 1935) is a French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The H.35 was removed from its reserve status and hidden from the main tech tree during Update 1.85 "Supersonic" after the ammo update, though it is still unlockable after reaching rank II French ground vehicles. During its session in the main tree, it was arguably the worst reserve vehicle in War Thunder.
Combining a 17 years old gun from WWI, average armour, and a sub-par engine sounds like a bad tank design, right? Well someone did it anyways.
With its low speed, don't even dream of bold flanking manœuvres, you must rely on road and downhills in order to achieve a decent speed. Climbing hills and turning on the spot are also hard thing to achieve while driving this vehicle. The only thing "light" about this tank is the weight.
With only 36 mm of penetration, poor post-penetration damage and a long reload time, this tank's main gun is what gaves the H.35 its previous title as one of the worst reserve vehicles in War Thunder. With -13° of depression, it is actually a very depressing gun to shoot in a figurative and literal sense.
A light beneath shadows: armour is decent and it will protect you from incoming long-range shots... but nothing more than that. At close ranges, anything bigger than HMG fire can shred your tank very easily. If you're lucky enough to survive a shot, retreat and ask your allies for help.
Survivability and armour
- Cast homogeneous armour
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 34 mm (8-87°) Front plate
22 mm (75-85°), 34 mm (31°) Front glacis
34 mm (30°) Lower glacis
| 34 mm (1-33°)
34 mm (1-2°)
| 34 mm (31°) Top
34 mm Bottom (7-32°)
|Turret|| 45 + 25 mm (5°) Turret front
45 mm (28-30°) Left side
25 mm (10-19°) Gun mantlet
35 mm (9-88°) Vision port
| 40 mm (1-28°)
35 mm (8-87°) Vision ports
|40 mm (8-63°)||25 mm|
|Cupola||40 mm||40 mm|
- Suspension wheels, bogies, and tracks are all 15 mm thick.
|Weight (tons)|| Add-on Armor
|Max speed (km/h)|
|Engine power (horsepower)|
|Power-to-weight ratio (hp/ton)|
|37 mm SA18|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 0° Angle of Attack|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
|76||75 (+1)||62 (+14)||49 (+27)||36 (+40)||23 (+53)||10 (+66)||1 (+75)||Yes|
|7.5 mm MAC 31|
|Capacity (Belt capacity)|| Fire rate
| Horizontal |
Usage in the battles
Playing the H.35 is a hard task. Having such a bad gun, it cannot reliably engage a fight without getting the first shot off; hence, one must stick with its teammates in order to survive an encounter. Never drag attention on yourself since anything bigger than HMG fire will shred you at normal combat ranges (~500 m).
Since your turret armour is decent, a good way to use this tank can be to hide the hull behind a rock, an hill or any shell-proof prop and wait for the enemy to fall in your sights. This way, you will either be able to shoot at their weak side or have enough time to aim before they can react to your presence. Ensure yourself to pick a spot near a choke-point such as a capture point or a popular main road.
In urban maps, narrow streets and crossroad allows for many flanking and close-quarter action: follow your team, always cover behind allied vehicles and don't bother stealing a kill from them since it's about the only good shots you will get on an enemy with such a poor vehicle.
Turn your back to the enemy and use your engine deck as a shield for the crew. Use this tactic anytime you are left alone and go find yourself another teammate. Don't use your reverse speed since it's too low : turn back and flee, your armour is as thick as on the front of your tank. Never stop to try a shot since your pursuers have a way better gun than yours.
Pros and cons
- Decent armour for its BR (at distances).
- Good depression of -13°.
- Tiny target.
- Thick and sloped turret makes good hull-down position.
- Coaxial MAC 31 MG.
- Arguably the worst beginner ground vehicle: very frustrating to play.
- It has the worst APCR-shot in the entire game.
- Reload time is twice as long as other main armaments at this BR.
- APCR deals only punctual damage: unable to one-shot anything but other French light tanks.
- APHE only has 15 mm of penetration.
- Not very mobile for a reserve light tank.
- Tracks are narrow, offering poor cross-country capability.
- HP/ton ratio is unsatisfying (8.49 HP/ton).
- Only two crew member allows for no survivability, and barely so with crew replenishment.
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
|France light tanks|
|AMC||AMC.34 YR · AMC.35 (ACG.1)|
|AMX||AMX-13 (FL11) · AMX-13 · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11)|
|Hotchkiss||H.35 · H.39 · H.39 «Cambronne»|
|FCM.36 · R.39 · Char 25t|