M10 GMC (France)

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RANK VI USSR
T-72AV (TURMS-T) PACK
This page is about the tank destroyer M10 GMC (France). For other uses, see M10 (Disambiguation). For other vehicles of the family, see M10 (Family).
▄M10 GMC
fr_m10.png
GarageImage M10 GMC (France).jpg
▄M10 GMC
AB RB SB
3.7 3.3 3.3
Research:14 000 Specs-Card-Exp.png
Purchase:55 000 Specs-Card-Lion.png
Show in game

Description

The ▄3-inch Gun Motor Carriage M10 (▄M10 GMC) is a rank II French tank destroyer with a battle rating of 3.7 (AB) and 3.3 (RB/SB). It was introduced in Update 1.75 "La Résistance".

The M10 GMC takes much from the M4A2 Sherman which it was derived from. The drivetrain is identical with the drive shaft running from the engine in the rear to the front transmission and sprockets. The hull is sloped to a larger degree. The 3-inch (76 mm) cannon originally mounted on the experimental M6 Heavy Tank lacks the muzzle brake of the 76 mm M1A2 gun used on the later Rank III Sherman's and the M18 Hellcat. The turret is a pentagonal shaped M5 Mount type.

General info

Survivability and armour

Armourfront / side / back
Hull38 / 19 / 19
Turret57 / 25 / 25
Crew5 people
Visibility87 %

The armour of the M10 GMC is essentially decent for the rank, and with proper angling is able to ricochet a lot of shells, however, the armour is not thick enough to resist any of the stronger tank weapons of Rank II and above. The sides and back are quite thin and are not able to resist most weapons stronger than a 12.7 machine gun. The front of the turret can often eat shells as the shell will fragment on the initial armour, and the massive breech of the 76mm cannon will often absorb most if not all of the fragmentation, leaving the crew untouched, allowing for a retreat and repair without crew losses. The turret's top is open and because it that it is quite vulnerable to HE shells and planes, being able to survive artillery barrages that fall nearby due to the fact that the crew is protected by the angled sides of the turret.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Transmission carter)
  • Structural steel (Counterweight)
Armour Front (Slope angle) Sides Rear Roof
Hull 38.1 mm (55°) Upper glacis - Top
50.8 mm (55°) Upper glacis - Bottom
50.8 mm (cylindrical) Transmission carter
50.8 mm (51°) Lower glacis
19.05 mm (38°) Top
25.4 mm Bottom
19.05 mm (28°) Top
25.4 mm (7°) Lower plate
25.4 mm (51°) Lower glacis
38.1 mm (35°) Front glacis
19.05 mm Centre half
9.5 mm Rear half
Turret 25.4 mm (68-89°) Turret front
57.15 mm (44-45°) Gun mantlet
100 mm Gun mantlet
25.4 mm (23°)
25.4 mm (30-47°) Turret rear
50 mm (38°) Counterweight
N/A

Notes:

  • Suspensions wheels and tracks are 20 mm thick while bogies are 10 mm thick.
  • Belly armour is 12.7 mm thick.
  • The turret ring is 25.4 mm thick.
  • An internal 9.5 mm plate separates the crew compartment from the engine compartment.
  • Hull underside above tracks is 9.5 mm thick.
  • Hull sides are protected by add-on tracks and grousers that give 20 mm of extra armour.

Mobility

Speedforward / back
AB45 / 6 km/h
RB and SB42 / 5 km/h
Number of gears5 forward
1 back
Weight30.4 t
Engine power
AB782 hp
RB and SB410 hp
Power-to-weight ratio
AB25.7 hp/t
RB and SB13.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 45 6 29.9 0.5 582 782 19.46 25.72
Realistic 42 5 363 410 12.14 13.49

The M10 GMC (France) has essentially the same mobility features as the M4 Sherman tank. When spaded, the tank is able to move quite fast in a straight line, going slightly below or even up to its max speed. The turning speed is not that great and the reverse speed does not have much going for it either. The M10 GMC (France) struggles while driving on inclines due to its narrow tracks. In conclusion, the mobility is average and it is able to reach wanted positions reasonably fast.

Modifications and economy

Repair costBasic → Reference
AB1 100 → 1 488 Sl icon.png
RB1 300 → 1 758 Sl icon.png
SB1 800 → 2 435 Sl icon.png
Total cost of modifications13 960 Rp icon.png
33 300 Sl icon.png
Talisman cost860 Ge icon.png
Crew training16 000 Sl icon.png
Experts55 000 Sl icon.png
Aces270 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 70 / 90 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
920 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 200 Rp icon.png
Cost:
2 800 Sl icon.png
140 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods tank tool kit.png
Parts
Research:
920 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods extinguisher.png
FPE
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
1 200 Rp icon.png
Cost:
2 800 Sl icon.png
140 Ge icon.png
Mods tank additional armor.png
Add-on Armor
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
170 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
920 Rp icon.png
Cost:
2 200 Sl icon.png
110 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
76mm_usa_M79_AP_ammo_pack
Research:
620 Rp icon.png
Cost:
1 500 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 200 Rp icon.png
Cost:
2 800 Sl icon.png
140 Ge icon.png

First off get all protection modifications: Parts and FPE. After that move on to research modifications from the Firepower tree: Horizontal Drive, Adjustment of Fire, and the Elevation Mechanism. Lastly research the Mobility tree: Tracks, Filters, Engine, Transmission, Suspension, Brake System.

Though the M79 shot stock is an available module in the modifications, it can be at the bottom of prioritization as it currently possess no advantage over the stock M62 shell, having the same shell velocity but with worse penetration at all distances and angles, shallower ricochet angle, higher shell cost

Armaments

Main armament

Ammunition54 rounds
Reloadbasic crew → aces
8.1 → 6.3 s
Vertical guidance-10° / 30°
Main article: M7 (76 mm)

The 3-inch (76 mm) cannon is a wonderful and powerful gun. APCBC ammo can penetrate any tank on the battlefield even from long range. Because APCBC has enough penetration, the AP ammo is less useful. It is not a bad idea to carry HE ammo as well to fight lightly armoured and open top tanks like the M16 SPAA. The powerful gun and potent ammunition make the M10 a good sniper vehicle at it's battle rating, especially with its -10° gun depression, giving the M10 the ability to maximize a hull-down position. Unfortunately, even though this tank destroyer does feature a turret, its turret rotation speed is extremely slow (< 4.0°/s) due to its historic configuration of only possessing a hand crank for the turret traverse.

76 mm M7 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -10°/+30° ±180° N/A 3.96 5.48 6.66 7.37 7.84 8.19 7.25 6.68 6.30
Realistic 2.68 3.15 3.83 4.23 4.50

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M62 shell APCBC 149 146 133 119 106 95
M42A1 shell HE 7 7 7 7 7 7
M79 shot AP 134 132 121 109 99 89
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M62 shell APCBC 792 7 1.2 14 63.7 48° 63° 71°
M42A1 shell HE 800 5.84 0 0.1 390 79° 80° 81°
M79 shot AP 792 6.8 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the M10 GMC (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
54 49 (+5) 37 (+17) 25 (+29) 13 (+41) (+53) No

Note:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.

Machine guns

Ammunition300 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Vertical guidance-10° / 28°
Horizontal guidance-60° / 60°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (200) 577 -10°/+28° ±60°

The turret-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparsely because of its low ammo count.

Usage in battles

The M10 is a support vehicle. Find a good sniping position and lay behind the team taking out enemy tanks from a distance. Try to stay away from enemy tanks to avoid getting destroyed quickly.

The M10 is a support vehicle. Find a good sniping position and lay behind the team taking out enemy tanks from a distance. Try to stay away from enemy tanks to avoid getting destroyed quickly. To make full use of its decent sniping capacity, find a spot that:

  • overlooks key passageway / street / battle area
  • is not too close to the frontline
  • has slopes, hard covers or bushes
  • is not too hard to get to

With a location like that, the M10 can utilise its -10° gun depression and use hull down. Its turret front and mantlet can consistently cause ricochets especially in a downtier. Looming behind bushes, an M10's well aimed shots should be able to knock out most enemy tanks at the battle-rating range from long range. Even if you get spotted, any slope or hard covers will provide protection for you.

If fighting in a close quarter's environment, do not try to push forward without support. Stay behind friendly tanks in order to support them without being shot at. If in an urban scenario on maps like Poland or Normandy, utilize the tank's turning speed to rotate the turret to the right angle. But, the best option is still to find a hull down location. For example, in Normandy, the best location is towards the C point, where there are hills and dips that can be used to hide the hull, while giving a good view of the battlefield.

The M10 has a very slow turret rotation speed, but the M10 can traverse faster than it can rotate its turret and use its high speed when at high gear to produce some interesting skids via the physics engine to swerve the M10 and angle its gun at an enemy tank around the corner. It is recommended to understand and get a good feel of the M10's mobility and horsepower on dirt and paved roads before attempting this stunt. The low turret rotation speed means that a M10 player must always be aware of where the enemy tanks are, because they will not be able to turn the turret quickly if the enemy is able to flank the M10. In addition, the M10's side armour is weak, and the ammunition storage is in the hull sides, so if the enemy is able to shoot the M10 at that location, it is very likely to explode the ammo rack and destroy the tank with one shot.

Enemies worth noting:

R3 T20 FA-HS: this vehicle is the exact opposite tank when comparing to an M10: extremely high topspeed, great traverse and fast gun rotation. A well-manoeuvred R3 can easily circle around the M10 and shoot AP shells through the thin side, while the M10 struggles to get the gun on target even when traversing the hull with the gun. If you know an R3 is around, you better turn your hull towards the possible direction and be ready to engage. Move the hull with the gun to target quicker. Even if you miss, the M2 Browning can still penetrate the R3 and knock out its crews. Note that a side shot on the R3 does not guarantee a kill as the fuse might not get triggered, and the crew are pretty separated. The R3 can run away and repair for another attack. A frontal shot, however, is likely to one shot it as the crew are all lined up.

8,8 cm Flak 37 Sfl.: also known as the "flak truck", it is rather hard to knock out due to the fact that its armour is so thin that almost every shell will over-penetrate, dealing almost no critical damage. Plus this vehicle mostly face their side to the targets, making it even harder to kill them as the crew are all far apart. So it can usually take quite some hits and take out the shooters one by one. As the shooter, aim for the left side of its turret first to disable its gunner first, then knock out the rest of its crew (right turret & driving compartment). Do not hope that the M2 HB can kill the crews, the "flak truck" 's armour is too thick for any MG to penetrate.

Pros and cons

Pros:

  • Main cannon penetration and damage is very good for the rank, can knock out many tanks in one hit. For example the Chi-Nu, Pz.IV F, StuG III or even the Tiger H1 when aiming carefully
  • Good gun depression of -10°, perfect for hull-down positions.
  • Front armour can resist certain shots: front glacis steeply sloped and the huge, V-shaped gun mantlet can often bounce / absorb shells (eg. 75 mm M3 and 76 mm F-34 / ZIS-5), as well as the large gun breech behind it further protecting the turret crew
  • 5 crew members to replace 3 incapacitated crew members, plus one more with Crew Replenishment modification.
  • Turreted purpose-built tank destroyer allows for wide field of fire compared to casemate designs.
  • Pintle mounted HMG can offer effective anti-aircraft fire.
  • Access to modification "Add-on Armour", that actually helps a lot.
  • Has relatively no problem when getting uptiered.

Cons:

  • Very poor turret traverse speed combined with its rather sluggish hull traverse "locks" it as a long range sniper for most players- close quarters combat is very difficult and great situational awareness is required, as it often cannot get its gun on target in time. It is also vulnerable to flankers like the Sd.Kfz.234/2
  • Base armour is quite thin, can get easily penetrated by common opponents like the Pz.IV F2 or the US M10
  • Open topped, vulnerable to aircraft strafing
  • Poor reverse speed can sometimes get the player killed

History

Combat usage

The M10 GMC was provided officially to the Free French Forces mostly through the lend-lease program from 1943. 227 M10 were delivered to the Free French Forces. They saw combat action in Italy, France and Western Germany in 1944 and 1945.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links


France tank destroyers
  AMR.35 ZT3 · SAu 40 · Lorraine 37L · ARL-44 · CA Lorraine · Lorraine 155 Mle.50 · AMX-50 Foch
USA  ▄M10 GMC