Char 25t

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GarageImage Char 25t.jpg
Char 25t
6.7 7.0 7.0
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
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The Batignolles-Chatillon Char de 25 tonnes (shortened as Char 25t) is a Rank IV French light tank with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.81 "The Valkyries".

The Char 25t is similar to other French light tanks in that it is a small, closed tank with a compact autoloader turret in the rear of the tank. It is a bit wider than traditional French lights, but not by much. Its armour design is more akin to the AMX-50 or the Panther with a flat front and angled cheeks on the chassis. On the top of the turret is an oddity for cold war French designs, a machine gun. Though only a 7.5 mm machine gun that can be used for spotting targets or to deter some planes along with the coaxial.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 25 / 30
Turret50 / 25 / 20
Crew4 people
Visibility36 %

The Char 25t has more armour than other French light tanks, at steeper angles. With distance, it may be able to bounce the 40 mm Bofors, though it will be rare. The top of the tank is well armoured and will easily defeat .50 cal (12.7 mm) rounds from airborne enemies though anything bigger will go through. The sides and rear are nonexistent comparatively and anything "antitank" will go through with ease. Most APHE shells fired at thinner parts of the tank may fail to detonate inside, it may save your life once or twice but don't rely on it. The driver has a 50 mm plate in front of him so that will help once or twice.

Armour type:

  • Cast homogeneous armour (hull cheeks, turret base, turret, cupola)
  • Rolled homogeneous armour (hull, turret roof, cupola roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (64°) Front glacis - Left
50 mm (64°) Front glacis - Right
50 mm (36°) Lower glacis
25 mm 30 mm Top (53°)
20 mm Fuel Cover
30 mm Bottom (24°)
30-50 mm (26°) Front glacis
20 mm Centre and rear
15 mm Driver's hatch
Turret 50 mm (53-56°) Turret front
30 mm (20-59°) Turret base
50 mm Barrel shroud
25 mm Turret
30 mm (0-22°) Turret base
20 mm Turret bustle
20 mm (11-21°) Pivot ball
15 mm Turret underside
20 mm
Cupola 20 mm (conical) 20 mm (conical) Outer ring
20 mm Centre


  • Suspension wheels, tracks and torsion bars are 15 mm thick.
  • Belly armour is 20 mm thick.
  • 8 mm Structural steel firewall separates the driver from the engine.


Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB0 / 0 km/h
RB and SB0 / 0 km/h
Number of gears0 forward
0 back
Weight0.0 t
Engine power
AB0 hp
RB and SB0 hp
Power-to-weight ratio
AB0.0 hp/t
RB and SB0.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 0 0 0 775 0 Division by zero. Division by zero.
Realistic 0 0 442 0 Division by zero. Division by zero.

The Char 25t is very fast, both in top speed (even in reverse) and acceleration. With a top speed of 65 km/h and great hp/ton, it will take you anywhere you want to go. The wide tracks compared to its low weight are just another cherry on top. The transmission has 12 gears, 6 forward and 6 backward, and then a neutral. The reverse gears are identical to the forward gears, so driving in reverse is no problem (except for the more exposed crew). Also, the Char 25t can neutral steer quickly.

Modifications and economy

Repair costBasic → Reference
AB4 910 → 7 055 Sl icon.png
RB9 320 → 13 392 Sl icon.png
SB7 460 → 10 720 Sl icon.png
Total cost of modifications58 300 Rp icon.png
97 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 180 / 190 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Mobility Protection Firepower
Mods new tank traks.png
3 900 Rp icon.png
6 500 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
2 600 Rp icon.png
4 300 Sl icon.png
140 Ge icon.png
Mods new tank break.png
Brake System
2 600 Rp icon.png
4 300 Sl icon.png
140 Ge icon.png
Mods new tank filter.png
3 700 Rp icon.png
6 200 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
4 700 Rp icon.png
7 800 Sl icon.png
250 Ge icon.png
Mods new tank engine.png
4 700 Rp icon.png
7 800 Sl icon.png
250 Ge icon.png
Mods tank tool kit.png
3 900 Rp icon.png
6 500 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
2 600 Rp icon.png
4 300 Sl icon.png
140 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
3 700 Rp icon.png
6 200 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
3 900 Rp icon.png
6 500 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
2 600 Rp icon.png
4 300 Sl icon.png
140 Ge icon.png
Mods airstrike.png
2 600 Rp icon.png
4 300 Sl icon.png
140 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
3 700 Rp icon.png
6 200 Sl icon.png
200 Ge icon.png
Mods smoke screen.png
Smoke grenade
3 700 Rp icon.png
6 200 Sl icon.png
200 Ge icon.png
Mods art support.png
Artillery Support
4 700 Rp icon.png
7 800 Sl icon.png
250 Ge icon.png
Mods scouting.png
Improved optics
4 700 Rp icon.png
7 800 Sl icon.png
250 Ge icon.png


Main armament

Main article: SA45 (90 mm)
90 mm SA45 Turret rotation speed (°/s) Reloading rate (seconds)*
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 52 -6°/+11° ±180° N/A 22.8 31.6 38.4 42.5 45.2 6.70 6.70 6.70 6.70
Realistic 14.3 16.8 20.4 22.6 24.0


  • The main armament is reloaded by an autoloader, therefore the loader's weapon reloading skill doesn't change the reloading rate of the vehicle.

The gun is decent for its BR and role. Although it lacks a HEAT-FS shell like its nearby cousin the AMX-13-90, it still boasts the 90 mm SA45 cannon used on the AMX M4 with the same ammunition. It carries only APC, which can easily take out multiple crew if aimed correctly, though can be a tough one to master if new to solid shot. The HE shell is mostly useless though it can be useful if used against really light vehicles. 1 kg of TNT isn't nothing to scoff at.

The reload time is short, 6.7 seconds between shots (even with a knocked out loader)! It carries 7 shots in the drum, like the AMX M4, allowing for a sustained fire at multiple enemies. Make your shots count though! The solid shot will not be very forgiving to players who do not target crew positions or modules on enemy vehicles.


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
90 mm Obus de rupture APC 215 212 201 188 175 164
90 mm Obus explosif HE 13 13 13 13 13 13
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
0% 50% 100%
90 mm Obus de rupture APC 1,000 10.6 N/A N/A N/A 48° 63° 71°
90 mm Obus explosif HE 700 11.3 0 0.1 945 79° 80° 81°

Ammo racks

Ammo racks of the Char 25t
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
52 44 (+8) 35 (+17) 26 (+26) 17 (+35) (+44) (+51) No


  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 6 (autoloader magazine) is a first stage ammo rack. It totals 7 shells.
    • This racks get filled first when loading up the tank and is also emptied first.
    • As it is equipped with an autoloader, manual reloading of the gun is not possible.
    • Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
    • Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 6. Firing will interrupt the restocking of the ready racks.
    • The depletion order at full capacity is: 6 - 1 - 2 up to 5.

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (150) 551 N/A N/A
Pintle 1,200 (150) 551 -5°/+80° ±180°

The small calibre of the MAC 31 machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

The Char 25t is a very fast flanking tank that can take on multiple foes if it has to. Engaging other tanks frontally is not advised as the main shell has a maximum pen of 193 mm, and even then there is no explosive filler, so hitting obscure weakpoints may not even disable heavier tanks. Against lighter tanks, be sure to avoid relying on armour as it only protects from some autocannon fire.

The following tactics could be used proficiently with the Char 25t:

Long range sniper/flanker: Start off the match by heading for one of the flanks. If it's an open map, hide behind hills and passively scout as you drive or head for the outermost capture point. Be wary of the speedy M18 tank destroyers, any of the Sd.Kfz. 234 series, or any other quick tanks that may be trying the same thing as you. Once in a nice position (shadow cover, somewhere to retreat, nice sight lanes), sit and wait for someone to pass by. Don't stay tunnel visioned! Slower tanks may be approaching and they will be able to instantly destroy the Char 25t if it gets the chance. If you notice enemies at a far distance, first scout them using the scout key so your team knows where they are in case you miss or are destroyed. Next, either range-find, or just go for the shot if they are close enough. Neutralize the target, and either change position and then rinse and repeat.

Brawler: Surprisingly, this tank makes a decent brawler with its compact size, incredible speed, and great reload rate. Keep near the outer flanks of any main road or capture point, and drive around looking to shoot out engines/turrets. Try not to engage any heavier tank frontally, as you will be wiped out quite quickly, and you will rarely penetrate through their frontal armour. If you manage to get the first shot, you will have the superior reload for the follow-up shot, especially if their gunner is knocked out from the first shot. Be wary though, and assume the enemy always has a shot loaded, so either be prepared to go back into cover if they're gunner gets replaced.

Support: Due to the new repair mechanics, light tanks can help repair teammates if a friendly repair has been initiated. Stick near teammates, especially heavier ones like the T95 or Maus which may occasionally meet. When they engage in a firefight, either flank around the enemy to disable their gun/movement, or if your teammate already finished off the enemy(s) and is repairing, help them. Go around and help your teammates repair and disable/destroy enemies.

Mixed: Mix and match the tactics above and of other French lights. Try to flank and don't get destroyed. The roof machine gun can allow the Char 25t to harrass planes trying for a ground strike at the team, so there's always a role that the Char 25t can play as.

Pros and cons


  • Low profile.
  • Thin armour will sometimes cause APHE to penetrate straight through without detonating.
  • Has smoke launchers (high arc of fire).
  • Can reach its top speed quite fast.
  • As fast in reverse as forward.
  • Gun performance is comparable to the British QF 17-pounder's.
  • Fast turret rotation.
  • Good gun depression value: high gun placement make hull-down positions very efficient.
  • Short reload time thanks to the 7-round autoloader: 1 shot every 6.7 seconds, comparable to reload times at low ranks.
  • Has scouting ability.


  • Thin sides will get shredded easily by nearby SPAAs.
  • Bad at stop-and-shoot due to oscillating turret design.
  • Gun penetration rates are often subpar: relies heavily on flanking manoeuvres.
  • Poor gun elevation angle of 11 degrees.
  • Ammo is stored everywhere, a single penetrating shot can easily cause an ammo rack detonation.
  • Restocking the autoloader is very slow once it has been depleted and it limits severely your combat performance.



The Batignolles-Châtillon 25t or project Super AMX-13 was designed in the 1950s for a weight class twice bigger than the AMX-13. It reused many parts from the AMX-13 like the oscillating turret and the autoloader. Its primary armament was a 90mm cannon capable of shooting the same ammunition as US M47 and M48 tanks. It was equipped with a 500 HP engine and could reach 65 km/h. It was operated by 4 crew members.


Two prototypes were made in 1954 before the project was abandoned. The hurdles of the concept were the impossibility to guarantee NBC protection on the oscillating turret, the external reload of the autoloader exposing the crew during combat, an unreliable hydraulic suspension and external shot traps on the turret. Proofs of concept and technologies developed in this program were however later reused on other French tank projects, especially the AMX-30 (transmission).

Combat usage

It never saw service or combat action in the French Army.



See also

Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links

France light tanks
  AMD.35 · FCM.36 · R.35 (SA38) · Char 25t · AML-90 · E.B.R. (1954) · SK-105A2
AMC  AMC.34 YR · AMC.35 (ACG.1)
AMX  AMX-10RC · AMX-13 · AMX-13 (FL11) · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11) · AMX-13-M24
Creusot-Loire Industrie  MARS 15
Hotchkiss  H.35 · H.39 · H.39 "Cambronne"
Foreign  ▄Crusader Mk.II · ▄M3A3 Stuart