Ro-Go

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Type 95 Ro-Go
jp_type_95_heavy.png
AB
RB
SB
General characteristics
Brief
Detailed
1.3/1.3/1.3BR
6 peopleCrew
Mobility
25.5 tWeight
5 forward
1 back
Gear box
Armament
100 roundsAmmunition
-10° / 22°Vertical guidance
37 mm Type 94 cannonWeapon 2
150 roundsAmmunition
-8° / 20°Vertical guidance
-110° / 100°Horizontal guidance
1 950 roundsAmmunition
20 roundsBelt capacity
499 shots/minFire rate
Economy
1 370 Ge icon.pngPurchase
Sl icon.png750/770/600Repair
1 400 Sl icon.pngCrew training
9 000 Sl icon.pngExperts
80 Ge icon.pngAces
x 2.06 Rp icon.pngReward for battle

Description

GarageImage Ro-Go.jpg


The Type 95 Ro-Go is a premium rank I Japanese heavy tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

General info

Survivability and armour

The Ro-go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm Front plates
25 mm (61°) Front glacis
25 mm (68°) Lower glacis
30 mm (0-56°) Top
30 + 6 mm Bottom
13 mm Top
25 mm (0-32°) Bottom
13 mm
Main Turret 30 mm (8-78°) Turret front
30 mm Gun mantlet
25 mm (8-10°)
15 mm (2-34°)
25 mm (8°) Machine gun port 8 mm
Secondary Turret #1 30 mm (0-1°) Turret front
30 mm Gun mantlet
25 mm 25 mm 8 mm
Secondary Turret #2 14-15 mm (0-3°) 25 mm 25 mm 13 mm
Armour Sides Roof
Cupola 25 mm 8-13 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
25.5 N/A 24.5 (AB)
23 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 374 ____
Realistic/Simulator 256 ____
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 14.67 __.__
Realistic/Simulator 10.04 __.__

Armaments

Main armament

Main article: Type 94 (70 mm)
70 mm Type 94
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
100 -10°/+22° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 7.44 10.30 __.__ __.__ 14.72
Realistic 5.47 6.44 __.__ __.__ 9.20
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
5.20 __.__ __.__ 4.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Type 95 APHE APHE 20 19 17 14 12 11
Type 92 HE HE 9 9 9 9 9 9
Type 3 HEAT HEAT 76 76 76 76 76 76
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 95 APHE APHE 298 4.4 1.2 15 170 -1° 47° 60° 65°
Type 92 HE HE 348 3.8 2.0 0.1 590 +0° 79° 80° 81°
Type 3 HEAT HEAT 200 3.4 0.0 0.1 601.6 +0° 62° 69° 73°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
100 98 (+2) 95 (+5) (+99) No

Turret empty: 95 (+5)

Additional armament

Main article: Type 94 (37 mm)
37 mm Type 94
Secondary turret mount
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
50 -8°/+20° ±110° N/A
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
4.3 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 44 39 29 17 9 7
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 575 0.67 1.3 15 13 -1° 47° 60° 65°
Ammo racks
Ammo racks of the Ro-Go.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
150 146 (+4) 141 (+9) 91 (+59) 46 (+104) (+149) No

Turret empty: 141 (+9)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Rear turret mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,950 (20) 499 -8°/+20° ±110°

Usage in battles

The Ro-go, like most landships, is the perfect vehicle to lead an assault. The Ro-go's relatively thick armour and impressive firepower mean that the Ro-go can deal a lot of punishment to the enemy. As well, if being the spearhead of an assault isn't your style, you can always use that sweet 200 m/s to annoy enemies who think that they are safe behind buildings, walls, rocks and even hills.

Pros and cons

Pros:

  • Main gun with 70 mm HE and the secondary with 37 mm AP are a deadly combination
  • 70 mm's HEAT velocity of 200 m/s (one of the slowest in the game) means that it can shoot enemies behind cover
  • Great gun depression and good elevation
  • Six crew vehicle
  • The secondary frontal turret can act as a shield to absorb some hits
  • Has relatively thick armour enough to stop heavy machine gun fire, and even some anti-tank weapons
  • Good maneuverability for a heavy tank
  • 70 mm HEAT shells excel in both penetration and damage
  • Modules are very well hidden in the vehicle

Cons:

  • Slow turret traverse makes the Ro-Go easy to flank
  • Features only a single machine gun in a rear turret
  • Two massively different trajectories for the main guns
  • Back turret ammo runs out very quickly
  • Very slow
  • Penetration with standard APHE for both guns is lacking

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan heavy tanks
  Type 95 Ro-Go
Germany  Heavy Tank No.6

Japan premium ground vehicles
Light tanks  Type 95 Ha-Go Commander
Medium tanks  Type 97 Chi-Ha Short Gun · Chi-Nu II · Type 74 mod G/Kai
Heavy tanks  Type 95 Ro-Go · Heavy Tank No.6
Tank destroyers  Type 5 Ho-Ri Prototype · Type 75 MLRS