AB 41

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
AB 41
GarageImage AB 41.jpg
ArtImage AB 41.png
AB 41
1.0 1.0 1.0
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The AB 41 was one of the more common vehicles in the Royal Italian army had in service, being active on all fronts that Italy was active in, such as in the Balkans and Africa. The main role for this platform was to provide infantry support when attacking the enemy head on or during ambushes.

Introduced in Update 1.85 "Supersonic", the AB 41 is very lightly armoured. At its battle rating, most opponents can easily penetrate its armour, leaving it heavily damaged or destroyed outright. Its armour can withstand machine gun fire to some extent, but enemy aircraft with powerful cannons remain a threat. However, the vehicle makes up for its lack of armour with mobility and firepower. Much of the Italian tech tree has a similar doctrine, and using the AB 41, you can outmanoeuvre your comrades to take enemies by surprise. The AB 41 is armed with a 20 mm Breda Mod.35 autocannon, which can be upgraded to equip the PzGr 40 belt. This cannon can easily take down many of your opponents, especially if you attack from the side. The turret also has decent elevation angles, allowing you to target enemy aircraft flying near the battlefield.

General info

Survivability and armour

Armourfront / side / back
Hull8 / 8 / 8
Turret18 / 8 / 8
Crew4 people
Visibility79 %

The armour of the AB 41 is very weak, and will not protect it from most weapons on the battlefield, including some light machine guns at closer ranges. One upside is that some side shots will not be instant knock-outs, since the crew is well spaced out. Ammunition will not always go off when hit either, another bonus to the AB41. However, frontal fire will result in a crew knock-out from many weapons, and chemical shells will deal overpressure damage.

When facing an AB41, aim for the driver in the front or the engine, then finish it with a follow-up shot to the crew compartment. If you have access to a heavy machine gun, use it to quickly knock out the crew. Avoid aiming at the turret, as it is relatively well armoured and isn't a primary target.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Gun steel (main gun, machine gun)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (22°) Upper Plate
8 mm (44-68°) Upper Glacis
8 mm (19-50°) Lower Glacis
8 mm (29°) Top
8 mm (12°) Bottom
8 mm (16°) Crew Compartment
18 mm (spherical) Rear MG Port
5 mm (33°) Engine Compartment
6 mm (27°) Lower plate
6 mm Crew Compartment
6 mm (18°) Engine Compartment - Centre
8 mm (39°) Engine Compartment - Sides
Turret 18 mm (11°) Turret front
8 mm (cylindrical) Gun mantlet
8 mm (24-25°) 8 mm (17-18°) 6 mm


  • The wheels are 10 mm thick.
  • The gun barrel is 10 mm thick while the coaxial machine gun is 5 mm thick.
  • Viewports on the turret are 6 mm thick.
  • Mudguards are 8 mm thick.


Speedforward / back
AB87 / 43 km/h
RB and SB78 / 39 km/h
Number of gears6 forward
4 back
Weight7.4 t
Engine power
AB153 hp
RB and SB80 hp
Power-to-weight ratio
AB20.7 hp/t
RB and SB10.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 87 43 7.4 124 153 16.76 20.68
Realistic 78 39 71 80 9.59 10.81

Modifications and economy

Repair cost
Total cost of modifications3 380 Rp icon.png
152 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 10 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Mobility Protection Firepower
Mods new wheels.png
440 Rp icon.png
19 Sl icon.png
50 Ge icon.png
Mods new car suspension.png
Mods new tank break.png
Brake System
300 Rp icon.png
13 Sl icon.png
35 Ge icon.png
Mods new tank filter.png
Mods new tank transmission.png
Mods new tank engine.png
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement it.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
440 Rp icon.png
19 Sl icon.png
50 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
300 Rp icon.png
13 Sl icon.png
35 Ge icon.png
Mods tank ammo.png
300 Rp icon.png
13 Sl icon.png
35 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
540 Rp icon.png
25 Sl icon.png
60 Ge icon.png
Mods art support.png
Artillery Support
530 Rp icon.png
25 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
530 Rp icon.png
25 Sl icon.png
60 Ge icon.png


Main armament

Ammunition456 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Fire rate240 shots/min
Vertical guidance-12° / 20°
Main article: Breda Mod.35 (20 mm)
20 mm Breda Mod.35 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 456 (8) 240 -12°/+20° ±180° N/A 22.9 31.6 38.4 42.5 45.2 7.80 6.90 6.36 6.00
Realistic 14.3 16.8 20.4 22.6 24.0


  • Default: API-T · HEFI-T* - Half the belt is composed of HEFI-T* shells, which will do negligible damage against armoured targets. However against aircraft and vehicles with exposed crew, they can prove deadly.
  • Perforante mod.35: API-T - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.
  • PzGr 40: HVAP-T · API-T - Highest penetrating belt. However, the post-penetration effects are very poor. In close combat, aiming for modules and crew members is advised. Its effects against angled armour is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 5 5 4 3 2 2
API-T 38 36 27 19 14 10
HVAP-T 48 45 31 20 13 8
Shell details
Ammunition Velocity
mass (kg)
Fuse delay
Fuse sensitivity
Explosive mass
(TNT equivalent) (g)
0% 50% 100%
HEFI-T* 830 0.14 0.04 0.1 3 79° 80° 81°
API-T 832 0.14 1.2 9 1.7 47° 60° 65°
HVAP-T 1,050 0.1 - - - 66° 70° 72°

Ammo racks

rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
rack empty
57 53 (+4) 49 (+8) 45 (+12) 41 (+16) 37 (+20) 33 (+24) 29 (+28) 25 (+32) 21 (+36) 17 (+40) 13 (+44) (+48) (+51) (+54) (+56) No
Ammo racks of the AB 41

Machine guns

Ammunition1 992 rounds
Belt capacity24 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,992 (24) 600 N/A N/A

Usage in battles

Combat tactics

Even though the armour of the AB 41 is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range.

With these advantages in mind, there are several playstyles for this vehicle:

  • The first option is to play a harasser role. Using the excellent mobility, the AB 41 can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.
  • A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.
  • As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.

In addition to these roles, the AB 41 can be used against airplanes with its 20 mm autocannon.

Notable opponents
  • S.35 - Very well armoured but slow (flank if possible)
  • B1 bis - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)
  • T-70 / T-80 - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.
  • Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.
Defeating the AB 41

Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the AB 41 are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do. Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the AB 41's firepower. You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.

Pros and cons


  • Reasonably fast on flat paved terrain especially roads
  • Good acceleration
  • Much quicker than other tracked competitors because it can steer both sides at 45° angle
  • Tight turn radius at low speed
  • Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons, giving it impressive close range penetration
  • Good reverse speed


  • The armour protection is barely enough to stop rifle-calibre bullets
  • Off-road mobility is lacklustre
  • Sharp turns make it prone to tipping over
  • Only 8 rounds per magazine, which is quickly expended
  • Long reload time for a small magazine
  • Individual shells don't do much internal damage upon penetration; multiple magazines may be required
  • PzGr 40 belt is a tier IV modification
  • API-T rounds struggle at longer ranges or against even slightly angled armour


An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The AB 41 had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.

The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.



See also

Vehicles equipped with the same chassis
Tanks of comparable role, configuration and era

External links

Autoblindo  AB 41 · AB 43
Light Tanks  L6/40 · L6/40 (31 Rgt.)
Medium Tanks  Celere Sahariano
M11/39  M11/39
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
P40  P40 · P40 "G.C. Leoncello"
Tank Destroyers 
L3/33  L3/33 CC
Semovente L40  47/32 L40
Semovente M41  75/18 M41 · 75/32 M41 · 90/53 M41M
Semovente M42  75/34 M42
Semovente M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
SPAAs  M42 Contraereo

Italy light tanks
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41