Tiger II (10.5 cm Kw.K)

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Pz.Kpfw. VI Ausf. B mit 10.5cm KwK L/68
General characteristics
6 peopleCrew
125 %Visibility
front / side / backArmour
150 / 80 / 80Hull
185 / 80 / 80Turret
70.5 tWeight
1 717 hp900 hpEngine power
24 hp/t13 hp/tPower-to-weight ratio
44 km/h forward
11 km/h back
41 km/h forward
11 km/h back
105 mm KwK L/68 cannonMain weapon
54 roundsAmmunition
15.4 / 20.0 sReload
-8° / 15°Vertical guidance
5 850 roundsAmmunition
8.0 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
Sl icon.png13 400 / 17 728/11 000 / 14 553/7 610 / 10 068Repair
110 000 Sl icon.pngCrew training
390 000 Sl icon.pngExperts
1 300 Ge icon.pngAces
202 % Rp icon.pngReward for battle
180 % Sl icon.png150 % Sl icon.png140 % Sl icon.png
This page is about the German heavy tank Tiger II (10.5 cm Kw.K). For other variants, see Tiger II (Family).


GarageImage Tiger II (10.5 cm Kw.K).jpg

The Pz.Kpfw. VI Ausf. B mit 10.5cm KwK L/68 (or just Tiger II (10.5 cm Kw.K)) is a Rank V German heavy tank with a battle rating of 7.0 (AB) and 6.7 (RB/SB). It was introduced to the main tree during the Closed Beta Test for Ground Forces before Update 1.41 as a main tree vehicle, however, as of Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it. Increasing Tiger II's main cannon to a whopping 10.5 cm cannon, the Tiger II boasts a much more powerful armament than any of the preceding German heavy tanks.

General info

Survivability and armour

The armour on this variant is the same as on the regular Tiger II (H). The upper front plate provides excellent protection against any regular AP (APCBC, APHE etc.) shell you might face. The turret, however, is only 185 mm and easily penetrated by most enemies, but you can make it very difficult to hit by "wiggling" the turret left and right which will often result in bounces or non-pens. The lower glacis is a weak spot but the transmission right behind it often takes most of the shrapnel, it can catch fire pretty easily though, meaning researching FPE should be done as soon as possible.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola, driver MG port)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 150 mm (50-51°) Front glacis
100 mm (50°) Lower glacis
80 mm (27°) Top
80 + 5 mm Bottom
80 mm (28°) 40 mm
Turret 185 mm (8°) Turret front
200 mm Gun mantlet
80 mm (19-21°) 80 mm (20°) 40 mm
Armour Sides Roof
Cupola 150 mm 150 mm


  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armour.
  • The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.
  • Machine gun port could be marked as a close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 11 70.5 1162 1,717 16.48 24.35
Realistic 41 11 796 900 11.29 12.77


Main armament

Main article: KwK L/68 (105 mm)
105 mm KwK L/68
Capacity Vertical
54 -8°/+15° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.97 20.72 25.16 27.82 29.60
Realistic 11.01 12.95 15.72 17.39 18.50
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
20.02 17.71 16.32 15.40
Penetration statistics
Ammunition Type of
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr.Rot APCBC 250 248 234 219 205 191
PzGr 40 APCR 302 298 275 248 223 201
Sprgr. L/4,4 HE 20 20 20 20 20 20
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
PzGr.Rot APCBC 1,005 16 0.8 28 343.2 +4° 48° 63° 71°
PzGr 40 APCR 1,150 10 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. L/4,4 HE 900 15 0.4 0.5 1,550 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Tiger 105.
rack empty
rack empty
rack empty
rack empty
rack empty
54 Projectiles
43 (+11)
45 (+9)
27 (+27)
37 (+17)
15 (+39)
19 (+35)

Right side empty: 27 (+27)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
5,850 (150) 900 N/A N/A

Usage in battles

This tank's best and almost only possible role so far is a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.

Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armour and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armour very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine PzGr 40 Rangefinder Smoke grenade

Pros and cons


  • Armed with a 105 mm gun that rivals the American 105 mm gun found on the T29, T28, and T95.
  • Really good ballistic properties on the default APHE round, making it fantastic at long range sniping or shooting at moving targets.
  • Due to the high TNT load of the default APHE shell, shots that penetrate an enemy's crew compartment almost always leads to an instant kill.
  • Once fully upgraded, the 10.5 Tiger II's engine is even better than the one found in the Tiger II (H) Sla.16.
  • Upper front plate still borderlines on being impenetrable with the exception of inbound APDS and HEAT rounds.
  • Lower plate susceptible to penetration, however, the transmission stands a good chance of absorbing all the potential damage.
  • Runs with a 6 man crew. One-shotting the tank is difficult to achieve unless the ammo is hit.
  • Armed with a 12 shot, semi-automatic smoke grenade launcher.


  • The sides of the turret now have a two ears that can be penetrated, making the turret even worse than the one on the Tiger II H.
  • Sluggish main gun reload time of 15 seconds, so snapshotting or engaging in brawls is ill-advised.
  • Despite being quick and manoeuvrable for a heavy tank, do not expect to outmanoeuvre any medium which may be on the battleground.
  • As long as the tank carries at least 2 shells, there's always ammo stored in the back of the weakly armoured turret.


Tiger II

The Tiger II with its 8.8 cm KwK 43 cannon was one of the most formidable tanks in World War II. Its 150 mm thick front armour plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.


Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its drawbacks. The 10.5 gun uses two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.

No prototypes were made and its existence is only proven by a concept drawing.

In-game description

This project was commissioned to improve the combat capabilities of the tank with a boosted fuel-injection Maybach HL230 engine with a power of 900 hp and an improved transmission. The designers of the company Henschel proposed the engine to be used for further production and also installed on Tiger II tanks which had already been produced, but the engine's production was prevented by the deterioration of the German economic situation. The tank was to be armed with the new 105 mm 10,5 cm KwK L/68 gun, equipped with a stabilizer. The gun would have used an automatic ammunition feed. The turret was equipped with a Zeiss stereoscopic rangefinder and a ventilation system. The vehicle was equipped with a crew compartment heating device. The tank's ammunition capacity was increased by 12 shells, thanks to an additional rack mounted inside the turret. A crew of 5-6 operated the tank, whose combat weight was 70.5 tons.

Production on the new Tiger II project, featuring the 10,5 cm KwK L/68 gun, was never launched.




The Tiger II 10.5 cm Concept art from Krupp.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.

Germany heavy tanks
Henschel  Tiger H1 · Tiger E · ␠Tiger · Tiger II (P) · Tiger II (H)
  Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K)
Porsche  VK 45.01 (P) · Pz.Bef.Wg.VI P · Maus
Krupp  E-100
Trophies  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)