Tiger II (10.5 cm Kw.K)

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RANK VI USSR
T-72AV (TURMS-T) PACK
This page is about the German heavy tank Tiger II (10.5 cm Kw.K). For other variants, see Tiger II (Family).
Tiger II (10.5 cm Kw.K)
germ_pzkpfw_vi_ausf_b_tiger_iih_kwk46.png
GarageImage Tiger II (10.5 cm Kw.K).jpg
Tiger II (10.5 cm Kw.K)
AB RB SB
7.0 6.7 6.7
Class:
Show in game

Description

The Pz.Kpfw. VI Ausf. B mit 10.5cm KwK L/68 (or just Tiger II (10.5 cm Kw.K)) is a rank V German heavy tank with a battle rating of 7.0 (AB) and 6.7 (RB/SB). It was introduced to the main tree during the Closed Beta Test for Ground Forces before Update 1.41 as a main tree vehicle, however, as of Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it. Increasing Tiger II's main cannon to a whopping 10.5 cm cannon, the Tiger II (10.5 cm Kw.K) boasts a much more powerful armament than any of the preceding German heavy tanks.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull150 / 80 / 80
Turret185 / 80 / 80
Crew6 people
Visibility125 %

The armour on this variant is the same as on the regular Tiger II (H). The upper front plate provides excellent protection against any regular AP (APCBC, APHE etc.) shell you might face. The turret, however, is only 185 mm and easily penetrated by most enemies, but you can make it very difficult to hit by "wiggling" the turret left and right which will often result in bounces or non-pens. The lower glacis is a weak spot but the transmission right behind it often takes most of the shrapnel, it can catch fire pretty easily though, meaning researching FPE should be done as soon as possible.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola, driver MG port)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 150 mm (50-51°) Front glacis
100 mm (50°) Lower glacis
80 mm (27°) Top
80 + 5 mm Bottom
80 mm (28°) 40 mm
Turret 185 mm (8°) Turret front
200 mm Gun mantlet
80 mm (19-21°) 80 mm (20°) 40 mm
Armour Sides Roof
Cupola 150 mm 150 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 30 mm thick.
  • Some part of the turret side have track links on them, which gives an additional 30 mm of protection to the armour.
  • The weak spot is the front of the turret (185 mm), but it is small and very difficult to hit at mid-long ranges, where it is also harder to penetrate.
  • Machine gun port could be marked as a close-range weak spot. Although most of it is still 150 mm thick, the angling is much worse.

Mobility

Speedforward / back
AB45 / 12 km/h
RB and SB42 / 12 km/h
Number of gears8 forward
4 back
Weight70.5 t
Engine power
AB1 717 hp
RB and SB900 hp
Power-to-weight ratio
AB24.4 hp/t
RB and SB12.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 12 70.5 1,162 1717 16.48 24.35
Realistic 42 12 796 900 11.29 12.77

Modifications and economy

Repair costBasic → Reference
AB7 210 → 9 538 Sl icon.png
RB8 810 → 11 655 Sl icon.png
SB12 000 → 15 876 Sl icon.png
Total cost of modifications124 100 Rp icon.png
191 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training110 000 Sl icon.png
Experts390 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 150 / 180 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 600 Rp icon.png
Cost:
13 000 Sl icon.png
240 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
200 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
200 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Parts
Research:
5 600 Rp icon.png
Cost:
13 000 Sl icon.png
240 Ge icon.png
Mods extinguisher.png
FPE
Research:
4 700 Rp icon.png
Cost:
11 000 Sl icon.png
200 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 600 Rp icon.png
Cost:
13 000 Sl icon.png
240 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
200 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
105mm_kwk_46_APCR_ammo_pack
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
240 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition54 rounds
Reloadbasic crew → aces
20.0 → 15.4 s
Vertical guidance-8° / 15°
Main article: KwK L/68 (105 mm)
105 mm KwK L/68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -8°/+15° ±180° N/A 15.0 20.7 25.2 27.8 29.6 20.02 17.71 16.32 15.40
Realistic 11.0 13.0 15.7 17.4 18.5

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr.Rot APCBC 251 248 234 219 205 191
Sprgr. L/4.4 HE 20 20 20 20 20 20
PzGr 40 APCR 304 298 274 248 223 201
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr.Rot APCBC 1,005 15.6 1.2 19 343.2 48° 63° 71°
Sprgr. L/4.4 HE 900 15.1 0 0.1 1,550 79° 80° 81°
PzGr 40 APCR 1,150 10.3 N/A N/A N/A 66° 70° 72°

Ammo racks

Ammo racks of the Tiger II (10.5 cm Kw.K)
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
54 Projectiles
Propellants
43 (+11)
45 (+9)
27 (+27)
37 (+17)
15 (+39)
19 (+35)
(+53)
(+44)
 
(+53)
No

Right side empty: 27 (+27)

Machine guns

Ammunition5 850 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition2 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,850 (150) 900 N/A N/A
Pintle 2,000 (150) 900 -10°/+25° -55°/+160°

Usage in battles

This tank's best role is as a sniper/support tank. Stay at distance, or your reload time and mobility will be the death of you.

Use your mobility to reach sniping zones and wait for enemy tanks to show up. Keep your distance to maximize the effectiveness of your armour and use cover to reload without having to worry about being destroyed. Avoid close combat as much as possible since most of the other tanks at your battle rate can penetrate your armour very easily and your reload rate is 20 secs so if your shot doesn't penetrate you will be easily killed.

Pros and cons

Pros:

  • Armed with a 105 mm gun that rivals the American 105 mm gun found on the T29, T28, and T95.
  • Really good ballistic properties on the default APHE round, making it fantastic at long range sniping or shooting at moving targets.
  • Due to the high TNT load of the default APHE shell, shots that penetrate an enemy's crew compartment almost always leads to an instant kill.
  • Once fully upgraded, the 10.5 Tiger II's engine is even better than the one found in the Tiger II (H) Sla.16.
  • Upper front plate still borderlines on being impenetrable with the exception of inbound APDS and HEAT rounds.
  • Lower plate susceptible to penetration, however, the transmission stands a good chance of absorbing all the potential damage.
  • Runs with a 6 man crew. One-shotting the tank is difficult to achieve unless the ammo is hit.
  • Armed with a 12 shot, semi-automatic smoke grenade launcher.

Cons:

  • The sides of the turret now have a two ears that can be penetrated, making the turret even worse than the one on the Tiger II H.
  • Sluggish main gun reload time of 15 seconds, so snapshotting or engaging in brawls is ill-advised.
  • Despite being quick and manoeuvrable for a heavy tank, do not expect to outmanoeuvre any medium which may be on the battleground.
  • As long as the tank carries at least 2 shells, there's always ammo stored in the back of the weakly armoured turret.

History

Tiger II

The Tiger II with its 8.8 cm KwK 43 cannon was one of the most formidable tanks in World War II. Its 150 mm thick front armour plate sloped was never penetrated by an Allied tank throughout the war and its cannon could destroy any Allied tank fielded in the war. However, some German higher-ups believe that the armament on the Tiger II was just not enough, something more was needed.

Concept

Ideas of rearming the Tiger II was brought up by Krupp in sometime in late 1944. The concept drawing Krupp made was for the Tiger II to be rearmed with a 10.5 cm KwK L/68 cannon. This design would require new mountings and new mechanical parts to be optimized for the larger 10.5 cm gun. While the idea was indeed a very interesting one to up gun the Tiger II, it was never implemented because of its drawbacks. The 10.5 gun uses two-piece ammunition, which requires the presence of another loader. This is impossible because the turret is already cramped as is with three people inside, and the addition of another will make the interior a very miserable place to be in. Plus, the fact the gun's ammunition is two-piece already means that the drawback behind this upgrade is a much slower fire rate. This causes the concept to be rejected by German high command, and if it wasn't, it certainly ended with Germany's surrender in May 1945.

No prototypes were made and its existence is only proven by a concept drawing.

In-game description

This project was commissioned to improve the combat capabilities of the tank with a boosted fuel-injection Maybach HL230 engine with a power of 900 hp and an improved transmission. The designers of the company Henschel proposed the engine to be used for further production and also installed on Tiger II tanks which had already been produced, but the engine's production was prevented by the deterioration of the German economic situation. The tank was to be armed with the new 105 mm 10,5 cm KwK L/68 gun, equipped with a stabilizer. The gun would have used an automatic ammunition feed. The turret was equipped with a Zeiss stereoscopic rangefinder and a ventilation system. The vehicle was equipped with a crew compartment heating device. The tank's ammunition capacity was increased by 12 shells, thanks to an additional rack mounted inside the turret. A crew of 5-6 operated the tank, whose combat weight was 70.5 tons.

Production on the new Tiger II project, featuring the 10,5 cm KwK L/68 gun, was never launched.

Media

Live.Warthunder

Images

The Tiger II 10.5 cm Concept art from Krupp.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Germany heavy tanks
Henschel  Tiger H1 · Tiger E · ␠Tiger · Tiger II (P) · Tiger II (H)
  Tiger II (H) Sla.16 · Tiger II (10.5 cm Kw.K)
Porsche  VK 45.01 (P) · Pz.Bef.Wg.VI P · Maus
Krupp  E-100
Trophies  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)