1 backGear box
The Automitrailleuse de Reconnaissance AMR 35 ZT3 (Recon Machinegun-car AMR 35 ZT3) is a Rank I French tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian ASU-57. It is arguably the best first French tank to research.
Survivability and armour
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.
- Rolled homogeneous armour
- Cast homogeneous armour (Cupola)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 5-6 mm (75°), 13 mm (18°) Front glacis
13 mm (37°) Lower glacis
|13 mm|| 10 mm (24-33°) Top
10 mm (32°) Bottom
| 6 mm |
5 mm Engine grille
|Superstructure|| 13 + 20 mm Gun mantlet
13 mm (17°) Driver’s hatch
|13 mm (0-30°)||10 mm|| 6 mm |
5 mm Engine grille
|Cupola||13 mm||13 mm|
- Suspension wheels are 20 mm thick while tracks are 15 mm thick.
This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.
|Weight (tons)|| Add-on Armour
|Max speed (km/h)|
|Engine power (horsepower)|
|Power-to-weight ratio (hp/ton)|
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.
The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
|25 mm SA34 L/72|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 0° Angle of Attack|
|Mle1934 TP (Ch.F)||APC||63||61||50||39||30||24|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
|Mle1934 TP (Ch.F)||APC||950||0.31||N/A||N/A||N/A||°||48°||63°||71°|
|78||55 (+23)||31 (+47)||1 (+77)||no|
|7.5 mm MAC 31|
|Capacity (Belt capacity)|| Fire rate
| Horizontal |
Usage in battles
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.
This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.
Pros and cons
- The AMR.35 ZT3 is fast for French tanks of its rank.
- The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
- Gun is quite stable on the move
- Decent -10° of gun depression.
- Almost safe from strafing fighter planes.
- Competitive reload time
- Low silhouette
- Crew are not lined-up from the front
- MAC 31 coaxial MG
- Asymmetric gun position allow for original gameplay
- Good gun ballistics
- Two crew means that any hit to the crew compartment could send you back to the hangar.
- Gun traverse is fairly limited, even by casemate TD standards.
- Anything bigger than MG fire will shred this TD
- Narrow tracks offer poor off-road mobility
- Big cupola makes a good target
- Only one ammo choice
- Side armour is actually thicker than frontal armour
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== Encyclopedia Info ===, also if applicable).
Skin and Camouflages for the AMR.35 ZT3 in Warthunder Live.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
|France tank destroyers|
|AMR.35 ZT3 · SAu 40 · ARL-44 · CA Lorraine · Lorraine 155 Mle.50 · AMX-50 Foch|
|USA||▄3-inch Gun Motor Carriage M10|