AMR.35 ZT3

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Automitrailleuse de Reconnaissance AMR 35 ZT3
General characteristics
2 peopleCrew
65 %Visibility
front / side / backArmour
13 / 13 / 10Hull
13 / 13 / 10Turret
6.5 tWeight
156 hp82 hpEngine power
24 hp/t12.6 hp/tPower-to-weight ratio
65 km/h forward
8 km/h back
60 km/h forward
7 km/h back
25 mm SA34 L/72 cannonMain weapon
78 roundsAmmunition
3 / 3.9 sReload
-10° / 13°Vertical guidance
-5° / 5°Horizontal guidance
3200 roundsAmmunition
5 / 6.5 sReload
150 roundsBelt capacity
1350 shots/minFire rate
2900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png240 / 296/200 / 247/150 / 185Repair
200 Sl icon.pngCrew training
1000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
20 % Sl icon.png20 % Sl icon.png20 % Sl icon.png


GarageImage AMR.35 ZT3.jpg

The Automitrailleuse de Reconnaissance AMR 35 ZT3 (Recon Machinegun-car AMR 35 ZT3) is a Rank I French tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian ASU-57. It is arguably the best first French tank to research.

General info

Survivability and armour

With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 5-6 mm (75°), 13 mm (18°) Front glacis
13 mm (37°) Lower glacis
13 mm 10 mm (24-33°) Top
10 mm (32°) Bottom
6 mm
5 mm Engine grille
Superstructure 13 + 20 mm Gun mantlet
13 mm (17°) Driver’s hatch
13 mm (0-30°) 10 mm 6 mm
5 mm Engine grille
Armour Sides Roof
Cupola 13 mm 13 mm


  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 65 8 6.5 116 156 17.85 24
Realistic 60 7 73 82 11.23 12.62

This light chassis can be carried wherever it is needed in no time. It is quite fast and manoeuvrable but looses a good amount of speed when going off-road due to narrow tracks.


Main armament

Main article: SA34 L/72 (25 mm)

The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.

The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.

25 mm SA34 L/72
Capacity Vertical
78 -10°/+13° ±5° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 17.61 24.38 29.60 32.73 34.82
Realistic 11.9 14.0 17.0 18.8 20.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.90 3.45 3.18 3.00
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Mle1934 TP (Ch.F) APC 71 68 56 44 34 27
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
0% 50% 100%
Mle1934 TP (Ch.F) APC 950 0.31 N/A N/A N/A 48° 63° 71°
Ammo racks
Ammo racks of the AMR.35 ZT3.
rack empty
rack empty
rack empty
78 55 (+23) 31 (+47) (+77) no

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
3,200 (150) 1,350 N/A N/A

Usage in battles

This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.

Classical TD:

Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.


This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine

Pros and cons


  • Fast compared to French tanks of its rank
  • The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects
  • Gun is quite stable on the move
  • Decent -10° of gun depression
  • Almost safe from strafing fighter planes
  • Competitive reload time
  • Low silhouette
  • Crew are not lined-up from the front
  • MAC 31 coaxial MG
  • Asymmetric gun position allow for original gameplay
  • Good gun ballistics


  • Two crew means that any hit to the crew compartment could send you back to the garage
  • Gun traverse is fairly limited, even by casemate TD standards
  • Anything bigger than MG fire will shred this TD
  • Narrow tracks offer poor off-road mobility
  • Big cupola makes a good target
  • Only one ammo choice
  • Side armour is actually thicker than frontal armour


The Automitrailleuse de Reconnaissance (AMR) 35 was an improvement over the previous AMR.33 machine-gun armed light tank, which had suffered from poor tracks and suspension. Despite being larger and heavier, its bigger engine and improved suspension made it faster and more maneuverable than its predecessor. 167 of these light tanks, many armed with 13.2 mm machine guns in a standard turret, were in service during the Battle for France in 1940. A subvariant, the ZT3, was planned to carry the French standard anti-tank gun, the 25mm, to serve alongside the machine-gun armed AMR.35s in the French light motorized units. A total of ten ZT3 are believed to have been produced and issued prior to the fall of France.


Skin and Camouflages for the AMR.35 ZT3 in Warthunder Live.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

France tank destroyers
  AMR.35 ZT3 · SAu 40 · Lorraine 37L · ARL-44 · CA Lorraine · Lorraine 155 Mle.50 · AMX-50 Foch