A13 Mk I
|This page is about the British light tank A13 Mk I. For other versions, see A13 (Family).|
- 1 Description
- 2 General info
- 3 Armaments
- 4 Usage in battles
- 5 History
- 6 Media
- 7 See also
- 8 External links
The Tank, Cruiser, Mk III (A13) is a reserve British light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced along with the initial British tree line in Update 1.55 "Royal Armour". This tank is representative of later Rank II-III British tanks: good mobility, flat and thin frontal armour, bad reverse speed and minimal post-penetration damage.
Survivability and armour
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
|Hull|| 14 mm Front plate
14 mm (0-62°) Front glacis
14 mm (64°) Lower glacis
|7 + 7 mm||14 mm (0-62°)||14 mm|
|Turret|| 14 mm (0-15°) Turret front
14 mm (1-63°) Gun mantlet
|14 mm (21°)||14 mm (2°)||14 mm|
|Cupola||14 mm||14 mm|
- Suspension wheels and tracks are 15 mm thick while the torsion bars in between the side armour are 10 mm thick.
- There is a 14 mm thick armour plate between the engine bay and the driving compartment.
The A13 Mk I's armour is only strong enough to provide protection against rifle-caliber machine guns. Even tanks or SPAAs armed with heavy machine guns will be able to penetrate the thin, flat armour from close range, and aircraft with HMGs or cannons will be able to strafe you and inflict serious or fatal damage. Additionally, the four crew members are packed such that a single explosive shell to the turret or front of the hull will knock out all of them. To make matters worse, they are completely surrounded by ammo, making getting ammo-racked a serious risk. The best strategy for survival is to avoid exposing yourself and shoot to disable enemies immediately whenever possible, as you will likely not be able to survive return fire from a skilled opponent. Should you take a hit and survive, consider using your smoke grenades to disengage and find cover quickly.
The A13 Mk I is equipped with smoke grenades. Use your forward-launching smoke to create a wall of smoke in a strategic place. It can be used to cover your allies when capturing a point, or to cover your movement when flanking in a street (urban environment). However, you can only carry two smoke grenades, and firing the smoke grenade launcher uses both of them so it is best to save them for a crucial moment.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The A13 Mk I is quite a fast light tank on flat ground without obstacles, but it suffers from the gearbox's poor ratios in rougher terrain. Turning and climbing, and especially turning and climbing simultaneously, can feel slippery or stuttery. Despite this shortcoming, you are more than fast enough to act as a flanker or spotter, and you can easily get around to the side of unaware or slow opponents and take them by surprise.
Even though the A13 has good mobility, it sometimes handles strangely: it loses speed on turns, does not accelerate quite as fast as its overpowered engine (38.19 HP/ton, stock) should allow and hill-climbing is difficult. All of these flaws come from the gearbox, which has bad and uneven ratios, resulting in a kick when changing speeds. Know that you should always keep an eye on the "gear" counter top-left of your screen (activate it in the options menu) since it provides you crucial information on how your tank will react to your commands. With a bit of practice, one should swiftly master these peculiarities.
Modifications and economy
|40 mm QF 2-pounder||Turret rotation speed (°/s)||Reloading rate (seconds)|
The QF 2-pounder is a very versatile gun, capable of a high fire rate and fair accuracy at close range. The A13 Mk. 1 mounts it in a good turret, which has solid traverse speed and excellent gun depression, as well as a shoulder stabilizer that allows for accurate fire when coming to a stop and at slow speeds. Unfortunately, the gun can not elevate well enough to fire at targets above the tank, but situations that require this are a rarity. The QF has only two main drawbacks - a lack of post-penetration damage, as the only shells with good penetration have no explosive filler, and poor accuracy at longer ranges. These can be overcome by keeping engagements around the 100-200 m range and aiming accurately, first taking out the enemy's weapon and then knocking out their crew or detonating their ammunition with follow-up shots.
Since the 40 mm QF 2-pounder is used on most British tanks at Rank I, it is important to know it well. This cannon has a major disadvantage at distance since its projectiles lose around 20 mm of penetration for every 500 m they travel. As if this was not enough, it has poor accuracy. Even with the Adjustment of fire modification, one should target large components (crew, engine, transmission) or, as distance increases (500 m or more), the general centre of the foe. Firing it, you will easily notice its other flaw: it does almost no post-penetration damage, which means you will need to snipe crew members, one by one. Combine this difficulty with a bit of distance and this task can prove difficult, sometimes leaving the enemy enough time to replenish their crew before you finish them off.
On the other hand, this cannon has five major advantages: reload speed, close-quarter penetration, a primitive stabilizing system, lots of ammo and awesome gun depression. Its fast reloading speed allows you to compensate for its poor accuracy. Missed a shot? Why not take another even before you can re-position! The cannon's close quarters penetration, which is one of the best at its tier, is also a plus. Your enemies will only block your shot if you happen to hit a steeply-angled plate of armour. The primitive stabilizer allows the tank to fire on the move as well. That being said, it works best at low speeds and on relatively flat road, but it still allows the cannon to be much more precise than the comparable BT-7 with its 20-K. Last but not least, small shells means more shells. The A13 can bring up to 87 shells into the game, much more than you need to knock out 3-4 tanks. This allows you to try and suppress an enemy and keep it in cover by constantly firing near it (at this rank, this tactic can prove effective against new players). Finally, its good gun depression enables it to fire over hills, exposing only its a small turret, shooting and disappearing swiftly. Proper use of these features allows this tank to compete well at its BR.
- Shot Mk.1 AP/T - Stock armour-piercing solid shot. Decently effective against most vehicles at this tier, but loses penetration very quickly at range.
- Shot Mk.IXB APCBC/T - Ballistic-capped solid shot, best penetrating shell available for the A13 Mk I. Very effective against most vehicles at this tier, and much better at maintaining penetration at range than Mk. 1 shot. However, it becomes much less effective beyond 500 m.
- Shot Mk.1 APHV/T - AP solid shot with a higher velocity than the previous ones. Easier to aim but loses penetration extremely quickly at range.
- Shell Mk.1 AP/T - APHE shell containing an explosive filler and which is likely to knock out anything it penetrates in a single shot. ALthough it penetrates than the other shells, it is devastating against tanks with weaker armor but will encounter difficulty with the tougher tanks at this battle rating.
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Shot Mk.1 AP/T||AP||72||68||52||37||27||19|
|Shot Mk.IXB APCBC/T||APCBC||89||86||77||66||57||50|
|Shot Mk.1 APHV/T||AP||80||75||58||41||30||21|
|Shell Mk.1 AP/T||APHE||66||62||49||36||26||20|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|Shot Mk.1 AP/T||AP||792||1.08||N/A||N/A||N/A||47°||60°||65°|
|Shot Mk.IXB APCBC/T||APCBC||792||1.24||N/A||N/A||N/A||48°||63°||71°|
|Shot Mk.1 APHV/T||AP||853||1.08||N/A||N/A||N/A||47°||60°||65°|
|Shell Mk.1 AP/T||APHE||792||1.08||1.2||9||20.9||47°||60°||65°|
|87||78 (+9)||75 (+12)||72 (+15)||69 (+18)||66 (+21)||62 (+25)||60 (+27)||56 (+31)|
|51 (+36)||47 (+40)||43 (+44)||41 (+46)||36 (+51)||31 (+56)||16 (+71)||1 (+86)||No|
Center hull empty: 41 (+46) shells
|A13 Mk I Optics|
|Which ones||Default magnification||Maximum magnification|
|Main Gun optics||x1.85||x3.5|
|Comparable optics||AMR.35 ZT3|
|7.7 mm Vickers|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
The Vickers machine gun is mostly only useful for spotting other tanks for teammates or knocking out crew in open-top vehicles. As a rifle-caliber MG it cannot damage other tanks, and the very low fire rate of 390 RPM as well as having only 20 degrees of turret elevation makes it difficult to use effectively against aircraft.
Usage in battles
This vehicle's role is that of a light tank in the truest sense, sporting an acceptable gun, great mobility and virtually no armour to speak of.
This tank has a very active playstyle and should not be used in the front lines. Instead, use your mobility to your advantage: Spot, flank and provide artillery support for your teammates, blind your enemies with well-placed smokes screens in key avenues. Make sure to only target secluded enemies in flanking tactics so you can take full advantage of the element of surprise and outflank your opponent. Never expose yourself for too long because even anti-aircraft guns are a potential threat to your non-angled armour. The QF 2-pounder has an awfully long-range accuracy so you must get close to your enemies to actually land a shot where you expect. Load up this agile (but reluctant) cat with ammo and flank your enemies with a constant flow of bullets.
Pros and cons
- Good gun for its rank
- Fast with a good HP per ton ratio
- Slim target
- Has a "shoulder lock", which is a primitive form of stabilisation; this makes stopping and firing a useful tactic as the 2-pdr doesn't bounce as much as a non-stabilised gun
- Brings lots of ammo to the fight (87 rounds max)
- Has forward-launching smoke launchers
- Adequate turret sewing rate
- -15° gun depression
- Four crewmen and a three-man turret
- Fast reload, makes finishing off a target both quicker and easier
- Very effective in a flanker and scout role
- Next to no armour
- Barely any response from the engine
- Loses speed when turning
- The ability to carry almost 90 rounds makes the A13 suffer from frequent ammunition detonations
- Wiggles when trying to turn on 5th gear
- Regular machine guns can penetrate side armour
- The Vickers machine gun has a slow rate of fire
- Not effective at anything other than how it was historically used; ill-advised to engage heavier vehicles in close quarters
The British development on their cruiser tanks, tanks that focus on mobility to exploit breakthroughs beyond enemy lines, took a turn in 1936 after General Giffard LeQuesne Martel became the Assistant Director of Mechanization at the British War Office, the head of the army in the government. Martel, an advocate of the tanks, and developer of the concept of "tankettes", witnessed a tank demonstration in 1936 that had Soviet designs. The one that attracted his attention was the BT light tank. The BT's use of the Christie suspension had Martel argue for the usage of the same suspension in their tank designs, to which the British government complied with the purchase and licensing of the system from the Nuffield Organization.
The acquired vehicle from the purchase of the Christie suspension was labelled as the A13E1 and became part of the design development under the designation Cruiser Mk III (A13). The General Staff requested for the vehicle to have 30 mm of armour, a 2-pounder gun, and a road speed of 48 km/h. The original vehicle was extensively reworked due to many interior and mechanical issues. Until the tank design was finished, the British Army adopted the Cruiser Mk I (A9) tank for use, but these tanks were delayed due to the A13's near completion. The first prototype was delivered in 1937 under the name A13E2, this featured the turret from the A9 cruiser tank, with a 2-pounder and a Vickers machine gun. The armour on the prototype was 15 mm and the design could reach a top speed under a governor of 48 km/h (64 km/h ungoverned). The last and revised design was the A13E3 that became adopted by the British Army and ordered into production in 1939. The General Staff specification number for the tank was the A13 Mk. I, Cruiser Tank Mark III. 65 of these tanks were ordered from the Nuffield Mechanization & Aero Limited, to which 30 were built before the War Office decided to upgrade the A13 Mk.I with more armour than the A13 Mk.II, Cruiser Tank Mk IV. Some of the A13 Mk.I Cruiser Mk III was also converted into Mk IV to stay modernized.
The A13 first saw combat in the Battle of France under the British Expeditionary Force in 1940. The A13 encountered many troubles during its employment, the crew having little to no training with the new tanks due to their rushed adoption into service. The tanks were in poor condition and some were even missing parts. The A13s were used in the 1st Armoured Division, but many were either destroyed by the superior German armoured forces or abandoned at Calais during the evacuation of Allied troops at Dunkirk, which forced the units to leave behind their heavier equipment.
After the disaster at France, the A13 were still used to support the war. Some were sent to Greece to support their defence against Germany in the Battle of Greece, but a majority were sent to North Africa as part of the Western Desert Campaign near Libya under the 7th Armoured Division. Compared to the time in France, the A13s in North Africa fared much better, ironing out most of its initial defects, and was even more suited to the environment than other tank designs. The A13 was popular with the crew for its high speed, reliability, and a powerful 2-pounder cannon that could engage a majority of Axis tanks in 1941. However, there was an insufficient number of A13s available for use, so tank units were mixed with the faster cruiser tanks and slower infantry tanks, which caused tactical and logistical difficulties trying to accommodate all of the tanks. Another deficiency with the tank and every other British tank with the 2-pounder was the lack of high-explosive shell issued to the tankers, which made them vulnerable to anti-tank guns, which caused a majority of British tank losses in the North African Campaign. Still, the A13 fared very well with its armour and armament until late 1941 where better armoured Panzer IIIs and Panzer IVs began to appear on the battlefield.
Due to its growing obsolescence on the battlefield, the A13 was replaced in 1941 by the better armoured A15 Crusader tank.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
|Britain light tanks|
|Armoured cars||Daimler Mk II · AEC Mk II|
|A13||A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939|
|A15||Crusader II · Crusader "The Saint" · Crusader III|
|Post war||Warrior · VFM5|
|USA||Stuart I · Stuart III|
|South Africa||SARC MkVI (2pdr) · SARC MkVI (6pdr) · Concept 3 · Eland 90 Mk.7 · Ratel 20 · Ratel 90 · Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD|