PLAY
Ground Vehicles
Crusader AA Mk II
III
Rank
AB
5.0
RB
4.0
SB
4.0
Battle rating
Great Britain
Game nation
SPAA
Main role
13,000
RP
Research
76,000
SL
Purchase
General information

The Crusader III Anti-Aircraft Mark II is the second anti-air modification of the Crusader III, which is the third variant of the A15 Crusader cruiser tank family. It is armed with two 20 mm Oerlikon anti-aircraft autocannons. The turret was a small polygonal turret with good armour but poor situational awareness for identifying approaching aircraft. As a result of Allied air superiority over the battlefields of north-west Europe, none of these Crusader Anti-Aircraft modifications saw considerable use against aircraft, however, a few were used against ground targets, most notably by the 1st Polish Armoured Division.

Introduced in Update 1.55 "Royal Armour", the Crusader III Anti-Aircraft Mark II has far superior anti-aircraft capability than its predecessor, the Crusader III Anti-Aircraft Mark I. Despite having a smaller calibre anti-aircraft armament, it has a far higher firing rate. This results in substantially more extensive coverage against enemy aircraft on the battlefield. However, the decrease in armament calibre also results in a decrease in anti-tank capability, as the Crusader III Anti-Aircraft Mark II will struggle to engage practically any type of enemy armoured vehicle. Players do not have to worry about strafing fighters because they rarely cause major harm to the crew due to the vehicle's closed design. However, some planes equipped with cannons can be lethal since they can penetrate the armour while strafing.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 20 / 28 / 14 mm
Turret 51 / 51 / 51 mm
Visibility 89 %
Crew 4 persons
Mobility
Max speed
Forward 4447 km/h
Backward 78 km/h
Power-to-weight ratio 17.315.430.424.6 hp/t
Engine power 340301595483 hp
Weight 19.6 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
2 x 20 mm Oerlikon Mk.II cannon
Ammunition 1,200 rounds
Belt capacity 60 rounds
Reload basic crew → aces
7.8 → 6 s
Fire rate 450 shots/min
Vertical guidance -5 / 87°
Turret Rotation Speed basic crew → aces
Horizontal 4941.785.361.67059.5121.988.1 °/s
Vertical 17.51453.434.2252076.248.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/HEF-I/AP-T3835231495
HEFI-T/HEF-I/HEF-I443333
AP-T3835231495
Economy
Repair cost Basic → Reference
AB 1,493 → 1,921 SL
RB 1,118 → 1,439 SL
SB 1,689 → 2,174 SL
Crew training 22,000 SL
Experts 76,000 SL
Aces 400 GE
Research Aces 320,000 RP
Reward multiplier AB / RB / SB
80 / 100 / 150 % SL
142 % RP
Total cost of modifications 24,700 RP
44,900 SL
Talisman cost 1,100 GE

Research order:
Crusader AA Mk II

Mobility
Protection
Firepower
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