Panzer IV/70(A)

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Panzer IV/70(A)
General characteristics
4 peopleCrew
81 %Visibility
front / side / backArmour
80 / 30 / 22Hull
80 / 40 / 22Turret
28.5 tWeight
572 hp300 hpEngine power
20 hp/t11 hp/tPower-to-weight ratio
43 km/h forward
8 km/h back
39 km/h forward
7 km/h back
75 mm PaK42 cannonMain weapon
60 roundsAmmunition
7.4 / 9.6 sReload
-5° / 15°Vertical guidance
-10° / 10°Horizontal guidance
7.92 mm MG42 machine gunMachinegun
600 roundsAmmunition
8.0 / 10.4 sReload
150 roundsBelt capacity
1 200 shots/minFire rate
3 850 Ge icon.pngPurchase
Sl icon.png3 000/2 850/2 000Repair
10 000 Sl icon.pngCrew training
290 000 Sl icon.pngExperts
710 Ge icon.pngAces
166 × 2 Talisman.png % Rp icon.pngReward for battle
160 × 2 Talisman.png % Sl icon.png140 × 2 Talisman.png % Sl icon.png100 × 2 Talisman.png % Sl icon.png


GarageImage PanzerIV70(A).jpg

The Panzer IV/70(A) is a premium rank III German tank destroyer with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.41.27 as a bundle vehicle but was later removed from the store. It was reintroduced for War Thunder's 6th Anniversary as a premium purchasable for 3,850 Golden Eagles Ge icon.png.

The Jadgpanzer IV/70 is an effective anti-tank weapon. It is armed with a 75 mm gun and is very capable of taking out the armour it faces at its rank, with only one shot needed to dispatch them. Taking advantage of its good speed of 40 km/h, head over to sniping locations, and using its good frontal armour at distance, can easily knock out enemy vehicles easily with little danger and risk.

However, the Panzer IV/70 (A), is arguably less effective than its counterpart built by Vomag, the Panzer IV/70(V). The vehicle's tall profile has positive and negative aspects. It means it is more visible, especially at longer ranges. However, it does allow the player to see and shoot over taller obstructions that the Panzer IV/70(V) would be unable to.

General info

Survivability and armour

The IV/70 (A) is strong but has weak armour for the rank. Try to trade blows with most enemy vehicles as the armour simply doesn't provide comprehensive protection. This, coupled with the very vulnerable, large flanks makes it highly unsuitable as a front line assault vehicle.

All in all, the side of the IV/70 (A) is a goldmine of weak spots for an accurate player. The tall-slab sided IV/70 (A) is very vulnerable to flanking fire as the side armour is only 40 mm thick. For those aiming at the sides, it is very easy to search for ammunition rack, using the rods on the side of the hull as reference points. From there, aim down a tad below the top of the mesh skirts, and an ammunition hit/detonation is almost certain.

Even parts of the front armour are a little lacking; certainly inferior to the Panzer IV/70(V). The sloped upper superstructure gives an effective thickness of around 125 mm, very good for this battle rating, but it has an unsloped 80 mm hull and an 80 mm lower hull that is only very slightly sloped. Avoid firing at the gun mantlet. It is heavily sloped and in excess of 200 mm equivalent flat armour.

From behind, it is advisable to aim for the large, flat rear superstructure above the engine deck. The Commander and Gunner can be eliminated with a single well-placed shot. After the Gunner is taken out, aim for the engine to prevent the vehicle from turning to engage Panzer IV/70(A).

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
  • Structural steel (Side skirts)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 20 mm (84°), 80 mm (47°) Front glacis
80 mm (55°) Lower glacis
30 + 5 mm 22 mm (5-16°) 20 mm
Superstructure 80 mm (9-50°) Front plate
75 + 75 mmGun mantlet
40 mm (18°) 30 mm 20 mm


  • Suspension wheels are 15 mm thick and tracks are 20 mm thick.
  • The hull sides are protected by an extra 5 mm thick plate to provide protection against HEAT and HE rounds.


Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 43 8 28.1 0.45 426 572 15.19 20.07
Realistic 39 7 265 300 9.45 10.53

Forward speed is sufficient, topping out at 40 km/h (approximately 25 mph) but the reverse speed of -7 km/h (approximately -4 mph), while acceptable, isn't anything special. This vehicle isn't a speed demon and isn't built for lightning fast flanking manoeuvres. It's much more comfortable behind the lines, acting like an anti-tank gun with treads that responds to threats rather than spearheading assaults.


Main armament

Main article: PaK 42 (75 mm)

At this rank, the L/70 cannon can punch through almost any vehicle that may be encountered, with the US Sherman Jumbo and Russian IS tanks being the only real tough nuts.

The lack of a turret means the player should not be overly aggressive. The vehicle cannot turn particularly fast. The gun traverse is limited, so a fast vehicle can easily get behind it. This tank should stay back and use the excellent muzzle velocity and penetration of the L/70 cannon to destroy targets from afar. Stay in cover, or behind the team's mediums and heavies, and provide fire support. But don't be an obvious target.

75 mm PaK 42
Capacity Vertical
60 -5°/+15° ±10° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 4.8 6.6 11.8 __.__ __.__
Realistic 4.8 5.6 6.8 __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.6 8.5 __.__ __.__
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
PzGr 39/42 APCBC 192 188 173 156 140 126
Sprgr. 42 HE 11 11 11 11 11 11
PzGr 40/42 APCR 228 224 204 182 162 145
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
PzGr 39/42 APCBC 935 6.8 1.2 25.0 28.9 +4° 48° 63° 71°
Sprgr. 42 HE 700 5.74 0.1 0.5 725 +0° 79° 80° 81°
PzGr 40/42 APCR 1120 4.75 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
Ammo racks of the Panzer IV/70(A).
rack empty
rack empty
rack empty
60 41 (+19) 21 (+39) (+59) no

Machine guns

Main article: MG 42 (7.92 mm)
7.92 mm MG 42
Hull mount
Capacity (Belt capacity) Fire rate
600 (150) 1200 -2°/+5° ±5°

Usage in battles

This vehicle is very much a defensive weapon that should only be on the offensive if the situation is desperate. The gun it is armed with is one of the best at this rank. In terms of penetration and muzzle velocity, it will make short work of all but the toughest tanks. When taking fire, however, the IV/70(A)'s protection is inconsistent at best. Shots that strike the sloped upper superstructure are likely to bounce, but anywhere else and the shell will almost certainly penetrate at closer ranges. It is best to avoid confrontation if possible and let the other members of the team take the damage to allow the player to pick and choose the engagement. Ideally, the enemy won't have a chance to return fire. Allow room between the Panzer IV/70(A) and the enemy, and avoid traversing high-traffic areas; instead, keep an eye on them from a distance and let the enemy come towards the Panzer IV/70(A).

Urban areas should be avoided if possible. Entering such an area is an invitation for the enemy to flank, and the closeness of the engagements negates the main advantage of this tank: the gun. Engaging the enemy at close range doesn't utilise the L/70's excellent penetration at range.

Arcade battles

In Arcade battles, with the shot indicator showing the player where shots will land, the high-velocity L/70 can accurately hit targets at long ranges, and targets on the move as the shells arrive quickly at the target. The penetration indicator, which changes colour based on the chance of successful penetration, is a problem for the IV/70 (A). It highlights the weak areas of the tank to enemy players, making the weak spots obvious.

Arcade tends to be faster-paced than Realistic and Simulator, so the lack of a turret may be a large detriment as being flanked is quite common in this mode.

Realistic/Simulator battles

With a lack of markers above tanks and larger combat zones, Realistic and Simulator suit this vehicle well. Taking up a concealed firing position and engaging enemies from a distance is what this tank excels at. Be mindful of flanking attacks though, if consideration of exposed flanks and careful checking of these areas is not performed, it will likely be too late to respond to an enemy on a flank or behind. Keeping with the 'anti-tank gun with treads' analogy, zooming across the map and looking for enemies is not how this tank should be played. Let the enemy do the work because this tank is very poorly suited to assaulting. Usage of the binoculars is highly advised as they allow a zoomed-in 360-degree view without having to move the vehicle.

At the start of the match, the Panzer IV/70(A) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgdpz. 38t. A good way to get kills is to find a spot that:

  • provides hard cover
  • overlooks a key street / passage way
  • has bushes to hide in
  • is not too close to the frontline

This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage of the main cannon. If the enemy notices the player, either go back in cover until they are distracted, or utilise the sturdy frontal armour and be a "heavy tank". It can bounce quite some shells, given that the enemy's guns aren't strong enough.

As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle is turretless, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armour is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Russian 85 mm / 122 mm will still penetrate with ease.

Enemies worth noting:

  • IS-2ISU-122SU/ISU-152: The Pz IV/70 relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Add-on Armor PzGr 40/42
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons


  • Excellent firepower: decent rate of fire and good accuracy for the main gun. Stock shell has great penetration and damage, and can easily penetrate and one-shot most opponents like T-34-85, M4A2 / A3, IS-1, etc
  • Low profile provides excellent concealment.
  • Sloped 80 mm frontal armour provides great protection against most opponents, and is especially boosted with add-on armour. It is frontally immune to 76 mm Shermans, T-34-85 and M18.
  • Decent top speed of 40 km/h with good acceleration means excellent cross country performance
  • Adequate gun depression of 7 degrees for a compact hull.


  • Lacks a turret which limits its combat potential and makes it vulnerable to flankers like M18
  • Closely packed crew meaning a penetration from any angle will likely to destroy the tank.
  • Poor side armour, extremely weak against APBCs like the Russian 85 mm / 122 mm.
  • The downward side of the gun mantlet is prone to trapshots (shell ricocheting down into the hull roof) which is lethal.
  • Although frontal armor is thick, it can still get one-shot by the IS-2 regardless the angle and distance



In September 1942, the Wehrmacht arms bureau called for a new type of assault vehicles. The specifications listed were 100 mm front armour, 40-50 mm on the sides, wide tracks, a top speed of 26 km/h, ground clearance of 50 cm, and a very low firing position. The design was to be armed with the 75 mm Pak 42 mounted on the Panther tanks. Though this project was originally conceived over a completely new chassis, the Panzer IV was chosen to be used instead. The design was to have a low silhouette and an enclosed casemate fighting compartment after experiences with the Marder IIIs showed that such features were necessary for a successful fighting vehicle.

The Panzer IV chassis was converted into the Jagdpanzer IV, which featured new designs to the original. The utilization of the Panzer IV chassis was met with much criticism by General Heinz Guderian, who saw the diverting of Panzer IV tank resources as unnecessary since the current assault gun StuG III was more than adequate in the role and Germany still needed reliable tanks that it could use. The vertical front hull armour was replaced with large sloped armour plates, ammunition and fuel were moved to accommodate the new superstructure design, and the auxiliary engine that once powered the Panzer IV turret was removed. The superstructure had 80 mm thick sloping armour that gives it an effective 100 mm thick. To simplify the production of this vehicle, the superstructure was essentially made of large interlocking plates that are welded together. The vehicle had a crew of four, the commander, gunner, loader, and driver. The vehicle was armed with a 75 mm gun, though originally suppose to be the one from the Panther, shortages forced the mounting of older guns such as the 75 mm Pak 39 L/48 cannon, which were less powerful than the Panther's PaK 42, but were still lethal. Due to the different gun mounts, three main variants were produced from the Jagdpanzer IV, the original Jagdpanzer IV (with the 75 mm Pak 39 L/48 cannon), the Panzer IV/70 (V), and the Panzer IV/70 (A) (Both of which have the 75 mm Pak 42 L/70 cannon).

The Panzer IV/70 (A), mounting the 75 mm Pak 42, was produced by Alkett, a manufacturer of the StuG III (hence the "A"). It was produced from August 1944 to March 1945 and was made for the purpose of simplifying the design for easier manufacturing and increased the production rate. To make production easier, the design used an unmodified Panzer IV chassis, while the previous two used a modified superstructure built up from the suspension. The unmodified chassis gave the Panzer IV/70(A) the flat frontal hull known on the Panzer IV design, with which the sloped armour is built on top of. This, in turn, caused the overall height of the vehicle to be increased by 50 cm, which gave it a much bigger silhouette, but was done to simplify production and send more of the 75 mm Pak 42 L/40 to the front lines as quickly as possible. The Panzer IV/70 (A) was more of an interim solution in order to fulfil battlefield demands, only about 278 units were produced before production ended. The early version had Zimmerit anti-magnetic paste added to the vehicle. However, the Zimmerit was removed after September 1944 due to rumours that they were causing vehicle fires. Other modifications were made to the design over time, but the biggest change in its production was the addition of Schürzen side armour plates.

Combat usage

The Jagdpanzer IV (the name was interchangeable between all of its variants) was first issued on March 1944 and was employed in an anti-tank role in the Western and Eastern Front. The Jagdpanzer IV participated in the Normandy Campaign, Battle of the Bulge, and the Soviet Offensives on the Eastern Front. Their overall performance was very successful as tank destroyers and only sub-par in other roles that are usually taken by tanks or assault guns, as the high-velocity 75 mm cannon it mounts were unsuitable for anti-infantry and fortification purposes. However, they were soon put in positions of tanks due to shortages of capable fighting vehicles in German inventory. One of the popular Jagdpanzer IV aces was SS-Oberscharführer Rudolf Roy who was attached to the 12th SS Tank Destroyer Battalion. He was killed while looking out of his Jagdpanzer IV hatch during the Battle of the Bulge.

After World War II ended, the Jagdpanzer IV's design still saw service with the German Bundeswehr as the Kanonenjagdpanzer, which has nearly the same design as the Jagdpanzer IV, but most notably with a 90 mm gun. Some captured Jagdpanzer IVs were given out by the Soviet Union to Romania and Syria, but Romania scrapped all the German armour by 1954 and Syria used them in conflicts against Israel until 1967.

In-game description

"This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armor protection, these machines were significantly different in appearance.

Alkett's variant was designated the Panzer IV/70 (A). It featured a highly-armored cabin mounted on the chassis and hull of a Pz.Kpfw. IV Ausf. J tank. Its combat weight was 28 tons, with a height of 2350 mm. The sides of the chassis were covered with Schurzen side skirts, which were initially all-metal and later mesh. From August 1944 to March 1945, the Nibelungenwerke factory produced 278 of these vehicles.

The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.

The powerful armament of these vehicles made them quite popular with the Wehrmacht's anti-tank divisions. These self-propelled guns were widely used in combat operations during the final part of the war."


Skins and camouflages for the Panzer IV/70(A) from live.warthunder

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

Germany tank destroyers
Based on Pz.38(t)  Marder III · Marder III H · Jagdpanzer 38(t)
Based on Pz.I  Panzerjäger I
Based on Pz.II  15cm sIG 33 B Sfl
Based on Pz.III  StuG III A · StuG III F · StuG III G · StuH 42 G
Based on Pz.IV  Jagdpanzer IV · Panzer IV/70(V) · Panzer IV/70(A) · Brummbär · Dicker Max · Nashorn
Based on Pz.V  Jagdpanther · Bfw. Jagdpanther
Based on Pz.VI  Sturer Emil · Ferdinand · Jagdtiger
  JPz 4-5 · Waffenträger · VFW · VT1-2
Wheeled  8,8 cm Flak 37 Sfl. · Sd.Kfz.234/3 · Sd.Kfz.234/4
Rocket/Missile  15 cm Pz.W.42 · RakJPz 2 · RakJPz 2 (HOT)

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 · mKPz M47 G · Leopard A1A1 (L/44)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 · Brummbär · Panzer IV/70(A) · Bfw. Jagdpanther · VFW