8 km/h back44 km/h forward
7 km/h backSpeed
The ␗PT-76 is a rank III Chinese light tank with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
Survivability and armour
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
|Hull||10 mm (80°) Top
13 mm (44°) Bottom
|13 mm Top
10 mm Bottom
|6 mm (1°) Top
6 mm (46°) Bottom
|Turret||15 mm (32-35°) Turret front
15 mm (19-32°) Gun mantlet
|15 mm (35°)||15 mm (34-35°)||6 mm|
|Cupola||10 mm||6 mm|
- Suspension wheels are 10 mm thick.
- Tracks are 15 mm thick.
Almost every tank in the game will be able to destroy the PT-76 with relative ease due to its ultra-thin armour. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the IS-2 1944, etc. This vehicle has next to no armor due to its amphibious abilities and can be easily destroyed even by machine guns.
Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a significant threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76 off.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|76 mm D-56T||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|40||15 (+25)||3 (+37)||1 (+39)||Yes|
|7.62 mm SGMT|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Since the PT-76 doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on you. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreat back in to cover before they can get a fix on the firing location. The PT-76 is also helpful in scouting enemy positions for its allies so they can bring in more firepower. As previously mentioned, this tank does not have the armour nor the crew to take on enemies head-on, so try to remain stealthy. It functions great as a scout tank in Simulator Battles.
While the PT-76 has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76 can only go about 10 km/h in the water, so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted you, and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water is slow, if not nonexistent, which may get the PT-76 stuck if driven into an obstacle. Also make sure to check the map, as some maps like Eastern Europe have rivers with no way to get back onto land, or at least not many.
Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy - find a spot where they can't engage you and watch them. Wait for the right moment; when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc, quickly check to make sure no other enemy can target you and send a shell towards your enemy! Try to snipe at the enemy, but make sure to avoid all enemy fire, as all tanks can penetrate the PT-76's armour (even the GAZ-AAA (4M) technically has enough penetration to get through the tank's rear armour!).
The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76 to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76's location and likely broadcast it to other players, most often resulting in the PT-76 being destroyed.
The HEAT-FS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Not to say that the BK-350M is weak (It's actually quite amazing for a HEAT shell), but oftentimes, 2 or more shots will be needed to destroy an enemy, particularly the more spacey vehicles like the Tiger 1 and Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles in order to make your shots as lethal as possible.
|II||Suspension||Brake System||FPE||Adjustment of Fire||Airstrike||BK-354M|
|III||Filters||Crew Replenishment||Elevation Mechanism|
|IV||Transmission||Engine||ESS||Artillery Support||Improved optics||NVD|
Pros and cons
- Good mobility, amphibious
- Powerful HEAT-FS round
- Has access to Scouting
- Low profile
- Much better gun elevation/depression speed than the Soviet PT-76B
- Lacks the two-plane stabilizer of the Soviet PT-76B, hard to fire on the move or in water
- Very poor armour, vulnerable to heavy machine gunfire
- Stock APCR round has disappointing angled performance and post-penetration damage
- Slow reload
- Easy target for aircraft
- Can be hull-broken
- Looks very similar to the Soviet PT-76B (gun barrel is slightly different), can be confused for it in Simulator Battles
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|China light tanks|
|Type 63-I · Type 62 · ZBD86|
|American||␗M8 LAC · ␗M3A3 Stuart · ␗M5A1 · ␗M24|
|Soviet||␗T-26 · T-26 No.531 · ␗PT-76|