T32E1

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Heavy Tank T32E1
us_t32e1.png
AB
RB
SB
General characteristics
Brief
Detailed
7.3/7.3/7.3BR
5 peopleCrew
Mobility
54.0 tWeight
8 forward
2 back
Gear box
Armament
90 mm T15E2 cannonWeapon 1
54 roundsAmmunition
-10° / 20°Vertical guidance
12.7 mm M2HB machine gunWeapon 2
1 000 roundsAmmunition
200 roundsBelt capacity
577 shots/minFire rate
-10° / 35°Vertical guidance
-120° / 120°Horizontal guidance
4 000 roundsAmmunition
250 roundsBelt capacity
500 shots/minFire rate
Economy
120 000 Rp icon.pngResearch
300 000 Sl icon.pngPurchase
Sl icon.png17 000 / 21 215/15 000 / 18 719/7 220 / 9 010Repair
85 000 Sl icon.pngCrew training
300 000 Sl icon.pngExperts
1 200 Ge icon.pngAces
x 1.96 Rp icon.pngReward for battle

Description

GarageImage T32E1.jpg


The Heavy Tank T32E1 is a Rank V American heavy tank with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

Being the next stage of it's development cycle, the T32E1 is essentially the same as the T32 except the designers replaced the cast homogeneous plates of the front hull in favor of simpler rolled homogeneous ones, deleting the hull machine gun port in the process. This not only removes an obvious weakness from the design, but it also strengthened the front hull plate from penetrations.

General info

Survivability and armour

Armour Front (Slope angle) Sides Rear Roof
Hull 127 mm (58°) Upper glacis
95.3 mm (18°) Seam
95.3 mm (40-59°) Lower glacis
76.2 mm 50.8 mm 66.6 mm Crew compartment
25.4 mm Engine compartment
Turret 298.4 mm (8-21°) Turret front
298.4 mm (0-80°) Gun mantlet
152.4 - 196 mm (3-42°) 152.4 mm (0-72°) 25.4 mm
Armour Sides Roof
Cupola 152 mm 25 mm

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

Main article: T15E2 (90 mm)
90 mm T15E2
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
54 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 19.4 __.__ __.__ __.__ __.__
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
18.85 16.68 15.37 14.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
T43 shot AP 210 207 193 176 161 147
T42 shell HE 13 13 13 13 13 13
T41 APCBC 221 218 203 186 170 155
T44 shot APCR 270 266 250 231 214 195
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
T43 shot AP 975 10.9 N/A N/A N/A -1° 47° 60° 65°
T42 shell HE 975 10.6 0.4 0.5 925 +0° 79° 80° 81°
T41 APCBC 975 10.94 1.2 20 137.2 +4° 48° 63° 71°
T44 shot APCR 1,143 7.6 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
54 XX (+XX) XX (+XX) XX (+XX) No

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Removal of the hull MG port = one less weak spot to worry about
  • Same hard-hitting 90mm gun as on the original T32
  • Great turret armour; all but invincible when hull-down
  • Good hull armour; can take a hit or two, especially if angled correctly
  • T41 AP shell has outstanding post-penetration damage
  • Reasonably mobile for a heavy tank
  • Great gun depression; good for hull-down tactics

Cons:

  • Ammo rack in the middle of the tank; a shell strike and penetration there can result in instantaneous destruction
  • Long reload time of 15-18 seconds
  • Small but noticeable shot trap where the mantlet meets the hull; enemies may try to shoot there
  • Stock AP round doesn't have explosive filler, making killing enemy tanks somewhat difficult

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


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Small-scale series  Assault Tank T14 · Heavy Tank M6A1 · Heavy Tank T26E1-1 "Super Pershing"
Post-war  Heavy Tank T29 · Heavy Tank T30 · Heavy Tank T32 · Heavy Tank T32E1 · Heavy Tank T34 · 120 mm Gun Tank M103