M8 LAC (China)
13 km/h back90 km/h forward
12 km/h backSpeed
|This page is about the light tank M8 LAC (China). For other uses, see M8 (Disambiguation). For other vehicles of the family, see M8 Greyhound (Family).|
Survivability and armour
This vehicle´s intended design leaves us with only 12.7 mm of armor at a 59° angle slope at the front hull, Side hull is only protected with 9.5 mm. And the strongest part being the gun mantlet with 25 mm plus 19.1 mm of turret armor. As a result this vehicle is only protected against light MG fire, with the sides easily penned by heavy MG fire. Although this may prove an advantage when fighting against shells with delayed fuse. The crew is very tight, so one AP shell at the center could knock out everyone inside, but notice that there is a huge gap between the driving compartment and the fighting compartment, meaning it will absorb plenty of shells and saving the player from being destroyed quickly. There are some rounds stored at the turret, and at the vehicle´s floor, bringing less rounds eliminates the rounds stored in the turret. Also keep in mind that it is an open top vehicle, making it vulnerable to artillery and aerial attacks.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
While it has poor armour and survivability, the M8 LAC (China) excels in terms of mobility. As a wheeled vehicle it reaches 60 km/h on road in arcade with stock modules and 40 km/h off road.
On realistic it reaches 38 km/h off road, and 55 km/h on road with 7 gears, it also has -12 km/h reverse speed on two reverse gears.
|37 mm M6||Turret rotation speed (°/s)||Reloading rate (seconds)|
The M8 LAC is armed with an 37 mm M6 cannon as its main armament. This is a small caliber fast-firing gun with a maximum penetration of 84mm at 100m (M51B1/B2 shell), being able to penetrate almost all the opponents it will ever face. While it lacks the post-penetration damage to one-shot most enemy, it can quickly finish them off with its fast reload. The penetration and trajectory drops a lot beyond 500m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
| Normalisation at 30°
|80||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__|
|12.7 mm M2HB|
| Fire rate
|Commander pintle||400 (200)||576||-10°/+40°||±180°|
|7.62 mm M1919A4|
| Fire rate
The two machine guns on the M8 LAC are the good old .50 cal M2HB and the 7.62 mm M1919A4. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M8. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armored vehicles and even the side of some medium tanks. The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.
Usage in battles
When using this vehicle keep in mind that you are virtually naked to every main gun, that means you should not expose yourself unnecessarily and not give the opponents a chance to shoot at you, coupled with the fact that the main gun can penetrate every other vehicle in its rank. Its excellent mobility gives this vehicle a very viable hit-and-run tactic. Ambush your opponent on your terms. After you destroy him, change your position again, find concealment or cover, use your fast reverse speed to your advantage, avoid one on one fights, and fair fights.
At the start of the match, the M8 is best used for a point-capping vehicle. Find a road connecting to a point to unleash its scary 90 km/h on-road top speed, and it is likely to get to the point before the enemy can. Once the point is capped, quickly move away as there are likely to be artillery strikes, which can critically damage the M8.
After capping a point, there are two good options (just examples, the player is free to play in their way). One is to hide at the side of the point, waiting for the enemy to re-cap it. Use its small profile to set up a good ambush, and flank the enemy unexpectedly. The fast-firing gun will genuinely shine when attacking several enemies from the side or rear, allowing the player to knock out a surprising amount of enemies. Once the enemies are wiped out, quickly re-cap the point and ambush again. Note that the player might want to change their position as some enemies might try and revenge.
Another playstyle is the hit-n-run tactic, thanks to its great mobility and small profile. If careful enough, it can travel between points like a ghost without being noticed and flank the enemies. The stabilizer will help a lot as it gives the player the ability to fire first. If the first shell missed or didn't penetrate, it can even finish off the enemy with the .50 cal alone!
Enemies worth noting:
These amphibious tanks are well known for their huge hull size. Indeed, there is a huge space between the driving compartment and the fighting compartment that will absorb almost any incoming shells, and unfortunately, the M8's solid AP can't cope with this. If an M8 doesn't know where are the crew is located on an LVT, they will die due to not being able to knock out the crew effectively. Remember their crew location, and the M8 can easily take them out.
The driver is at the foremost part of the hull. Behind him, there is absolutely nothing, so you must avoid shooting there. Behind the empty space, the turret houses 2-3 crew. Shoot there to disable its gun. And don't forget, at the very rear of the LVT, the two exposed machine gunners can be taken out with the .50 cal. Memorize those three main locations of the crew, and you can effectively destroy any LVT out there with your rapid reload. Also, if the angle isn't too large, the .50 can penetrate the LVT's weak armour.
|II||Suspension||Brake System||FPE||Adjustment of Fire|
|III||Filters||Crew Replenishment||Elevation Mechanism|
Pros and cons
- The M51 shell has 84 mm penetration at 100 m, enough to penetrate common opponents like the Pz.II, Pz.III B or Ha-Go, and the fast reload helps to precisely knock out the crew one by one
- Pintle mounted heavy machine gun is very lethal against other similarly armoured vehicles (eg. AS 42, L3/33) and slow biplanes
- One of the fastest vehicles on road with a max speed of 90 km/h allows it to get to positions quickly
- Reverse speed of 12 km/h allows it to retreat from danger quickly
- Small profile makes ambushing/hiding easy
- Wheeled vehicle, performs poorly off-road and cannot turn in place, and especially slow in desert maps like Sinai and snowy maps like Frozen Pass
- Virtually no armor, tight crew and open top make this vehicle very vulnerable to rapid-firing tanks like the Pz.II, M13 or strafing planes
- M6 cannon requires precision shots, as post penetration effects are weak especially against the LVT(A) series which are super spacious
- Turret traverse is rather sluggish, might not get the gun on target sometimes
- Looks very similar to the American M8 Greyhound, the lighter coloured camouflage can be hard to distinguish in Simulator Battles
During World War 2, more than 1,000 M8s were lend-leased to the Allies, including Free France and Brazil. After WW2, the US Foreign Military Assistance Program donated surplus cars to the United States Constabulary in various Western European and Asian nations. French Forces noted usage of this car, and during the Korean and Vietnam War, both Viet Cong and Chinese got their hands on it as well, but the Korean Army was the primary user, who then donated them to the Vietnamese. Belgium also used these cars as part of NATO, and in UN forces sent to peacekeep in the Congo. Brazil used M8 to design the VBR-2 armoured car in the late sixties. M8s are still in service in Columbia, Guatemala, Peru, and Paraguay.
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|China light tanks|
|Type 63-I · Type 62 · ZBD86|
|American||␗M8 LAC · ␗M3A3 Stuart · ␗M5A1 · ␗M24|
|Soviet||␗T-26 · T-26 No.531 · ␗PT-76|