Avenger

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RANK VI USSR
T-72AV (TURMS-T) PACK
uk_a30_sp_avenger.png
GarageImage Avenger.jpg
Avenger
AB RB SB
4.7 4.7 4.7
Research:40 000 Specs-Card-Exp.png
Purchase:150 000 Specs-Card-Lion.png
Show in game

Description

The Self Propelled 17pdr, Avenger (A30) is a rank III British tank destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.55 "Royal Armour" along with the initial British Ground Forces tree. It is armed with the 17-pounder, with no secondary armament. It was based on a lengthened Cromwell hull from the A30 Challenger from World War II.

General info

Survivability and armour

Armourfront / side / back
Hull64 / 46 / 38
Turret76 / 32 / 57
Crew4 people
Visibility75 %

Avenger is one of the most unexpected survivors on battlefields of War Thunder, both arcade and realistic mode.

All of this is due to fact that its crew sits in very specific places and the vehicle's armour doesn't have any small, weird weak spots. In fact, armour and overall module placement is so solid, it can sometimes hold off a SPAA attack, some bombs, and even a 75 mm from a M4A3E2 with some angling and range.

Even if shells penetrate (usually through the angled sides of the turret), usually only 2 crew members get knocked out.

The only strange weak spot the Avenger has is the windows on top of turret. While roof windows seem to be a flaw, as it creates potential for HE shells to simply fly inside of Avenger and decimate entire crew, in reality nobody uses those types of rounds at this BR. Even strafing planes have hard time hitting anything through those windows, and rather penetrate the roof directly, which is still a challenge.

Because of that, the windows instead give enemy APHE shells a high chance to bounce around and fly out of window without exploding inside of vehicle. In fact, this happens so often, a single Avenger can survive up to six direct shots while losing only gunner or loader, while vehicles like the Sherman Firefly would be destroyed in one hit by those.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 63.5 mm (1°) Front plate
30 mm (71°) Front glacis
57.15 mm (19°) Lower glacis
14 mm 38.1 mm (1°) Top
38.1 mm (13-59°) Bottom
20 mm
Turret 63.5 mm (0-49°) Turret front
40 mm (30-31°) Gun mantlet
40 mm (0-1°) 40 mm (8-40°) 20 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Rack on top of the hull rear seems to be stacking 38.1 mm armour. No concrete evidence of their effectiveness as of yet.

Mobility

Speedforward / back
AB57 / 4 km/h
RB and SB52 / 4 km/h
Number of gears5 forward
1 back
Weight31.5 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB36.3 hp/t
RB and SB19.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 57 4 31.5 852 1145 27.05 36.35
Realistic 52 4 531 600 16.86 19.05

Modifications and economy

Repair costBasic → Reference
AB2 620 → 3 240 Sl icon.png
RB3 160 → 3 908 Sl icon.png
SB3 240 → 4 007 Sl icon.png
Total cost of modifications34 900 Rp icon.png
74 300 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training43 000 Sl icon.png
Experts150 000 Sl icon.png
Aces550 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 130 / 140 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 600 Rp icon.png
Cost:
3 400 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 600 Rp icon.png
Cost:
3 400 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 900 Rp icon.png
Cost:
6 200 Sl icon.png
190 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png
Mods tank tool kit.png
Parts
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods extinguisher.png
FPE
Research:
1 600 Rp icon.png
Cost:
3 400 Sl icon.png
110 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
2 900 Rp icon.png
Cost:
6 200 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
76mm_britain_17pdr_APC_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
76mm_britain_17pdr_APCBC_ammo_pack
Research:
1 600 Rp icon.png
Cost:
3 400 Sl icon.png
110 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 600 Rp icon.png
Cost:
3 400 Sl icon.png
110 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 900 Rp icon.png
Cost:
6 200 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
76mm_britain_Smoke_ammo_pack
Research:
3 800 Rp icon.png
Cost:
8 100 Sl icon.png
250 Ge icon.png

Armaments

Main armament

Ammunition55 rounds
Reloadbasic crew → aces
7.2 → 5.6 s
Vertical guidance-10° / 17°
Main article: QF 17-pounder (76 mm)
76 mm QF 17-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 55 -10°/+17° ±180° N/A 12.3 17.1 20.7 22.9 24.4 7.28 6.44 5.94 5.60
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.6 AP 171 168 155 139 126 113
Shell Mk.1 HE 9 9 9 9 9 9
Shot Mk.4 APC 171 168 155 139 126 113
Shot Mk.8 APCBC 190 187 172 155 140 126
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.6 AP 883 7.71 N/A N/A N/A 47° 60° 65°
Shell Mk.1 HE 883 6.98 0.4 0.5 580 79° 80° 81°
Shot Mk.4 APC 883 7.71 N/A N/A N/A 48° 63° 71°
Shot Mk.8 APCBC 883 7.71 N/A N/A N/A 48° 63° 71°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
17pdr Shell SS Mk.1 229 8.44 13 5 20 50

Ammo racks

Ammo racks of the Avenger
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
55 49 (+6) 42 (+13) 35 (+20) 28 (+27) 21 (+34) 14 (+41) (+48) (+54) Yes

Turret empty: 49 (+6)

Optics

Avenger Optics
Which ones Default magnification Maximum magnification
Main Gun optics x3 x6
Comparable optics VFW

First tank in Tank Destroyer British tech line to have X6 scope. It will not get any better than this until rank VI, so get used to it - it will be the same across entire tech tree for a while with SPAA being the only exception.

As of rank III, this scope is slightly or moderately superior to most medium and heavy tanks, but do not expect to outsnipe German SPG as they have same optics or even better.

Usage in battles

The Avenger plays like an upgunned and a bit more sluggish Cromwell. There are two main play styles possible with this vehicle.

Close range flanker: The Avenger's mobility allows it to sneak up to the enemy's flank without too much problems. With its awesome gun depression, it can pop over a hill and shoot before engaging a "turn fight" (running around the enemy's tank too fast so he can't aim at you). Such manoeuvre has a greater chance of success on isolated enemies since you need to get at least 2 shots to destroy any tank you might encounter. This kind of strategy is great early in the game, to counter-capture a point by , for example, an enemy Hellcat that rushed it. A small note there: make sure to pre-aim in the general direction of your enemy since the turret turning rate is not so great.

Sniper: As said earlier, the Avenger's crazy depression angles and good gun, combined with its great mobility and good climbing characteristics makes it ideal for the sniper role. It's mobility allows the Avenger to get anywhere on the map, an intelligent pilot will avoid main roads where encountering enemies upfront is often a death sentence and prefer unexpected roads, surprising camping spots, your enemy must never know where to expect a shot from. When firing, make sure to change position every 2-3 shots (every time you destroy a tank). With a good mix of luck and skill, you can even find a good viewing point on the enemy's base pretty early in the game (even in AB !). Make sure sure to hide your turret top since HE and some APHE can detonate from the thin plate of your half open-topped turret, resulting in a crew knock out. One last thing to consider: the Avenger's functional elevation angle is lower than its characteristics says: the optics gets blinded in the last 1-2 degrees.

What's great with this vehicle is it can change role pretty fast in the game. A great way to use this vehicle at its plains potential is on a map like Mozdok or El Amalein. A good example of tactics is being flanker early game, then sniper to clear the next capture point and then flanker again to go get it (provided you do not get shut down).

Pros and cons

Pros:

  • Cromwell-esque controls with good acceleration and speed
  • Neutral steering allows for quick alignment of hull
  • Access to the 17-pounder "Quickfire" cannon
  • Good gun depression
  • Very fast rate-of-fire

Cons:

  • No machine gun armament
  • 17-pounder AP shells are all solid shot, no explosive filler
  • Vulnerable turret, no exterior gun mantlet
  • Turning can be sluggish at times
  • Terrible reverse speed
  • Armour is not sloped
  • Very poor side armour
  • Gun traverse speed is only subpar

History

Basis

The A30 Challenger tank was an improved variant of the Cromwell tank made to improve the firepower of the armoured brigades in the British Army. While equipped with the 17-pounder, the Challenger ran into issues with production and mechanical issues, along with design deficiencies that was much criticized by the crew that manned the tank. The Challenger had thin armour, had a tendency for track throwing, and had a high profile. However, it was praised for its speed, agility, and firepower with the 17-pounder gun. The Challenger was ordered in February 1943 for 200 vehicles, but the development of the Firefly from the Sherman tank proved much easier and cheaper than the Challenger and was thus cancelled.

The Avenger

An attempt to improve on the Challenger was the A30 SP Avenger, which used a different open-topped turret to save weight on the tank design. However, due to priorities on the Comet tank in the Vauxhall Motors plant, they were not being built until 1945 and weren't used until after the war in Europe is over. 250 units were built and formed part of the British Army of the Rhine stationed in Germany after the war. They did not see any combat action during their service life.

Media

Skins
Images
  • Avenger heading to the frontlines in Vietnam
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Britain tank destroyers
Based on cruiser tanks  QF 3.7 Ram
Based on infantry tanks  Gun Carrier (3-in) · Archer
M10 Achilles  Achilles · Achilles (65 Rg.)
End war  Avenger · Tortoise
Post-war  Charioteer Mk VII · FV4005 · Conway · Rooikat 105 · Rooikat MTTD
ATGM  Swingfire · Striker · ZT3A2 · ADATS (M113)