M60A1 RISE (P)

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This page is about the American main battle tank M60A1 RISE (P). For other vehicles of the family, see M60 (Family). For other uses, see M60 (Disambiguation).
M60A1 RISE (P)
us_m60a1_rise_passive_era.png
GarageImage M60A1 RISE (P).jpg
M60A1 RISE (P)
AB RB SB
8.7 8.7 8.7
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:580 000 Specs-Card-Lion.png
Show in game

Description

The Tank, Combat, Full-Tracked 105-mm Gun M60A1 RISE (Passive) (shortened as the M60A1 RISE (P)) is a rank VI American medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull108 / 76 / 41
Turret230 / 49 / 57
Crew4 people
Visibility152 %

The survivability of the M60A1 RISE (P) is not to be relied upon whatsoever. APFSDS will go through the armor with ease, and high-penetration ATGMs will as well. The only area that is likely to prevent penetration from APFSDS rounds in the mantlet, which is hit or miss. The ERA is only capable of stopping HEAT or HESH shells from penetrating the armor. On the other hand, the HEAT shells may be able to slip between ERA plates to penetrate the armor. Not only that, but the ERA is knocked off after one hit from APFSDS or HEAT, and from multiple hits from machine guns. Once the ERA is knocked off, chemical weapons will punch through the armor with ease.

Due to the ammunition layout of the tank (storage in the turret and hull), there is a high chance of ammunition explosion after a penetration. Additionally, when the turret is facing forwards three crew are lined up, making for an easy one-shot. One thing to note, the M19 commander's cupola on top of the turret is significantly higher than the rest of the turret. When peaking over a hill or cover, the cupola is a viable target for APHE, HE, or HESH rounds, which will splash down through the turret roof to knock out other crew members. Even kinetic rounds such as APFSDS will incapacitate the commander, although they won't do any other damage.

Armor Types:

  • Cast Homogeneous Armor
  • Rolled Homogeneous Armor - Engine Deck, Engine Compartment Rear
  • ERA
Armour Front (Slope angle) Sides Rear Roof
Hull From Top to Bottom:
108 mm (66°) Upper Glacis
128 mm (66°) Upper Center Strip
165 mm (55°) Lower Center Strip
117 - 137 mm (55°) Lower Glacis
36 - 70 mm 25 - 40 mm 20 - 76 mm
Turret 230.9 (curved) Turret Front
76.2 mm (curved) Above and Below Mantlet
127 mm (curved) Mantlet
50.8 mm (curved) Mantlet Perimeter (Overlaps with Turret Face)
53.8 - 230.9 mm Right Side
49.8 mm - 215.9 mm Left Side
57 mm 25.4 - 48 mm
Cupola 35 mm 26 mm 30 mm

Notes:

  • ERA covers nearly the entire front of the hull and turret, and also covers the turret sides (5 mm Kinetic Protection, 370 mm Chemical Protection)
  • Cupola Turret Ring - 85 mm
  • Turret Ring - 114 + 25.4 mm (Front), 50.8 + 25.4 mm (Sides & Rear)
  • Turret Side Armor: Made of ten strips of increasing thickness from front to rear; the left and right sides have different armor compositions
  • Right Turret Side Armor from Front to Rear: 230.9 mm, 152.9 mm, 142.0 mm, 128.8 mm, 120.4 mm, 115.3, 105.7 mm, 99.4 mm, 60.5 mm, 53.8 mm
  • Left Turret Side Armor from Front to Rear: 215.9 mm, 142.2 mm, 132.6 mm, 116.3 mm, 107.2 mm, 97.5 mm, 89.4 mm, 70.9 mm, 52.3 mm, 49.8 mm
  • Belly Armor: 19 mm - 13 mm
  • Main Gun: 25 mm
  • Machine Guns: 5 mm
  • There is a 5.3 mm plate that covers part of the turret face
  • Tracks: 30 mm
  • Suspension: 20 mm
  • Fenders and Storage Boxes: 5 mm

Mobility

Speedforward / back
AB53 / 10 km/h
RB and SB48 / 9 km/h
Number of gears5 forward
2 back
Weight47.6 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB30.1 hp/t
RB and SB15.8 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 53 10 47.6 1,162 1431 24.41 30.06
Realistic 48 9 663 750 13.93 15.76

Modifications and economy

Repair costBasic → Reference
AB2 480 → 3 915 Sl icon.png
RB3 300 → 5 210 Sl icon.png
SB5 330 → 8 416 Sl icon.png
Total cost of modifications175 600 Rp icon.png
297 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training170 000 Sl icon.png
Experts580 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 150 / 170 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods new tank engine.png
Engine
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods tank tool kit.png
Parts
Research:
2 800 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods night vision device.png
NVD
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
410 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition63 rounds
First-order34 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 20°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° Two-plane 21.40 29.65 36.00 39.81 42.35 8.70 7.71 7.11 6.70
Realistic 13.40 15.75 19.13 21.15 22.50

Ammunition

  • M728 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60A1 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.
  • M393A2 HESH (High-Explosive Squash Head) works very differently from other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
  • M456 HEAT-FS (High-Explosive Anti-Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (M728), will be handy to use for the M60A1's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
  • M416 Smoke
  • M735 APFSDS (Armour-Piercing Fin-Stabilised Discarding Sabot)
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M728 APDS 260 258 250 240 231 222
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
M735 APFSDS 353 350 342 333 322 312
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M728 APDS 1,426 4.65 N/A N/A N/A 75° 78° 80°
M393A2 HESH 732 14.85 0.4 0.1 4,310 73° 77° 80°
M456 HEATFS 1,173 10.50 0.0 0.1 1,270 65° 72° 77°
M735 APFSDS 1,501 3.70 N/A N/A N/A 76° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the M60.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 50 (+13) 48 (+15) 27 (+36) 13 (+50) (+62) No

Machine guns

Ammunition900 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-9° / 60°
Ammunition5 950 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 900 (200) 626 -9°/+60° ±180°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (200) 750 N/A N/A

Usage in battles

The M60A1 RISE has very special play style, which is affected by the lack of speed. While most tanks at this BR are fast, the M60A1 RISE isn't. That is why you should stay between the first and the second front lines, and clean up enemy tanks that try to rush behind your lines. The M60A1 RISE is best played when holding choke points with your great long range gun, and punishing fast tanks like the Leopard A1A1 that try to rush through. With great penetration for all of your shells, no tank should be a serious problem when you shoot at it, and even if you miss a shot, the M60A1 RISE can cover it with good gun reload. Remember, you are not a rusher, advance with your team, cover them when enemy tanks try to get their flanks, and hold angles at important locations.

While the playstyle isn't very versatile, the wide ammo selection can help when a specific ammo type can be helpful. With HESH, HEAT-FS and smoke shells, you can engage any target at any situation, but your main shell is going to be the M735 APFSDS shell, and it should be researched as soon as possible. until you unlock it, you can use the HEAT-FS, or the APDS shell which is available as stock.

In conclusion, the speed limitation of the M60A1 RISE forces it to play as a second line fighter, use your combat awareness to punish enemy flankers and cover important locations and choke points.

Pros and cons

Pros:

  • ERA plates can and will protect you from chemical rounds
  • Great stock APDS
  • Smoke shells, ESS and smoke grenades can help you in dangerous situations.
  • Has NVD, as a second tier modification
  • Extremely accurate 105 mm gun, with good muzzle velocities for AP shells
  • .50 cal machine gun to help against low flying air targets and lightly armoured targets
  • Great APFSDS shell, will penetrate everything you will shoot at
  • -10 degrees of depression, also good elevation angles

Cons:

  • Painfully slow, especially when stock
  • Very large target
  • Has NVD, but some opponents have thermals at this BR
  • APFSDS is a tier IV modification
  • Commander cupola is a big weak spot, some cover won't be enough to hide it
  • Turret ring has no ERA
  • Armour can be ineffective at this BR
  • Tracks are rather loud

History

Variants Leading up to the M60A1 RISE

M60A1

Development

In 1960, work was started to upgrade the M60 main battle tank, as the T95 project and the project to create composite armour were closed. The prototypes fitted the T95E7 turret on the hull of the M60. In order to increase the room in the turret for the crew the gun used the M140 mount, which moved the gun forward 5 inches. The first two prototypes (Pilot 1 and 2) were ready in May 1961, and the third prototype (Pilot 3) was ready in June 1961. The prototypes were designated as the M60E1, and they were all built by Chrysler Defense. Pilot 1 was tested at Eglin Air Force Base, Pilot 2 was tested at Yuma Test Station, and Pilot 3 was tested at Fort Knox. The M60E1 was accepted for American service on 22 October 1962. The designation for production M60E1 tanks was Tank, Combat, Full Tracked: 105-mm Gun, M60A1. Production began on 13 October 1962, with an order of 720 units by the Army.

Design

The upper glacis armour of the hull was upgraded from 3.67 inches to 4.29 inches at 65°. The steering wheel was replaced with a T-bar control, and the break and accelerator pedals were rearranged for easier usage by the driver. The tank was upgraded to the Continental AVDS-1790-2A engine and the CD-850-5 cross drive transmission, and it used the T97 track assembly. The first return roller was moved slightly, and shock absorbers were added to the second road wheel pair. The addition of the shock absorbers was due to the increased weight of the armour and new M60A1 turret.

The main feature of the M60A1 was a new turret, which was the turret of the T95E7 medium tank prototype. The new turret had more armour protection, and it also could had more room for the crew, because of the new M140 gun mount. A fume extractor was added to the rear of the turret bustle, on the left side; this would prevent fumes and smoke from accumulating inside the vehicle when the weapons were fired. The loader and gunner received padded seats, replacing the wire mesh seats which were uncomfortable. Ammunition for the main gun was increased to 63 rounds, with 15 rounds in the turret bustle, several rounds in the turret ring, and the rest stored in the hull. The turret was equipped with a new traversing mechanism, and an AN/VSS-1(V)1 IR searchlight was fitted above the gun mantlet. It received the M19 FCS, which consisted of the M17A1 coincidence rangefinder, M10A1 ballistic drive, and the mechanical M19E1 ballistic computer for the gunner. The M60A1 tank uses the M68E1 105 mm gun. The M68E1 gun shared the same firing characteristics as the M68, but had several design improvements including an updated gun hydraulic configuration, a stabilization upgrade for the gun (but not a full stabilizer), a gun elevation kill switch for the loader, an improved ballistic drive, and other component refinements.

M60A1 (AOS)

In 1972, the M60A1 (AOS) was introduced, which gave the tank an add-on stabilization (AOS) system. It was a kit that could be applied to M60A1 tanks with very little modification to the hydraulic gun control system. The AOS allows for stabilization of the gun vertically and of the turret horizontally. This allowed the gunner to track targets and control the gun and turret while the vehicle was moving; this increased the hit-on-the-move capability significantly. Before the AOS upgrade the fire-on-the-move accuracy at 2000 meters was practically 0%, whereas with the upgrade 70% accuracy was achieved. The AOS had three modes: power-with-stabilization-on, power-with-stabilization-off, and manual. Power-with-stabilization-on was the mode which stabilized the gun, power-with-stabilization-off allowed the turret to be controlled electrically when the stabilizer was not necessary, and the manual mode allowed the crew to still traverse the turret and elevate the gun if the electrical or hydraulic systems were inoperable.

M60A1 (AOS)+

M60A1 (AOS)+ is the designation for M60A1 tanks that were equipped with the TLAC, AOS, and T142 tracks. The T142 track debuted in 1974, and it had replaceable rubber pads, improved end connectors, and had a better service life.

M60A1 RISE

The M60A1 RISE integrated the upgrades of the M60A1 (AOS)+ and TLAC, along with new features, and it first debuted in 1975. It featured the improved AVDS-1790-2C RISE diesel engine and CD-850-6 transmission. These parts were more reliable than the earlier types used. A 650 ampere oil-cooled alternator, a solid state regulator and new wiring harness with more accessible disconnectors was also incorporated into the hull's electrical system. Additionally, steel road wheels and and return rollers were used, and new, armoured TLAC panels replaced the unarmoured panels. It featured an M32E1 passive sight for the gunner, an M36E1 passive periscope for the commander, and an M24E1 IR night vision block for the driver. The new optical equipment allowed for recognition at longer range and at lower light levels for the commander and gunner. In conditions with only starlight, the optics allowed for vision past 500 meters with the use of an IR searchlight. The driver's M24E1 IR night vision block gave the driver second generation night vision capability.

M60A1 RISE+

The usage of the M735 APFSDS round required a cam update to the gun's mechanical ballistic drive in order to allow for accurate firing. With the update the tanks were designated as M60A1 RISE+.

M60A1 RISE Passive (P)

The Passive upgrade for the M60A1 RISE incorporated all the features of the M60A1 RISE+, but with a number of improvements. It was equipped with Kevlar spall liners in the turret, AN/VVS-2 passive night vision block, a deep water fording kit, and brackets for the mounting of ERA armour. It received the improved AVDS-1790-2D RISE engine and CD-850-6A transmission; it was capable of using a vehicle engine exhaust smoke system. The VEESS smoke screen does not protect against infrared, thermal, or laser detection methods, but only obscures the tank visually. In 1978, a kit entered service that installed an M240C machine gun in the coaxial position, and it equipped the tank with two six-barreled M239 smoke grenade launchers (electronically fired), with one mounted on each side of the turret front. The smoke grenades masks the tank both visually and the thermal signature using a phosphor compound.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Chrysler Defense
MBTs  M48 Patton · M60 · M60A1 (AOS) · M60A2 · M60A1 RISE (P) · M60A3 TTS · XM-1 (Chrysler) · M1 Abrams
Note  Chrysler Defense was purchased by General Dynamics Land Systems (GDLS) in 1982.

USA medium tanks
Early projects  M2
M3  M3 Lee · Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5
M26  T20 · T25 · M26 · M26 T99 · M26E1
Post-war  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1
MBT  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803
  XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams
Israeli  Magach 3 · Merkava Mk.1 · Merkava Mk.2B · Merkava Mk.3D
Turkey  M60 AMBT