AMC.34 YR

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RANK VI USSR
T-72AV (TURMS-T) PACK
AMC.34 YR
fr_amc_34.png
GarageImage AMC.34 YR.jpg
AMC.34 YR
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Automitrailleuse de Combat AMC.34 YR (Combat machinegun-car) is a rank I French light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". While originally a reserve vehicle, it was later superseded in status as a reserve vehicle in Update 1.93 "Shark Attack" by the AMD.35. It features a well-armoured turret on a fragile chassis with a subpar SA34 L/30 cannon as the main armament.

Being not so fast, not so well-armoured and not so powerful, this tank is clearly not one to be bold with. Any other light tank you may encounter has a cannon that penetrates about 150% greater than yours and can fire twice as fast, so never engage an enemy head-on. Instead, as with most rank 1 French vehicles, stick with the team and follow flanking manoeuvres. Do not go out in an open field since your armour cannot protect you from incoming shots, your cannon cannot reliably engage an enemy, and your mobility does not allow for dodging. At best, this tank is a support brawler; at worse, it is a decoy for the enemy to shoot a round of ammunition at.

This tank's turret is its best attire: thick, sloped, and small. It is nearly invincible in a hull-down position. Otherwise, any penetrating frontal shot has a good chance to one-shot you: on the left side, a big ammo-rack can be easily detonated while on the right side, your only 2 crew members are all lined-up. Its mobility is "Not the best but still good" in terms of characterization. With about 15 HP/ton, it can carry its user to a good position.

Firepower is the main worry of early French tanks: they are subpar. With at most 27 mm of penetration at point-blank ranges, poor ballistics and an awful reload time, this the worst main reserve armament. This gun is best used in assisting allied flanking manoeuvres and close-quarter engagements.

General info

Survivability and armour

Armourfront / side / back
Hull20 / 18 / 10
Turret35 / 35 / 35
Crew2 people
Visibility88 %

The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.

Generally, the AMC.34 YR can't get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location.

Armour type:

  • Cast homogeneous armour (turret, cupola)
  • Rolled homogeneous armour (hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (18-24°) Upper plate
20 mm (29°) Lower plate
20 mm (41°) Lower glacis
18 mm 10 mm (27°) Top
10 mm Radiator shaft
10 mm (24°) Bottom
10 mm
5 mm Vents
Turret 35 mm Turret front
35 mm Gun mantlet
35 mm (conical) MG port
25 mm (49°) MG cover plate
10+20 mm (cylindrical) Turret ring
35 mm (6-21°)
10+20 mm (cylindrical) Turret ring
35 mm (22-26°)
38 mm (22°) Turret hatch
10+20 mm (cylindrical) Turret ring
30 mm
Cupola 35 mm 30 mm

Notes:

  • Suspension wheels, bogies, and tracks are 15 mm thick

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB45 / 7 km/h
RB and SB41 / 6 km/h
Number of gears4 forward
4 back
Weight9.7 t
Engine power
AB229 hp
RB and SB120 hp
Power-to-weight ratio
AB23.6 hp/t
RB and SB12.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 7 9.7 130 229 13.4 23.61
Realistic 41 6 106 120 10.93 12.37

The AMC.34 YR is one of the more mobile rank I French tanks. It can reach speeds of up to 40 km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the AMC.34 YR especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.

Modifications and economy

Repair costBasic → Reference
AB130 → 167 Sl icon.png
RB120 → 154 Sl icon.png
SB130 → 167 Sl icon.png
Total cost of modifications2 990 Rp icon.png
920 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
FPE
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
170 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
80 Sl icon.png
60 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
100 Sl icon.png
80 Ge icon.png

Armaments

Main armament

Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition76 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-8° / 12°
Main article: SA34 L/30 (47 mm)
47 mm SA34 L/30 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 76 -8°/+12° ±180° Shoulder 14.9 20.7 25.1 27.8 29.6 7.80 6.90 6.36 6.00
Realistic 9.3 11.0 13.3 14.8 15.7

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1892G APHE 27 26 20 15 11 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1892G APHE 450 1.48 1.2 6 50 47° 60° 65°

Ammo racks

Ammo racks of the AMC.34 YR
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
76 53 (+23) 25 (+51) (+75) No

Note:

  • As they are modeled by sets of 4, shells disappear from the rack only after you fire all shells in the set.

Machine guns

Ammunition1 800 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,800 (150) 551 N/A N/A

The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:

Hull-down:
  • With its thickest armour being on the turret, this tank performs fairly well in ambush positions near a choke-point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you will be spotted and dealt with in no time.
Support:
  • Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal targets from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.

Pros and cons

Pros:

  • The APHE shell has good post-penetration damage.
  • The turret is well armoured and angled.
  • The MAC 31 machine gun as coaxial MG is good.

Cons:

  • The cannon has a weak penetration power.
  • Reload time is twice as slow as any other tanks of similar calibre.
  • Poor mobility for a light tank.
  • The armour is overall thin and lacking.
  • Only 2 crew members are lined up and cramped: easy to disable with a single shot.
  • The ammo racks are badly placed and prone to detonate when hit.

History

The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939.

The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


France light tanks
  AMD.35 · FCM.36 · R.35 (SA38) · Char 25t · AML-90 · E.B.R. (1954) · SK-105A2
AMC  AMC.34 YR · AMC.35 (ACG.1)
AMX  AMX-10RC · AMX-13 · AMX-13 (FL11) · AMX-13-90 · AMX-13 (HOT) · AMX-13 (SS.11) · AMX-13-M24
Creusot-Loire Industrie  MARS 15
Hotchkiss  H.35 · H.39 · H.39 "Cambronne"
Foreign  ▄Crusader Mk.II · ▄M3A3 Stuart