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|This page is about the tank destroyer Ho-Ri Production. For the bundle version, see Ho-Ri Prototype.|
The Type 5 Ho-Ri Production is a Rank IV Japanese tank destroyer with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.73 "Vive la France".
The Ho-Ri has a distinctive sloped UFP, small gun mantlet, and long casemate hull. Note the large lower plate - it is quite vulnerable and can get your transmission destroyed.
Survivability and armour
If you spot a Ho-Ri, never shoot it in the sloped UFP. It can bounce shells from even a Object 120 and the only good thing that can come from it is if you get lucky and it bounces into the barrel. Instead, aim for the 120mm lower plate to destroy its mobility, or the right side of the mantlet to knock out the gunner. Note that the outer edges of the mantlet is slightly weaker, so if using APHE aim for that if possible.
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 120 mm (70°) Front glacis
120 mm (8°), 60 mm (67°) Lower glacis
100 mm (16°) Hull cheeks
| 75 mm (17°) Top
75 mm Bottom
|35 mm (10-40°)||20 mm|
|Superstructure|| 200-225 mm (5-20°) Superstructure front
175-225 mm Gun mantlet
175 mm (5°) Vision slits
50-200 mm (45°) Barrel shroud
|75 mm (17-48°)||35 mm (5°)||20-35 mm|
- Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
- Bogie guards in the side suspension provide rows of 10 mm RHA at their locations.
- Belly armour is 20 mm thick.
- Hull underside right above tracks is 20 mm thick.
- 20 mm RHA plates separate the engine compartment from the front and rear.
|Weight (tons)|| Add-on Armor
|Max speed (km/h)|
|Engine power (horsepower)|
|Power-to-weight ratio (hp/ton)|
|105 mm Type 5|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 0° Angle of Attack|
|Type 2 APHE||APHE||234||230||209||184||163||141|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
|Type 2 APHE||APHE||1000||16||1.3||15||200||°||47°||60°||65°|
|51||46 (+5)||40 (+11)||30 (+21)||12 (+39)||1 (+50)||no|
Casemate sides empty: 40(+11)
Usage in battles
The Ho-Ri should be primarily played as a medium to long range sniper. Your potent cannon can dispatch most enemies and the thick frontal armour will stop most shots, especially the UFP which is basically an auto-bounce zone. Be careful in close quarters - the Ho-Ri turns quite slowly when not up to speed and an easy shot to the LFP will instantly eliminate your mobility allowing for an easy flank. Your surprisingly fast speed will also assist when getting to nice sniping spots, and the comically speedy reverse allows you to retreat when getting overrun. Note that your reverse is bugged and thus you cannot go past the first gear without either using a manual transmission OR using your reverse cruise control.
The Ho-Ri can be used in multiple roles. Its most effective at medium range, where it's harder for the enemy to aim for the lower plate and shells have a harder time penetrating the mantlet, making it easy for you to destroy them. The Ho-Ri is also quite potent at long range, particularly in downtiers, where your gun remains effective (though less so) and your armour becomes even better. Be careful using it as a brawler, however. Your transmission is easier to hit, the mantlet is easier to penetrate, and faster foes can surround you easier and get a shot at your weak side armour.
Some concerning enemies are:
- T-54 1947: This tank can be quite the pain to destroy, and if they are using the more advanced APHE shells found in the 100mm gun they can wipe out most of your crew in the mantlet. Your biggest chance at destroying them is through a trap shot or the mantlet at very close range.
- AMX-50 Foch: Wielding a powerful cannon and heavy sloped armour, the Foch is a rare yet dangerous enemy. Aim for the gun.
- T32: Though rare, this tank is completely immune from your gun in the front while it can still go through your lower plate easily. Shoot the barrel and either flank him or retreat.
Pros and cons
- Heavy amount of frontal sloped armour
- Can bounce anything when angled right
- Very fast with high acceleration thanks to its massive engine
- High velocity cannon with decent penetration and high post-penetration damage
- Very fast reverse speed
- Good gun depression
- No neutral-steering.
- Can get outflanked easily.
- Often uptiered.
- Can't use its amazing reverse speed without manual transmission or cruise control.
- Mantlet is easily penetrated in close quarters, especially against sabot rounds.
- Large weakspot in the LFP, resulting in a quick death to the mobility.
Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== Encyclopedia Info ===, also if applicable).
Skin and Camouflages for the Ho-Ri Production in Warthunder Live.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
|Japan tank destroyers|
|Based on Chi-Ha||Type 1 Ho-Ni I · Type 3 Ho-Ni III · Type 4 Ho-Ro|
|Based on Ho-Ri||Type 5 Ho-Ri Production · Type 5 Ho-Ri Prototype|
|Type 5 Na-To|
|Post-war||Type 60 Self-Propelled Recoilless Gun (C) · Type 60 ATM · Type 75 MLRS|