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  • ! ''Arcade''
    17 KB (2,643 words) - 09:05, 11 December 2023
  • ! ''Arcade''
    26 KB (4,325 words) - 10:26, 22 November 2023
  • ...26A-34 M2 the clearly superior choice. The P-26A-33 should be reserved for Arcade Battles as a backup.
    13 KB (2,049 words) - 02:59, 9 March 2024
  • ...sal (if you need tracers) or Stealth (if you can aim without tracers or in Arcade Battles). Default is also viable, although it contains a mostly-useless bal
    17 KB (2,655 words) - 17:14, 3 January 2024
  • ...ries - P-36C Hawk/Hardy Hawk'' - '''Hairyfeet'''|u6vkPdnQb0A|''War Thunder Arcade: P-36C Hawk'' - '''Jengar'''}}
    25 KB (3,921 words) - 20:04, 12 January 2024
  • | ''Arcade'' || colspan="2" | 1,084 hp || colspan="2" | 1,350 hp | ''Arcade'' || colspan="2" | 1,264 hp || colspan="2" | 1,531 hp
    19 KB (2,935 words) - 06:28, 12 November 2023
  • ...ot be sought out. In general the P-51 plays akin to many heavy fighters in Arcade mode.
    18 KB (2,934 words) - 13:45, 26 January 2024
  • ...y very well in Arcade- this fighter is great for practising Boom & Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.
    25 KB (4,024 words) - 08:11, 31 March 2024
  • ...aircraft. Bf 109s and Spitfires are the biggest threats - it's possible in Arcade to outturn a 190 A, and most Russian fighters can't keep up at altitude. If * Bf 109 F-4 (all variants): This thing is a monster in Arcade. It can outturn you, outgun you, and if you're not careful, outclimb you. Y
    30 KB (4,925 words) - 21:44, 29 March 2024
  • {{Youtube-gallery|X2_yfdqtahc|'''(Arcade): P-63C-5 Kingcobra - The Finishing Touches''' - ''Paul Walsh''|Kx524F8dFKQ
    16 KB (2,524 words) - 23:32, 12 November 2023
  • ...regarding ammo expenditure. The reload time is pretty quick however, so in Arcade Battles reloading between fights is recommended.
    9 KB (1,346 words) - 03:43, 25 September 2023
  • ...- The P-61C-1 RB Gameplay''' - ''MikeGoesBoom''|fL0pyZ5VZSM|'''War Thunder Arcade- P-61C-1 Black Widow''' - ''Jengar''}}
    27 KB (4,267 words) - 10:18, 3 January 2024
  • It is possible in arcade to perform Pugachev's Cobra (due to the agility at high speeds) in some sit
    18 KB (2,945 words) - 18:50, 17 October 2023
  • ...which should adversely affect the pilot, but this may come into play with arcade battles where wing ripping is not a factor.
    30 KB (4,835 words) - 20:55, 2 February 2024
  • ...plane will be when the bullets reach the target, also assists aiming. For Arcade, the ammo belts are really useful, it is suggested to use Omni-purpose ammo In the common low-rank Arcade Battle, fur-balls at low altitude are very common, with planes trying to ge
    18 KB (2,882 words) - 18:49, 19 April 2024
  • ...h as [[Bf 109 E-3|Bf 109s]] and the US' own [[P-47D-25|P-47]], at least in Arcade) as they are more than a match for the F2A's climb rate. In a dive, the Buf
    14 KB (2,263 words) - 12:45, 16 March 2024
  • | ''Arcade'' || colspan="2" | 1,773 hp || colspan="2" | 2,171 hp | ''Arcade'' || colspan="2" | 2,299 hp || colspan="2" | 2,697 hp
    18 KB (2,794 words) - 18:18, 21 December 2023
  • ===Arcade battles===
    41 KB (6,752 words) - 11:49, 21 October 2023
  • In modes outside of Arcade Battles, the F8F-1 releases some suspended armaments in pairs rather than s
    16 KB (2,462 words) - 11:21, 21 October 2023
  • In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarka
    20 KB (3,242 words) - 10:55, 26 December 2023
  • ;Arcade Battles
    14 KB (1,996 words) - 09:57, 20 September 2023
  • | ''Arcade'' || colspan="2" | 364 hp || colspan="2" | 415 hp | ''Arcade'' || colspan="2" | 446 hp || colspan="2" | 496 hp
    25 KB (3,916 words) - 18:51, 19 April 2024
  • | ''Arcade'' || colspan="2" | 889 hp || colspan="2" | 939 hp | ''Arcade'' || colspan="2" | 1,023 hp || colspan="2" | 1,074 hp
    22 KB (3,453 words) - 19:39, 11 September 2023
  • ...econds in Realistic Battles. When upgraded, the turn time is 31.1 for both Arcade Battles and Realistic Battles.
    18 KB (2,859 words) - 18:50, 19 April 2024
  • ;Arcade Battles ...the enemy's ticket counter. Overall, this aircraft is a solid performer in Arcade battles which is a delightful blend of defensive/offensive firepower, speed
    15 KB (2,266 words) - 15:56, 24 November 2023
  • ...ibre machine guns. Generally, it is best to focus on enemy aircraft in Air Arcade, while leaving the ground attack to more dedicated aircraft. * Fast bomb reload unlike typical strike aircraft in Arcade
    22 KB (3,533 words) - 03:04, 20 January 2024
  • In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early rank matches. Th
    17 KB (2,676 words) - 16:24, 20 November 2022
  • ...ator is a very slow but useful aircraft. It has a max speed of 327 km/h in Arcade Battles and 312 km/h in Realistic battles. The TBD-1 devastator has a prett
    17 KB (2,656 words) - 08:00, 4 February 2024
  • ...y landing, and enabling it to capture bases in Airfield Domination mode in Arcade Battles.
    15 KB (2,228 words) - 12:08, 21 October 2023
  • In Realistic battles (and Arcade to an extent), it is highly recommended against exclusively bombing strateg
    26 KB (4,167 words) - 18:43, 21 November 2022
  • ...g loading that prevents it from doing most aerobatic manoeuvres outside of Arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still
    19 KB (3,024 words) - 10:04, 1 April 2024
  • One downside to flying at the higher altitudes in arcade battles is that if you bomb a base but don't completely destroy it, it is d ...</nowiki> Note: A nuclear payload becomes available for the B-29 in Ground Arcade battles of BR 6.0 and higher. It consists of 1 nuclear bomb and is attainab
    30 KB (4,884 words) - 15:01, 1 May 2024
  • ...aces, ranging from biplanes to low rank monoplanes. In the common low rank arcade battle we get fur-balls going on at low altitude with planes trying to get ...r Battles''', most of the tactics against fighters would be the same as in arcade, only with a few restrictions.
    20 KB (3,358 words) - 18:53, 19 April 2024
  • | ''Arcade'' || colspan="2" | 1,084 hp || colspan="2" | 1,350 hp | ''Arcade'' || colspan="2" | 1,264 hp || colspan="2" | 1,531 hp
    14 KB (2,045 words) - 22:42, 19 October 2022
  • In Arcade Battles the option for in-air reloads may tempt the pilot to spray & pray a
    16 KB (2,490 words) - 09:22, 11 October 2023
  • ...was mentioned above can be disregarded due to the adjusted flight model of arcade battles, instead just put your throttle to WEP, climb above your enemies an
    29 KB (4,762 words) - 20:31, 30 March 2024
  • '''Arcade battles'''
    22 KB (3,541 words) - 18:54, 17 July 2023
  • ...f an energy fighter (e.g. Yak-1) uses BnZ tactic on you, do what you do in Arcade/Realistic: roll to one side and pull under it to avoid the dive and to dodg
    24 KB (3,995 words) - 22:38, 19 November 2022
  • ...f an energy fighter (e.g. Yak-1) uses BnZ tactic on you, do what you do in Arcade/Realistic: roll to one side and pull under it to avoid the dive and to dodg
    22 KB (3,682 words) - 22:38, 19 November 2022
  • ...f an energy fighter (e.g. Yak-1) uses BnZ tactic on you, do what you do in Arcade/Realistic: roll to one side and pull under it to avoid the dive and to dodg
    27 KB (4,396 words) - 22:37, 19 November 2022
  • ...f an energy fighter (e.g. Yak-1) uses BnZ tactic on you, do what you do in Arcade/Realistic: roll to one side and pull under it to avoid the dive and to dodg
    25 KB (4,112 words) - 22:36, 19 November 2022
  • '''Arcade Battles''' ...s greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spi
    27 KB (4,268 words) - 02:41, 8 August 2023
  • | ''Arcade'' || colspan="2" | 1,065 hp || colspan="2" | 1,212 hp | ''Arcade'' || colspan="2" | 1,305 hp || colspan="2" | 1,452 hp
    23 KB (3,699 words) - 03:20, 15 October 2023
  • ...to control surface areas, causing inexperienced pilots to lose control. In Arcade and Realistic battles, however, the instructor will dampen any such effects
    38 KB (6,079 words) - 18:16, 22 January 2024
  • * Great plane for arcade battles, as it climbs quickly with the rocket boosters and can land to refu
    15 KB (2,321 words) - 10:38, 16 September 2023
  • ...rns a lot of planes it faces, exceptions being biplanes and, if you are in arcade, Japanese aircraft. However, take care as the engine isn't the most powerfu
    11 KB (1,726 words) - 16:26, 20 November 2022
  • ...k quickly at a secure altitude before any opposition tries to catch up. In Arcade, you can go bomber hunting, as you are not limited by ammo count and the Mi
    17 KB (2,755 words) - 05:06, 4 September 2023
  • ...'Pages of History'' section at 03:03 discusses the Fw 190A.|OGC2Ih9FKWQ|'''Arcade: {{PAGENAME}}''' - ''Jengar''}}
    15 KB (2,262 words) - 15:34, 20 May 2023
  • ...ended to fire at targets past 600 metres, even if the indicator appears in arcade mode as the 30 mm accuracy would dip drastically enough that the aim indica
    16 KB (2,528 words) - 21:22, 10 November 2021
  • ...he {{PAGENAME}} at 1:52 - ''War Thunder Official Channel''|EB2sSWnRsDs|'''(Arcade): Do 17 Z-7 - The Flying Pencil''' - ''tx141TX''}}
    14 KB (2,254 words) - 16:20, 23 March 2024
  • ...the [[Do 217 J-1]] in most aspects but moved up in battle rating (besides Arcade). The increase in battle rating exacerbates the already subpar performance
    13 KB (2,036 words) - 03:35, 24 March 2024
  • | ''Arcade'' || colspan="2" | 939 hp || colspan="2" | 1,009 hp | ''Arcade'' || colspan="2" | 1,096 hp || colspan="2" | 1,166 hp
    22 KB (3,465 words) - 12:11, 20 August 2023
  • ...j5YS0|'''Realistic: Ju 88 C-6 [Fun Factor]''' - ''Jengar''|06tPBcU97Cs|'''(Arcade): Ju 88 C-6 - Silent Night''' - ''tx141TX''}}
    12 KB (1,791 words) - 21:31, 30 July 2022
  • ...ges of History'' section at 12:02 discusses the Do 217 N-2.|LguBHOwyjyo|''(Arcade): {{PAGENAME}}''' - ''tx141TX''}}
    17 KB (2,773 words) - 05:27, 22 October 2023
  • ...severely reducing the ammo count overall and is not recommended unless in arcade or highly skilled
    24 KB (3,833 words) - 22:03, 3 November 2023
  • ==== Air Arcade Battles ==== In Arcade Battles, you should concentrate on destroying ground targets: use your bomb
    21 KB (3,279 words) - 22:08, 3 November 2023
  • In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any ...nce you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing
    16 KB (2,653 words) - 16:56, 8 March 2023
  • ====Air Arcade Battles==== In Arcade Battles, you should concentrate on destroying tanks and pillboxes first (if
    21 KB (3,478 words) - 04:04, 22 March 2024
  • ...e of destroying any aircraft in a single hit. This is especially deadly in arcade battles, where a lead indicator shows exactly where to aim the cannons. In
    14 KB (2,214 words) - 22:34, 23 November 2023
  • You can do the same thing as stated for Arcade mode, which also works well in Realistic/Simulator Battles, or just go for
    12 KB (1,804 words) - 20:06, 9 April 2024
  • * Unfavourable matchmaking in arcade battles
    12 KB (1,900 words) - 10:29, 4 November 2023
  • In Arcade, try to maximize altitude upon spawning; this will make it harder for most
    13 KB (2,070 words) - 19:46, 21 October 2023
  • '''Arcade''': ...and then high-alt base bombing. This may help ensure survivability, but in Arcade mode, the total bombload is too small to be very effective. While destroyin
    16 KB (2,449 words) - 11:09, 1 August 2023
  • ...winter maps) although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the He 1
    29 KB (4,634 words) - 02:42, 24 December 2023
  • ...f an energy fighter (e.g. Yak-1) uses BnZ tactic on you, do what you do in Arcade/Realistic: roll to one side and pull under it to avoid the dive and to dodg
    25 KB (4,123 words) - 17:50, 31 March 2024
  • In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Th
    15 KB (2,385 words) - 21:21, 24 October 2022
  • If you are playing Arcade battles, the key tactic is to climb, as in Arcade battles the Wellington will not have trouble getting over 5,000 m (16,500 f
    13 KB (1,987 words) - 19:34, 7 November 2022
  • === Arcade Battles === ...ks can dogfight just fine at 97%, and will rarely overheat. Even though in Arcade battles all planes get WEP, the WEP on this plane adds almost nothing to it
    26 KB (4,244 words) - 08:19, 31 March 2024
  • | ''Arcade'' || colspan="4" | 1,153 hp | ''Arcade'' || colspan="4" | 1,271 hp
    17 KB (2,605 words) - 12:01, 10 September 2023
  • ...Its low rip speed does keep it from escaping enemy fighters in a dive. In arcade mode, WEP provides a very good rate of acceleration, so running away from a In Arcade mode, this is one of the best 5.0 planes available. The wings are not affec
    19 KB (3,046 words) - 01:18, 5 November 2023
  • ...ENAME}} Spade Review. A Balanced Bird!''' - ''Joseph 2000''|6YhVb4afCtk|'''Arcade: {{PAGENAME}} [Squad Gameplay]"''' - ''Jengar''}}
    20 KB (3,107 words) - 09:48, 6 December 2022
  • ...hard-hitting cannons makes any Yak-15 pilot an indispensable asset to any Arcade team.
    19 KB (2,961 words) - 19:53, 17 December 2023
  • === Arcade Battles === ...hard-hitting cannons, makes any Yak-17 pilot an indispensable asset to any arcade team.
    14 KB (2,234 words) - 22:44, 25 October 2023
  • ...hard-hitting cannon makes any Yak-15P pilot an indispensable asset to any Arcade team.
    16 KB (2,600 words) - 22:50, 25 October 2023
  • At lower altitudes, especially in arcade battles, using WEP to gain altitude goes a long way. With only a couple of * [[Bf 109 E-1]] - The Bf 109 shares your battle rating in arcade battles and are frequently encountered. They have a higher top speed, perfo
    24 KB (3,802 words) - 04:57, 24 December 2023
  • Even in Arcade, the Mig-3-15 is relatively inferior to most competitors. Its battle rating {{Youtube-gallery|vBIUfVFLhRM|'''The Interceptor (MiG-3-15 BK Arcade Tutorial)''' - ''long5hot''}}
    19 KB (2,995 words) - 06:53, 16 July 2023
  • ! ''Arcade''
    21 KB (3,244 words) - 16:06, 28 April 2024
  • ...ther because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match re
    23 KB (3,783 words) - 08:00, 25 October 2023
  • ...ther because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match re
    23 KB (3,785 words) - 11:53, 19 January 2024
  • ...Battles''': As all planes, the La-9 has a boosted Flight Model (FM) in the Arcade mode, which allows for better overall performance, from speed and climb rat Another important trait of this fighter is its energy retention, in arcade battles, it is possible to safely dive from 4,000 m to 1,000 m and still be
    24 KB (3,998 words) - 21:10, 26 February 2024
  • | ''Arcade'' || colspan="4" | 117 hp | ''Arcade'' || colspan="4" | 123 hp
    23 KB (3,552 words) - 10:53, 14 April 2024
  • | ''Arcade'' || colspan="4" | 117 hp | ''Arcade'' || colspan="4" | 123 hp
    9 KB (1,335 words) - 17:23, 5 February 2024
  • {{Youtube-gallery|fMoZQTMk8vs|'''(Arcade): {{PAGENAME}} - Fits the Bill''' - ''tx141TX''}}
    13 KB (2,036 words) - 23:03, 15 July 2023
  • '''Arcade Battles:''' In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
    16 KB (2,507 words) - 11:42, 27 May 2023
  • '''Arcade Battles:''' In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
    17 KB (2,693 words) - 20:58, 21 January 2024
  • '''Arcade Battles:'''
    17 KB (2,741 words) - 05:06, 15 April 2024
  • '''Arcade Battles:''' In Realistic battles, you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
    16 KB (2,528 words) - 15:21, 10 June 2023
  • '''Arcade Battles:''' In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
    16 KB (2,515 words) - 11:41, 27 May 2023
  • '''Arcade Battles:''' In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.
    16 KB (2,539 words) - 18:13, 30 November 2022
  • ...y, ability to mount rockets, and fact that it spawns at bomber altitude in Arcade make it a surprisingly effective bomber hunter in a pinch. However, as in o ...ads with six single drops each. This option can engage four target more in Arcade, but one less than in RB/SB as the rockets are fired in pairs. The M-13UK i
    18 KB (2,709 words) - 13:06, 16 March 2024
  • ...arrest of the original designer before Yermolaev undertook the design.) In Arcade battles, the weight of the aircraft doesn't affect the gameplay too much. H
    13 KB (1,994 words) - 12:15, 20 August 2023
  • ...y, ability to mount rockets, and fact that it spawns at bomber altitude in Arcade make it a surprisingly effective bomber hunter in a pinch. However, as in ...ds with six single drops each. This option can engage four targets more in Arcade, but one less than in RB/SB as the rockets are fired in pairs. The RS-132 i
    21 KB (3,237 words) - 10:45, 4 November 2023
  • ...use the bomb tracking camera to see where the bomb dropped and (in case of Arcade battles) adjust your aim for the next drop in case the shockwave wasn't abl
    19 KB (3,138 words) - 13:52, 26 February 2024
  • ...advised to make sudden control inputs with the aircraft unless playing in Arcade mode. ...6,500 m to avoid being noticed by fighters below (and getting a marker in Arcade and Realistic Battles), and so that the planes that do notice it will have
    15 KB (2,229 words) - 22:23, 3 November 2023
  • ...-advised to make sudden control inputs with the aircraft unless playing in Arcade mode. In fact, the later diesel Yer-2 model has even lower structural G-tol ...6,500 m to avoid being noticed by fighters below (and getting a marker in Arcade and Realistic Battles), and so that the planes that do notice it will have
    14 KB (2,211 words) - 22:22, 3 November 2023
  • ...stroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is
    17 KB (2,647 words) - 10:39, 4 November 2023
  • {{Youtube-gallery|9cYrRqnLRCs|'''Gameplay - Premium Pe-2-205 Peshka - Arcade Battle - Easy Money''' - ''Jim Chamberlin''|31CgfSq1gdo|'''Gameplay - Pe-2
    19 KB (2,755 words) - 10:47, 4 November 2023
  • ...of landing and enabling it to capture bases in Airfield Domination mode in Arcade Battles.
    17 KB (2,597 words) - 11:01, 21 April 2024
  • ...titude, and then dive back on the enemy aircraft. If you are playing in an Arcade Battle, you will want to reload your cannon whenever your ammunition runs b
    15 KB (2,384 words) - 08:55, 25 October 2023
  • ...tory: Hawker Chariton''' - ''War Thunder Official Channel''|jxEnC_O1qAI|'''Arcade: Hurricane Mk IIB Premium Review''' - ''Jengar''}}
    21 KB (3,264 words) - 20:12, 18 April 2024
  • ...ying ground vehicles. Most of the problems with the plane are mitigated in Arcade Battles as traits like engine overheating and wing rip-offs are not modelle
    17 KB (2,670 words) - 21:48, 27 November 2023
  • ...be caught and killed). In conclusion, this is one of the most OP planes in arcade. It has better top speed and climb rate than 6.0 BR aircraft and has a grea
    19 KB (3,074 words) - 04:53, 10 October 2023
  • ...Utilise them as the standard form of fighting in both modes, as unlike in Arcade, regaining energy and speed after a turn fight takes rather long, leaving y * Quick reload speeds for MGs (Arcade only)
    18 KB (2,910 words) - 17:20, 9 February 2023
  • ...as a form of fighting in both Realistic and Simulator modes, as unlike in Arcade, regaining energy and speed after a turn fight takes some time, leaving you ...can burn through ammo fairly quickly, which can lead to constant reload in Arcade Battles and ammunition depletion in Realistic and Simulator Battles if the
    27 KB (4,463 words) - 11:37, 25 December 2023
  • ...n Arcade battles with this plane, the diving tactic may not work since the Arcade battle maps are quite small. '''Air Arcade Battles:'''
    19 KB (3,071 words) - 13:00, 21 September 2023
  • In Arcade battles, stick with WEP on and Boom & Zoom tactics. On realistic you can tr
    15 KB (2,322 words) - 10:13, 4 November 2023
  • In Arcade battles, the 4 x 20 mm are effective against most aircraft and with boost o
    14 KB (2,125 words) - 10:12, 4 November 2023
  • | ''Arcade'' || colspan="2" | 921 hp || colspan="2" | 1,074 hp | ''Arcade'' || colspan="2" | 1,148 hp || colspan="2" | 1,301 hp
    14 KB (2,110 words) - 08:58, 30 September 2023
  • ...ques and tactics. Turn rate provides players with a thrilling beginning in Arcade, and the roll rate and climb rate provides for some interesting acrobatics
    15 KB (2,334 words) - 22:02, 27 November 2023
  • ...ra weight of the landing gear is also the Sea Hurricane's biggest flaw. In Arcade, this makes minimal difference to performance, but Realistic and Simulator
    10 KB (1,550 words) - 16:24, 6 June 2021
  • ...] in Realistic battles, and is ranked equal to the [[Beaufighter Mk X]] in Arcade battles. In comparison: the Beaufighter Mk X has the same four 20 mm Hispan ...s can burn through ammo very quickly, which can lead to constant reload in Arcade Battles and ammunition depletion in Realistic and Simulator Battles if the
    28 KB (4,493 words) - 12:59, 26 November 2022
  • In Arcade battles, the Firebrand can actually excel. There are no speed limits or bre Boom & Zoom is a good tactic in Arcade battles. Due to terrible handling characteristics, simply diving and flying
    19 KB (3,067 words) - 10:38, 31 March 2024
  • ...he lower battle ratings and can be an absolute monster at low battle rated arcade matches due to its monoplane design, payload, and a large number of offensi ...xcel most. A suggested strategy is to use the aircraft as a dive-bomber in arcade battles, using your superior altitude and therefore speed advantages (you s
    17 KB (2,740 words) - 13:36, 28 November 2023
  • ...re-arm and go for another bombing run (or just wait if you are playing in Arcade Battles), or go fighter hunting with your tail gunner.
    12 KB (1,858 words) - 17:27, 2 November 2023
  • In Arcade Battles, the most favorable encounters are against unsuspecting targets, an
    15 KB (2,293 words) - 14:42, 13 March 2024
  • When used in Arcade Battles (AB), it is often best to find lone targets away from the main acti
    19 KB (3,096 words) - 12:01, 16 March 2023
  • '''Arcade Battles''' ...s a pilot has to be ready to diversify the Mosquito's role when playing in Arcade matches moreso than in RB/ SB. For attacking aircraft, bombers are a good t
    49 KB (8,380 words) - 22:17, 3 November 2023
  • | ''Arcade'' || colspan="2" | 1,853 hp || colspan="2" | 2,273 hp | ''Arcade'' || colspan="2" | 2,428 hp || colspan="2" | 2,848 hp
    14 KB (2,019 words) - 11:11, 3 February 2024
  • ...nloading your ordnance, it's best to return to base (or wait for reload in arcade battles) and get another load. In RB/SB, taking note from the "Flight Perfo
    12 KB (1,904 words) - 10:17, 4 November 2023
  • ...me payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.
    13 KB (2,039 words) - 21:57, 3 November 2023
  • ...me payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.
    17 KB (2,654 words) - 21:58, 3 November 2023
  • ...a recipe for disaster. Therefore, the Lancaster suffers in War Thunder on Arcade and Realistic air battles and will be an exceptionally easy target in groun
    14 KB (2,144 words) - 09:56, 31 October 2023
  • ....7 BR discrepancy between the Arcade Lincoln and the Realistic Lincoln. In Arcade, you will mainly face the late [[P-51D-30|P-51D]] and [[F-82E]] as these tw While you will never have to face British aircraft in Realistic, Arcade posts this challenge. Britain has some extremely capable fighters at this t
    15 KB (2,366 words) - 21:35, 2 January 2023
  • In Arcade, the Wirraway makes a great fighter-bomber, good for attacking ground units
    17 KB (2,694 words) - 15:12, 29 November 2023
  • ...g is its bread and butter and can easily out-turn just about everything in arcade battles and in realistic battles.
    13 KB (2,038 words) - 16:25, 19 February 2024
  • ;Arcade battles
    14 KB (2,220 words) - 17:26, 2 November 2023
  • ...te successful with this machine, but regardless of if you approach this in Arcade or Realistic battles, you need to have a good idea about the aircraft you a
    10 KB (1,465 words) - 15:26, 20 May 2023
  • ...lagis' Spitfire Mk. IX Premium Review''' - ''MikeGoesBoom''|vwTKep_k1BU|'''Arcade: Plagis' Spitfire LF. Mk IX Review''' - ''Jengar''}}
    13 KB (2,045 words) - 10:16, 1 April 2024
  • | ''Arcade'' || colspan="2" | 557 hp || colspan="2" | 656 hp | ''Arcade'' || colspan="2" | 700 hp || colspan="2" | 799 hp
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  • ...performance as you will be engaged in frequent manoeuvring engagements. In Arcade battles, it's better to focus on firepower as most of the time you will get
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  • | ''Arcade'' || colspan="2" | 908 hp || colspan="2" | 1,038 hp | ''Arcade'' || colspan="2" | 1,106 hp || colspan="2" |1,237 hp
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  • ...]/[[Yak-17|17]], [[He 162 A-2|He 162]], [[J21RA|J]]/[[A21RB|A21R]], and in Arcade, the [[F-84B-26]]. These jet aircraft hold a hefty speed advantage over the
    19 KB (2,902 words) - 19:54, 3 March 2024
  • ...le not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armour piercing ground targets ammunition
    14 KB (2,110 words) - 10:51, 19 September 2023
  • ...le not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M5 can also wield armour-piercing ground targets ammunition
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  • ...]/[[Yak-17|17]], [[He 162 A-2|He 162]], [[J21RA|J]]/[[A21RB|A21R]], and in Arcade, the [[F-84B-26]]. These jet aircraft hold a hefty speed advantage over the
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  • ...he {{PAGENAME}} at 4:25 - ''War Thunder Official Channel''|6Cyq6xsiD70|'''(Arcade): {{PAGENAME}} Shinden - Magnificent Lightning''' - ''tx141TX''|yYMCtg6qa40
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  • ...Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
    16 KB (2,388 words) - 10:21, 12 April 2024
  • ...Improvements in firepower by new belts and new machine guns help a lot in Arcade Battles. For Realistic mode, performance upgrades are more often necessary.
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  • ...''Pages of History'' section at 08:00 discusses the Ki-44.|RrO7ck7joQQ|''' Arcade: Ki-44-I''' - ''Jengar''}}
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  • ...has a ridiculous roll rate making it the closest one can get to playing an arcade-esque plane in RB.
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  • ...ire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less subtle, a whole 1.3 BR increase to be precis
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  • ...s battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb si ...n", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock
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  • ...Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
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  • * Long cannon reload time in Arcade
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  • ...to "hover" above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potenti
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  • In Arcade battles, the light payload is somewhat countered by the ability to reload. ...artillery. Leave the dogfighting, bomber hunting and base bombing for the arcade battles. This is for a number of reasons, the first being the Ginga's paylo
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  • ...2 to be able to destroy more aircraft without having to return to base. In arcade battles, having a large ammunition pool is also useful as it will often be
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  • ...to destroy large amounts of aircraft without having to return to base. In arcade battles, having a large ammunition pool is also useful as it will often be The R2Y2 can also be beneficial to any Japanese or arcade battles team as a ground attacker. Its 30 mm Type 5 cannons have the abilit
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  • ...to destroy large amounts of aircraft without having to return to base. In arcade battles, having a large ammunition pool is also useful as it will often be The R2Y2 can also be beneficial to any Japanese or arcade battles team as a ground attacker. Its 30 mm Type 5 cannons have the abilit
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  • ...n enemy bases and emplacements from a high altitude, in particular for the arcade battles. Here an extra care should be taken when selecting bomb load, in or
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  • ...ple payloads in realistic battles. The same goes for simulator battles. In arcade battles, having a high reload speed and a fighter escort will allow for con In Arcade battles, this aircraft is particularly proficient at bombing bases, especia
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  • ...e to drop multiple payloads in RB. The same goes for simulator battles. In arcade battles, having a high reload speed and a fighter escort will allow for con In arcade battles, this aircraft is particularly proficient at bombing bases, especia
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  • ...e to drop multiple payloads in RB. The same goes for simulator battles. In arcade battles, having a high reload speed and a fighter escort will allow for con In arcade battles, this aircraft is particularly proficient at bombing bases, especia
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  • ;Arcade battles The Ki-67 can be used in Air Arcade battles to an excellent extent. It can use its bombs to effectively destroy
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  • ...possible to win lateral turn fights against fighters with this aircraft in arcade battles. Try not to act like a "sitting duck" because the Ki-49 features li In arcade battles, this aircraft is particularly proficient at bombing bases, especia
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  • ...rect hits and may occasionally destroy a nearby AAA or artillery piece. In arcade battles, the 4 x 800 kg bomb option is the best for destroying mini bases a ...aircraft very hard to use. It is incredibly difficult to turn within both Arcade and Realistic battles. The poor turn rate hinders the ability to drop your
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  • The Ki-67 can be used in air arcade battles to an excellent extent. In Arcade Battles, it can use its bombs to effectively destroy many ground units, pla
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  • ...ese can be dispatched with the other bomb load outs the G8N1 possesses. In Arcade battles, the strategy is exactly the same. One may also consider climbing h
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  • |''Arcade''|| colspan="2" |557 hp|| colspan="2" |656 hp |''Arcade''|| colspan="2" |700 hp|| colspan="2" |799 hp
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  • {{Youtube-gallery|YygUVbVn_gA|'''(Arcade): Re.2000 serie 1 - Simple but Sweet''' - ''tx141TX''|F79Ab3i4elE|'''Realis
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  • {{Youtube-gallery|W72aq0lGW20|'''(Arcade): {{PAGENAME}} - Fueled for a Fight''' - ''tx141TX''|5Ffcj34B3d8|'''Realist
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  • === Arcade Battles === The CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early rank matches. Th
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  • ...listic Battles will never have the {{PAGENAME}} go against the Saggitario, Arcade and Mixed Battles poses this challenge. The Re.2005 is an amazing prop figh
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  • {{Youtube-gallery|Ne2Z_Tni-2U|'''(Arcade): {{PAGENAME}} - One of a Kind''' - ''tx141T''|M69_aNWR1HQ|'''Realistic: {{
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  • ...rmance is inferior to most bombers at its BR. This is a very slow plane in Arcade and Realistic battles, and because these game modes are so short, by the ti Like any bomber in Arcade Battles, they are the first too be destroyed, climb to 4,000 m-5,000 m and
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  • ...t have the firepower to destroy the S.M.79 with ease in both Realistic and Arcade battles.
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  • Like any bomber in Arcade Battles, the {{PAGENAME}} is likely to be the first to be destroyed. Go up
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  • Like any bomber in Arcade Battles, the {{PAGENAME}} is likely to be the first to be destroyed. Go up
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  • In AB, the C.R.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early rank matches. Th
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  • '''Arcade Battles:''' Once in the game, climb to a suitable altitude. The G.55S's hig As Arcade Battles provide in-air resupply of suspended armaments and reduce their neg
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  • ...good turner, players flying the M.S.405C1 should engage in turn fights in arcade battles sparingly and with allies nearby, as it will need to disengage freq
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  • ...types, it is especially critical in Realistic or Simulator Battles. While Arcade players can get away with flying around while waiting out the reload time, {{Youtube-gallery|5l8kn-Ho1bE|'''(Arcade): M.B.157 - Out for the Count''' - ''tx141TX''|io177PQBQR4|'''M.B.157 - Gim
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  • ...er M.S.406 fighter replaced it in 1939. When playing Simulator Battles (or Arcade and Realistic Battles in cockpit view), this aircraft offers excellent visi ..., utilise short controlled bursts which should allow you to avoid that. In Arcade Battle, the relatively short ammunition reload rate (~10 seconds) will have
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  • ...FZik|'''Realistic: D.501 [Turn don't Burn!]''' - ''Jengar''|nGM9bD7St3s|''(Arcade): D.501 - Home Advantage''' - ''tx141TX''}}
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  • ...a short flight - Simulator battl''' - ''ScAreCrOw Gaming''|FSy6IFHZv1E|'''(Arcade): Potez 631 - Full Potential''' - ''TX141''|kWHz9HkF6Lc|'''Realistic: Potez
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  • === Arcade battles ===
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  • In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarka
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  • ...is worthy to note that the M.B.162 can be significantly more aggressive in Arcade, where its already excellent performance is boosted to further levels.
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  • ...ry|gcsLTpQHsMM|'''{{PAGENAME}} - Hit and Miss''' - ''Oxy''|SCy9mj6YFQI|'''(Arcade): {{PAGENAME}} - The Cannon Conundrum''' - ''tx141TX'' (Review starts at 3:
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  • ...you only have a single 50. Cal machine gun (unless you wait for reload in arcade or return to base in realistic or simulator battles)
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  • ! ''Arcade''
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  • In Arcade Battles, be wary of going too fast with the enhanced engine power, especial ! ''Arcade''
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  • ! ''Arcade'' While the Arcade Battle environment is not favourable due to the marker system easily spotti
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  • ! ''Arcade'' [[Arcade Battles]]<br>
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  • ! ''Arcade'' '''Arcade Battles'''
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  • ! ''Arcade'' ===Arcade battles===
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  • ! ''Arcade'' ...ally a mix shells is recommended, with the T26E1-1 being no different. For Arcade Battles, 15 shells is typically sufficient, majority APCBC with roughly 3-5
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  • ! ''Arcade'' .... This defines the general play style of the tank in both [[Arcade Battles|arcade]] and [[Realistic Battles|realistic mode]]: it is a sniper with the sole ro
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  • ! ''Arcade'' '''Arcade battles'''
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  • ! ''Arcade'' ...firing positions quickly and cause chaos and confusion among the enemy. In arcade battles, an MBT-70 can usually reach key positions quicker than even some 1
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  • ! ''Arcade'' ...wn location. For example, in [[Normandy (Ground Forces)|Normandy]], during arcade, the best location is towards the C point, where there are hills and dips t
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  • ...s in terms of mobility. As a wheeled vehicle it reaches 60 km/h on road in arcade with stock modules and 40 km/h off road. In realistic it reaches 38 km/h of ! ''Arcade''
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  • ...the 37 mm gun) and use the bullet drop indicator in [[:Category:Game_modes|arcade battles]]. Finally, despite the awkward position of the 75 mm in the hull, ! ''Arcade''
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  • ! ''Arcade'' ...ith a top speed of up to 40 km/h in Realistic battles and up to 44 km/h in Arcade battles. It also has great frontal and turret armour, when angled it can bo
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  • ! ''Arcade'' Camouflage M24(TL) ArcadeeSports.jpg|Arcade eSport's camouflage
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  • ! ''Arcade'' ====Arcade====
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  • ! ''Arcade'' In arcade battles ranging is quite easy since the game does it for you, in [[Realisti
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  • ! ''Arcade'' ...be used when facing a heavily armoured enemy such as the Churchill VII in arcade and flanking is not an option. However, its post-penetration damage is much
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  • ! ''Arcade'' ...SU-152|SU-152s]], T-34-85 (D-5T)s, M4A3E2 Jumbos, and if you're playing in Arcade: [[Tiger H1|Tigers]] and [[Panther D|Panthers]].
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  • ! ''Arcade'' ...onventional rounds can really go through your armour in RB/SB. However, in arcade, its higher BR will make it face more modern opponents.
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  • ! ''Arcade'' ...rtain amount of time so as to disorientate the enemy. Be careful though in arcade battles you will be revealed so this will be much more challenging than in
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  • ! ''Arcade'' === Arcade battles ===
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  • ! ''Arcade'' ===Arcade battles===
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  • ! ''Arcade'' ===Arcade battles===
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  • ! ''Arcade'' * [[Pz.IV F2]], [[Pz.IV G|G]], [[Pz.IV H|H]], [[Pz.IV J|J]] (Arcade) - The Ausf. F2 variant is the first Panzer IV to mount a long-barreled 75
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  • ...the [[Dicker Max]] can also make quick work of the Churchill, but only in arcade battles, as in realistic battles, they all belong in the same tree. ! ''Arcade''
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  • ! ''Arcade'' ...d harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.
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  • ! ''Arcade'' '''Arcade Battles'''
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  • ! ''Arcade'' ...with the vast majority of enemies, especially when flanking is so easy in Arcade. In Realistic Battles, this tank is less mobile, but it is still able to ca
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  • ! ''Arcade''
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  • ! ''Arcade'' ...although at the cost of hull armour, which promotes hull-down gameplay. In Arcade, the T-54 (1949) retains the mobility of the T-54 (1947), but now you have
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  • ...considered quite important as well. When grinding the first modifications, Arcade Battles might be more fun, because of faster-paced gameplay and the ability ! ''Arcade''
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  • ! ''Arcade'' ...because your mobility is automatically improved, and the aiming reticle in Arcade will help you penetrate vehicles with the poorer stock round. However, this
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  • ! ''Arcade'' ==== Arcade Battles ====
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  • ! ''Arcade'' ===Arcade battles===
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  • ** Shooting at planes in Arcade with your machine gun (or main gun) and scoring some hits can often award y ! ''Arcade''
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  • ! ''Arcade'' '''Arcade Battles'''
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  • ! ''Arcade'' '''Arcade Battles'''
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  • ! ''Arcade'' '''Arcade mode'''
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  • ! ''Arcade'' ...icult but can be very rewarding and fun to play. It is not recommended for arcade battles, as its primary advantage, stealth, is lost. The ASU-57 is a master
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  • ! ''Arcade''
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  • ! ''Arcade'' ...thin and allow ASU-85 to see through them with sniper scope and attack. In arcade mode, ASU-85 can use smoke screen to disable aim assist and spotting for en
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  • ! ''Arcade''
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  • ...the cannon if an enemy is close and unaware of its presence unless it's in arcade mode, where it can land artillery-like shots easily. With the BMP-1 being o ! ''Arcade''
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  • In arcade mode, the IT-1 will generally move at 34 km/h and accelerate towards 54 km/ ! ''Arcade''
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  • In arcade mode, it might reach 54 km/h offroad when spaded, but overall it is slower ! ''Arcade''
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  • With the same 300 hp engine (572 hp in arcade) as the T-50, the {{PAGENAME}} has a significant difference in movement cha ! ''Arcade''
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  • ! ''Arcade'' ! ''Arcade''
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  • ! ''Arcade'' ===Arcade battles===
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  • ! ''Arcade'' ...s.They will deal with most side armour. Flanking might not work as well in Arcade Battle as in Realistic or Simulator Battle.
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  • ! ''Arcade'' '''Arcade Battles:'''
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  • ! ''Arcade'' ! ''Arcade''
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  • ! ''Arcade'' ===Arcade battles===
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  • ! ''Arcade'' ...that blows roofs off most enemies you penetrate. Flanking is best done in Arcade, while in Realistic you're better of setting up ambushes at a medium distan
    33 KB (5,535 words) - 21:41, 21 October 2023
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  • ! ''Arcade'' ====Arcade battles====
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  • ! ''Arcade'' ! ''Arcade''
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  • ...angle and slightly turn away its turret from opponents after shot, and in Arcade mode it must always smoke up the battlefield, whether their teammates will ! ''Arcade''
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  • ! ''Arcade'' ;Arcade Battles
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  • ...one of the most unexpected survivors on battlefields of War Thunder, both arcade and realistic mode. ! ''Arcade''
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  • ! ''Arcade'' ...in Realistic battle. However, if you fire at back of the turret of IS-2 in arcade mode, it may still survive with just 1 crew member (driver with very high "
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  • ! ''Arcade''
    22 KB (3,600 words) - 16:31, 30 March 2024
  • ...ding the camera podium, as it is much higher than the rest of the hull. In Arcade, some people may drop HESH or HEAT projectiles over hill right into it, res ! ''Arcade''
    29 KB (4,939 words) - 18:09, 22 January 2023
  • Avoid letting enemy vehicles to get into ramming range, even more so in Arcade battles, as it can quickly render the {{PAGENAME}} completely useless due t ...ndered completely broken if hit by such shells. It is worth noting that in Arcade Battles the launcher does not "auto-repair" after such hits and, even if it
    55 KB (9,465 words) - 09:08, 3 August 2023
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