|This page is about the gift Italian fighter G.55S. For other versions, see G.55 sottoserie 0 and G.55 serie 1.|
The G.55S is a premium rank IV Italian fighter with a battle rating of 5.3 (AB), 5.0 (RB), and 4.7 (SB). It was introduced in Update 1.69 "Regia Aeronautica" as a pre-order prior to the update that also allowed access into the Italian Closed Beta Test. The G.55S was discontinued from the store after the 2019 Summer Sale, but was later reintroduced for War Thunder's 7th Anniversary as a premium purchaseable in-game for 4,300 Golden Eagles .
A model of the G.55 Centauro converted for a torpedo-bombing role, the G.55S has the ability to engage naval targets while keeping the air attack characteristics of the G.55 model.
The historical purpose of the G.55S was to fulfil the role of a torpedo fighter. In game, the G.55S can easily play this role on maps such as Norway. This is simply a matter of flying to the enemy ships, dropping its payload, and then proceeding to jump in on any nearby fight to engage enemy aircraft.
When the G.55S is not being used as a torpedo fighter, it is best used as a low to medium altitude (2-5 km) fighter. With three MG 151/20 autocannons, it will make short work of all fighters and with careful aiming, can be used to effectively destroy heavy fighters and even the heaviest of bombers.
When attacking heavily defended targets (ex. B-17's), approaching from the rear, where the enemy has most defensive turret coverage, is not recommended. Fiat G.55 series aircraft (in general) do not have much armour. The armour is only comprised of a 50 mm bullet proof windshield and an 8 mm armored steel seat. There are no armoured headrests or floor plates to offer increased pilot protection from bullets coming from underneath or behind the plane.
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
|Characteristics|| Max Speed
(km/h at 6,500 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
|Combat flaps||Take-off flaps||Landing flaps||Air brakes||Arrestor gear||Drogue chute|
|Wings (km/h)||Gear (km/h)||Flaps (km/h)||Max Static G|
|Optimal velocities (km/h)|
|< 400||< 420||< 450||> 715|
|Compressor||Optimal altitude||100% Engine power||WEP Engine power|
|Setting 1||5,700 m||1,260 hp||1,399 hp|
Survivability and armour
- 8 mm Steel - Pilot's seat
- 50 mm Bulletproof glass - Armoured windscreen
- Self-sealing fuel tanks (1 behind pilot, 1 in front of pilot, 2 in each wing)
The G.55S is armed with:
- 1 x 20 mm MG 151/20 cannon, nose-mounted (250 rpg)
- 2 x 20 mm MG 151/20 cannons, wing-mounted (200 rpg = 400 total)
The G.55S can be outfitted with the following ordnance:
- Without load
- 1 x F200/450 torpedo
- 2 x 50 kg GP 50 bombs (100 kg total)
- 2 x 100 kg GP 100 bombs (200 kg total)
Usage in battles
Arcade Battles: Once in the game, climb to a suitable altitude. The G.55S's high climb rate ensures that the plane can quickly gain an altitude advantage over its adversaries. Once altitude superiority has been achieved, practice Boom & Zoom tactics against enemy planes and take them out in high-speed fly-bys. Due to the low armor on the G.55S, it is not recommended to loiter about. Rather, minimize the time being targeted by enemy vehicles.
With three 20 mm autocannons, a good burst on a target can cripple an enemy aircraft. Due to the minengeschoß rounds, one attack run on a bomber or attacker can easily shred off a wing, and fighters often explode into a fireball once hit.
As Arcade Battles provide in-air resupply of suspended armaments and reduce their negative effect on the aircraft's performance, it is entirely possible to enter the battlefield wielding bombs and torpedoes for a fighter-bomber role. Fly towards the enemy ground/naval targets and bomb away, then while the payload reloads, climb up to a sufficient altitude and focus on fighting enemy planes while the reload time ticks down slowly. With the excellent climb rate, it is rather easy to transition between the two tactics while retaining energy for sufficient speed and mobility against the enemy.
With most planes, diving into furballs is not recommended. However, the G.55S performs very well in such dense and fast-paced engagements. A furball battle provides little time-on-target, but the incredible armament of the G.55S can down an enemy in a split-second. The plane's solid turn rate allows it to find firing solutions easily while staying out of enemy planes' firing lines. When turning with elevator, rudder, and flaps, the G.55S can even turn with Spitfires.
Realistic Battles: When used as a fighter, this plane is highly capable, but it has some weaknesses that need to be avoided. This plane does not climb as well as some aircraft (such as theC.202 Folgore), but it still has an exceptional climb rate: expect to be above most enemy fighters in nearly every battle. Climbing to an altitude of 4-5 km is a breeze, and only some Spitfires will be able to outdo the G.55S in this regard consistently. It should be noted that while the G.55S is rated for a maximum speed at 6,500 m, its rate of climb falls significantly at approximately 5,000-5,250 m, from ~21 m/s to ~10 m/s.
Time to climb up to 4,500 m was approximately four and a half minutes; climbing to 5,500 m took approximately 6 minutes. (Tested from a standing start on the runway at 100% throttle).
It should be noted that while the use of WEP will increase the rate of climb, the aircraft's engine does tend to overheat under these circumstances. On cold maps such as Battle of the Bulge, WEP may be used almost continuously, but it should be used with much caution on hotter maps like Tunisia. If the engine does overheat, reducing the throttle to around 90% will quickly cool it down.
Despite the aircraft's excellent climb rate, it is not necessary to climb to high altitudes in this plane. As a turn-fighter, it can compete with the enemy even when it has an altitude disadvantage. If the G.55S is used to climb towards the enemy at low-mid altitude, it can surprise and destroy multiple enemies before it needs to turn back towards its friendly team.
Above ~700 km/h (~430 mph) (IAS), the elevators will stiffen considerably, hence controlling the pitch of the aircraft will be much more difficult. At 840 km/h (~520 mph) (IAS), both wings will rip off.
The Fiat G.55S performs optimally between the altitudes of ~1 km to ~4 km. At these altitudes, the high climb rate allows the plane to pull away from pursuing enemies easily, or to have a chance to dive away from an unfavorable engagement. It performs well above ~280 km/h, and it can use combat flaps to make quick turns below ~425 km/h. While it won't hold a turn as well as a Spitfire, it is quite maneuverable and turns better than many American aircraft.
When attacking heavily-turreted targets (such as B-17's), approach from the sides, front, or from above and below. An approach from the sides presents the enemy with a difficult shot to lead, as makes any approach from above. (However, beware of planes like the P-61C-1, which has powerful upwards-facing turrets.) When approaching from below, beware of airspeed: although the G.55S sports a powerful engine and high rate of climb, its low-speed maneuverability is not exceptional and zoom-climbing to meet an enemy bomber may, therefore, be fatal. By far, the best way to attack an enemy bomber is from the front. It is comfortable from this angle to knock out the enemy with a pilot-snipe or to destroy critical modules such as the engines. Additionally, the vast majority of enemy bombers do not have any forward armament or front-facing turrets with which to defend themselves.
The G.55S is slower than many planes at its Battle Rating, especially with American planes such as the P-47. If such a plane is pursuing the G.55S from behind, it is best to turn towards allied aircraft for assistance or to turn and engage before the enemy draws near. It is usually impossible to outrun a tail.
Simulator Battles: For players with little experience with "Full Control" and mouse joystick, it is simple to take off with slow throttle input and reasonably docile. The high ammunition count and strong armament make shooting easier for pilots who are beginning to learn to aim in Sim Battles.
Visibility in the cockpit leaves much to be desired—the headrest behind the pilot is not given any armor value for pilot protection. Still, it does a beautiful job of blocking rear visibility. There are no mirrors to use, and the canopy has some fairly thick metal sections that prevent portions of view to the left and right.
Manual Engine Control
|Not controllable|| Controllable
Not auto controlled
Auto control available
Auto control available
|Separate|| Not controllable
|III||Wings repair||Engine||Offensive 20 mm||MCSAP100|
|IV||Engine injection||Cover||New 20 mm cannons|
|This is a premium vehicle: all modifications are unlocked on purchase|
Pros and cons
- 3 MG151/20 cannons are more than enough for most enemy planes you will meet
- 1 Nose-mounted 20 mm allows better accuracy compared to planes with only wing-mounted guns
- 650 ammo capacity is more than enough to take down multiple planes
- Ability to mount torpedoes, which the regular version lacks
- Able to climb above most enemies
- Exceptional low and mid-altitude performance
- Relatively robust airframe
- Powerful elevator and rudder
- Lack of armour means the pilot is more prone to being knocked out in a head-on pass
- Roll and yaw control is limited at high speeds
- Poor aileron authority at low speeds
- Engine overheats quickly—constant WEP usage is not possible on most maps
- Metal beams on canopy window obstruct first person view
- Slower than most enemy US aircraft
Early Italian fighter planes were mainly built over the Italian copy of the DB 601 engine, such as the C.202 Folgore. However, with the appearance of the DB 605 engine and the acquirement by Italy on its licensed production as the Fiat RA. 1050, the Italian aircraft manufacturers moved on to produce a more capable aircraft that could exploit this engine's power.
Giuseppe Gabrielli, an aeronautic engineer working with Fiat and was responsible for the G.50 Freccia, started on an aircraft design around the DB 605, which would eventually be known as the G.55. The first prototype of the G.55, known as the Sottoserie 0, flew on 30 April 1942, piloted by Valentino Cus and showed it had very favourable flight characteristics. The armament arrangement was considered troublesome to reload, so the layout was modified and this later design became known as the serie 1. The prototype flew against the Macchi C.205 and the Reggiane Re.2005 that were also built around the DB 605 and proved the second best performing of the three. It was eventually adopted for mass production alongside the C.205 for the Regia Aeronautica and named the Centauro (Centaur). 1,800 G.55 were commissioned to be built, which was later raised to 2,400 planes. Despite these optimistic production plans, only 274 were produced during the war, with 75 more made after the war. The planes served in both the Regia Aeronautica and then the pro-Axis Aeronautica Nazionale Repubblicana after Italy after their 1943 Armistice.
Initially, the Regia Aeronautica used the Sparviero medium bomber as its plane of choice for combating ships with torpedoes. As World War II progressed, Sparviero bombers were met with more advanced allied fighters, and the decision was made to acquire an aircraft capable of carrying a torpedo faster, that could also have some possibility of fighting allied fighters on equal footing. Initially, Fiat considered adapting the G.55 to carry a torpedo, but Fiat decided that a new design - the G.57, would be more suited to the task, and would utilize a radial engine. After the project for the G.57 fell through, Fiat returned to the idea of adapting the G.55 as a torpedo fighter.
Fiat took a production G.55, and the modifications commenced to transform it into a torpedo fighter. Modifications included changing the single radiator for two radiators moved to each side of where the torpedo would be mounted, lengthening the tail wheel as well as giving it a stiffer shock to handle the added weight of a torpedo, as well as a small cowling added to reduce the drag of the rear tail wheel. After modification, the G.55 was capable of mounting a 920 kg torpedo, fulfilling its design role as a torpedo fighter that could engage allied fighters when needed.
Although an order was placed for ten initial aircraft and 100 production aircraft, when World War II came to a halt in Europe, so did the contract. The sole prototype fighter, designated as the G.55S, was converted back to the Serie 1 standard and continued service in the Aeronautica Militare Italiana, the post-war Italian air force.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
|Fiat Aviation (Fiat Aviazione)|
|Fighters||CR.32 · CR.32 bis · CR.32 quater|
|CR.42 · Marcolin's C.R.42 CN|
|G.50 serie 2 · G.50 AS serie 7|
|G.55 sottoserie 0 · G.55 serie 1 · G.55S|
|Jet fighters||G.91 pre-serie · G.91 R/1 · G.91 YS|
|Bombers||BR.20 DR · B.R.20M M1|
|▀G.91 R/3 · ▀G.91 R/4 · G.91 R/4|
|Captured||▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7|
|See also||North American Aviation · Lockheed Martin|
|Fiat||CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN|
|G.50 serie 2 · G.50 AS serie 7 · G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56|
|Reggiane||Re.2000 G.A. · Re.2000 serie 1 · Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN · Re.2002 Early · Re.2005 serie 0|
|Macchi||C.200 serie 3 · C.200 serie 7 · C.202 · C.202EC · C.205 serie 1 · C.205 serie 3 · C.205N2|
|Germany||▄Bf 109 G-2 · ▄Bf 109 G-14/AS · ▄Bf 110 G-4|
|Britain||▄Spitfire Mk Vb/trop|
|Italy premium aircraft|
|Fighters||CR.32 bis · Marcolin's C.R.42 CN · Re.2001 gruppo 22 · IAR-81C · ▄Spitfire Mk Vb/trop · ▄Bf 109 G-2 · G.55S|
|Twin-engine fighters||▄Bf 110 G-4|
|Jet fighters||G.91 R/4|
|Attackers||Hs 129 B-2 (Romania)|