Ju 87 R-2

From War Thunder Wiki
Jump to: navigation, search
Hunter FGA.9 PACK
Ju 87 R-2
General characteristics
2 peopleCrew
4.3 tTake-off weight
0.39 kg/sBurst mass
Flight characteristics
7 000 mCeiling
Junkers Jumo 211DEngine
waterCooling system
Speed of destruction
680 km/hStructural
680 km/hGear
Offensive armament
2 x 7.92 mm MG 17 machine gunWeapon 1
1 000 roundsAmmunition
1 151 shots/minFire rate
Defensive armament
7.92 mm MG 15 machine gunTurret
900 roundsAmmunition
1 050 shots/minFire rate
Suspended armament
1 x 250 kg SC250JA bombSetup 1
1 x 500 kg SC500K bombSetup 2
1 x 1000 kg SC1000L2 bombSetup 3
5 900 Rp icon.pngResearch
6 300 Sl icon.pngPurchase
Sl icon.png760 / 956/550 / 692/450 / 566Repair
1 800 Sl icon.pngCrew training
6 300 Sl icon.pngExperts
80 Ge icon.pngAces
106 % Rp icon.pngReward for battle
130 % Sl icon.png110 % Sl icon.png40 % Sl icon.png
This page is about the German dive bomber Ju 87 R-2. For other variants, see Ju 87 (Family).


GarageImage Ju87R2.jpg

The Ju 87 R-2 is a rank I German bomber with a battle rating of 1.7 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The main use of this plane is precision strikes on hard targets such as tanks and pillboxes, as well as providing ground support in ground battles. This is largely due to its spectacular dive-bombing accuracy and powerful payload. To perform an effective dive with this plane, at an altitude of at least 1,400 m, place your target at the bend in your wings, roll your upside-down and dive at an angle of 60-90 degrees, aiming your cross-hairs at or slightly in front of the target (leading with their speed). Drop throttle to 0% and deploy airbrakes (h key by default); you should keep a steady speed of 400 km/h. Release your bomb at 300 m from the target and you should score a direct, or near hit.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 4,100 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 366 356 7 000 28.1 29.1 6.5 6.5 434
Upgraded ___ ___ __._ __._ __._ __._


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
680 680 N/A 520 320 ~15 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 350 < 350 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,700 m 930 hp 1,200 hp

Survivability and armour

  • 8 mm Steel - behind the pilot
  • 5 mm Steel - behind the rear gunner
  • No armour glazing
  • Critical components located in front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage


Offensive armament

Main article: MG 17 (7.92 mm)

The Ju 87 R-2 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)

Suspended armament

The Ju 87 R-2 can be outfitted with the following ordnance:

  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)

Defensive armament

Main article: MG 15 (7.92 mm)

The Ju 87 R-2 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (900 rpg)

Usage in battles

Ju 87R-2 with desert camouflage.

In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armoured cars, artillery, howitzers and AA. In this mode, you won't need your air brakes since you can't break your wings and it's easy to pull up from a fast dive attack, and its recommended that you keep as much of your speed up from the dives so you are harder to intercept by enemy aircraft. Another viable option on maps with light vehicles is to stay at altitude, dive, drop your 1000 kg bomb, and climb again, circling until you get another bomb. This work most effectively on maps with groups of armoured cars that are clustered, bot in a line.

In Realistic Battles, you should keep your altitude, and look for tank columns to attack. Once you've chosen which tank column you wish to attack(I recommend some ground targets as far from the battlefield or enemy airfield as possible, so you are less likely to be intercepted) . Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bombsight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you won't be able to pull up at high speeds. (you can tell when you are reaching a high speed with the sounds that the air and wings make) Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you didn't you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are nearby (which is very likely).

Dogfighting the RB with Ju87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. I recommend that you avoid doing head-on attacks a much as possible, for you don't have the armament to risk it. I also recommend that you stay low and slow in a combat situation with enemy aircraft(because bad control ability at high speeds ) and try to get the enemy to engage in a turn fight. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if its a British, American or Russian plane, British being generally the better turn fighter. If he doesn't fall for your turn fight, you are most likely going to go down...this plane is not a fighter plane.

When returning to base landing and takeoff is simple, and use of the air brakes will help if you came in to fast to land. But you may be coming back on a dead or damaged engine (The Ju87s engine is prone to damage and overheat)and it would help if you find the nearest friendly airfield and get there as soon as possible.

Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Airfield Domination mode.

In ground RBs, the Ju 87 R-2 has a great advantage: the large 1,000 kg bomb. Almost all enemy tanks at a similar BR won't survive such an explosion, or they will have critical damages for sure. Remember to set the time fuse at 3 seconds: if longer the enemy may escape, if shorter your plane might be damaged by the explosion as well. Dive at a target, extend airbrake and gather speed up around 450 kph (if too fast, cut throttle). Zoom in on the target and when it is twice as big as the mouse cursor, place the target closer to the cockpit than to the cursor, and release the bomb. For the 1x 250 kg or 1x 500 kg setup, the aiming is similar, but place the target closer to the cursor for the 250 kg, and for the 500 kg, between the cockpit and the cursor. Follow all the instructions you have for RBs, and return to the airfield as soon as possible because with the slow speed, the Ju 87 is a perfect target for AA vehicles.

Enemies worth noting:

  • Yak-2 KABB: Do not think that the Ju 87 R-2 can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the Ju 87 R-2 must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.

IGD (Intentional Gear Destruction)

Due to the high parasite drag imposed by fixed landing gear spats, the planes top speed and performance are hindered. No Stuka's landing gear is retractable. For maximum performance of the plane, one can destroy the gear by touching them to a body of water (not rough, but flat and calm). To do this, swoop low, and reduce airspeed to around 210 km/h (160 mph). Next, slowly near the water at an angle of attack of 10 degrees or more. Once you hear a snap, or see the gear come off, pull up immediately to avoid breaking the engine.

Effects on performance due to IGD

Effects have been tested numerous times, but may vary based on payload, fuel, aircraft damage, etc.

  • Airspeed: +50 km/h (30 mph) to max speed.
  • Drag coefficient: -10-20% (numbers not exact)
  • Weight: Negligible
  • Turn Time: -2 sec

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not auto controlled
Not auto controlled
Separate Not controllable
1 gear
Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Turret 7 mm
IV Engine injection Cover New 7 mm MGs (turret)

In this aircraft, all the bomb loads are equippable from the start, with no need to research any pylon modules. So, it is advisable to acquire either 500 kg bombs or 1,000 kg bombs from the start. However, before using the 1,000 kg bomb it is best to research modules that influence climb rate heavily, particularly engine upgrades. Without these, the larger bomb degrades performance too heavily. The gun upgrades are less needed, as this aircraft does not rely too much on their damage output.

Pros and cons


  • Forward-firing guns
  • Airbrake
  • Customizable armament presets
  • Significant maximum bomb load
  • High maximum dive speed for its tier


  • Slow speed
  • Poor rate of climb
  • Bad energy retention
  • Poor performance while equipped with 1,000 kg bomb
  • Can mount only one bomb (of any kind that is available on this plane), unlike the B version.


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The single-engine two-seater Junkers Ju-87 Stuka dive bomber was plagued with low speed and maneuverability and was extremely vulnerable without fighter support, but due to its high accuracy and a number of unusual design choices, it became one of the most famous of the Luftwaffe's aircraft.

Even though the S-87 had such outdated technology as fixed landing gear, its design included new automatic air brakes which allowed the plane to escape a dive even if the pilot lost consciousness. An unusual decision was to install sirens, filling the vicinity with a deafening roar to strike fear into the enemy's heart.

The Ju 87R-2 was a modification of the Ju 87B-2 and was manufactured during the same period of time. The Ju 87R-2 (Reichweite, "long-range") had increased range due to the installation of two additional 150-liter wing fuel tanks and two disposable 150-liter fuel tanks under its wings, instead of the usual four 50-kg bombs. Like the B-2, the R-2's engine had a capacity of 1,200 horsepower, and its bomb load was reduced to one 250-kg bomb.

5,752 "Stukas" were constructed, 616 of which were Ju 87R-2s.


See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Junkers Aircraft and Motor Works (Junkers Flugzeug- und Motorenwerke Aktiengesellschaft)
Fighters  Ju 88 C-6 · Ju 388 J
Attackers  Ju 87 G-1 · Ju 87 G-2
Bombers  Ju 87 B-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 87 R-2 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Export  ▄Ju 87 D-3 · ▄Ju 87 R-2

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic