Wellington Mk III

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Rank 6 USA
F-5C Pack
This page is about the British bomber Wellington Mk III. For other versions, see Wellington (Family).
wellington_mk3.png
GarageImage Wellington Mk III.jpg
Wellington Mk III
Research:14 000 Specs-Card-Exp.png
Purchase:55 000 Specs-Card-Lion.png
Show in game

Description

The Wellington Mk III is a rank II British bomber with a battle rating of 3.3 (AB), 3.0 (RB), and 4.0 (SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 4 572 m418 km/h
Turn time30 s
Max altitude7 000 m
Engine2 х Bristol Hercules XI
TypeRadial
Cooling systemAir
Take-off weight16 t
Characteristics Max Speed
(km/h at 4,572 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 398 384 7000 31.3 32.5 3.1 3.1 650
Upgraded 441 418 28.4 30.0 10.2 5.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
530 264 315 264 223 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 275 < 275 < 310 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
310 m 1,325 hp 1,621 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,810 m 1,200 hp 1,468 hp

Survivability and armour

Crew6 people
Speed of destruction
Structural530 km/h
Gear264 km/h
  • 9 mm Steel plate in the pilot's seat.

Modifications and economy

Repair costBasic → Reference
AB1 300 → 1 640 Sl icon.png
RB3 530 → 4 454 Sl icon.png
SB3 520 → 4 442 Sl icon.png
Total cost of modifications13 710 Rp icon.png
32 400 Sl icon.png
Talisman cost860 Ge icon.png
Crew training16 000 Sl icon.png
Experts55 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 230 / 220 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mods radiator.png
Radiator
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mods compressor.png
Compressor
Research:
1 000 Rp icon.png
Cost:
2 400 Sl icon.png
150 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mods new engine.png
Engine
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
220 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 000 Rp icon.png
Cost:
2 400 Sl icon.png
150 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mods armor cover.png
Cover
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
220 Ge icon.png
Mods ammo.png
bmg303_turret_belt_pack
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mod arrow 1.png
Mods pilon torpedo.png
TC mk.I
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
LBC mk.I
Research:
1 000 Rp icon.png
Cost:
2 400 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg303_turret_new_gun
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mods pilon bomb.png
SBC mk.I
Research:
690 Rp icon.png
Cost:
1 600 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
MBC mk.I
Research:
1 500 Rp icon.png
Cost:
3 600 Sl icon.png
220 Ge icon.png

Armaments

Suspended armament

Number of setups6
List of setups
Setup 110 x 250 LB G.P. Mk.IV bomb
Setup 218 x 250 LB G.P. Mk.IV bomb
Setup 39 x 500 LB G.P. Mk.IV bomb
Setup 42 x 1000 lb AN-M65A1 bomb
6 x 250 LB G.P. Mk.IV bomb
Setup 52 x 18 inch Mark XII torpedo (1548 lbs)
Setup 61 x H.C. 4000 lb Mk.II bomb

The Wellington Mk III can be outfitted with the following ordnance:

  • 10 x 250 lb G.P. 250 lb Mk.IV bombs (2,500 lb total)
  • 18 x 250 lb G.P. 250 lb Mk.IV bombs (4,500 lb total)
  • 9 x 500 lb G.P. 500 lb Mk.IV bombs (4,500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 6 x 250 lb G.P. 250 lb Mk.IV bombs (3,500 lb total)
  • 2 x 18 inch Mark XII torpedoes
  • 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb (4,000 lb total)

Defensive armament

2 х Turret7.7 mm Browning machine gun
Ammunition600 rounds
Fire rate1000 shots/min
Turret4 x 7.7 mm Browning machine gun
Ammunition8000 rounds
Fire rate1000 shots/min
Turret2 x 7.7 mm Browning machine gun
Ammunition2400 rounds
Fire rate1000 shots/min

The Wellington Mk III is defended by:

  • 2 x 7.7 mm Browning .303 machine guns, nose turret (1,200 rpg = 2,400 total)
  • 4 x 7.7 mm Browning .303 machine guns, rear turret (2,000 rpg = 8,000 total)
  • 1 x 7.7 mm Browning .303 machine gun, 2 x side turrets (1,200 rpg)

Usage in battles

Air battles

In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the Wellington Mk III, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see Wellington Mk III, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, it's rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.

Ground battles

Using the Wellington Mk III should be used as a strategic bomber, that is what it excels at in this game mode. It is to be big to be used in the ground attack role, making it an easy target for enemy tankers. However, used as a strategic bomber it can win the match. To use the Wellington Mk III, load up on 500 Ibs or the single 4000 Ibs cookie bomb. The 500 Ibs, offer 65.5 Kg of HE filler and the cookie offers 1339 Kg of HE filler.

Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it, gain height do not come in low or a single shot fired from a tank can knock you out of the game. Once at a good Hight, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.


"Torpedo attack!" The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course.

Naval battles

All of the Wellington bombers are well suited for the naval warfare, The Wellington Mk III being one of the best of them provides improved Browning turrets, highest top speed of them all and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.

Those are:

  • 2 х 18 inch Mark XII torpedoes
  • 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb

With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.

The technique at the moment of launching the torpedoes is shown in the image: "Torpedo attack!"

Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 meter altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a a short time, tanks to this extremely lethal bomb.

Just be alert of enemy planes that will be eager to take you down, using the Armored target belt provides some of the boost in defence you need as it cripples engines and pierces through metal.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Has twice as many tail guns as its predecessor
  • Can carry a reasonable maximum payload for a medium bomber
  • Engines seem to be indestructible and will remain operational even under heavy fire
  • Can survive belly landings if need be
  • Half-decent at operating in the gunship role
  • Engines are capable of using WEP

Cons:

  • Weaponry consists purely of 7.7 mm machine guns, making fighting against fighters a serious challenge at best
  • Low speed makes the lack of defensive guns painfully obvious
  • Anything with a cannon will be able to destroy the bomber without much effort
  • Gun turrets have no protective armour, leaving turret gunners vulnerable
  • Although you can carry torpedoes, they are some of the worst ones in the game due to the terrible drop requirements
  • Tail controls are easily knocked out from fighters or flak

History

The Vickers Wellington was a twin-engine medium bomber used by RAF Bomber Command and Coastal Command. In May 1939, a prototype Wellington was fitted with Bristol Hercules engines; after successful trials with a converted Mk.IC, this model was launched for full-scale production at the beginning of 1941 under the designation of Wellington Mk.III (Type 417).

Production Mk.III aircraft were equipped with two 1,590 hp Bristol Hercules Mk.XI radial, air-cooled engines.

Building on the experience amassed by Wellington crews, the defensive armament was upgraded on later models; the Frazer-Nash FN-5A rear turret with two 0.303 inch machine guns was replaced with a Frazer-Nash FN-20 turret holding four 0.303 inch machine guns with 2,000 rounds each. The take-off weight of the Mk.III was increased to 15,650 kg while bomb capacity was reduced to 4,000 lbs (1,814 kg). Originally, the bomber was to be equipped with a ventral turret, the low-drag Frazer-Nash FN-21A, but the further decrease in bomb capacity was deemed to be unacceptable.

The Mk.III had its armor reinforced, all fuel tanks were self-sealing and barrage balloon cable cutters were positioned in the leading edge of the wings.

By 1941 the Wellington was used almost exclusively at night and therefore, attention was given to decreasing the area of the glazing that visibly reflected moonlight or searchlight beams during night flights. To that end, the Mk.III differed from the late Mk.IC aircraft by removing side glazing and the side blisters of the bombardier/navigator's cockpit. The only side glazing that remained was from the trapezoidal gun blisters.

The Wellington Mk.III was manufactured until the end of 1943, and a combined total of 1,519 bombers were produced.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Vickers-Armstrongs Aircraft Limited
Bombers  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III ·  · Wellington Mk X
Captured  ▀Wellington Mk Ic

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II