Ki-10-I

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RANK 6 USA
"APACHE" | AH-64A Peten
This page is about the Japanese fighter Ki-10-I. For other uses, see Ki-10 (Family).
Ki-10-I
ki_10_1.png
GarageImage Ki-10-I.jpg
Ki-10-I
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

The Ki-10-I is a rank I Japanese fighter with a battle rating of 1.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Ki-10-I is a reserve biplane fighter for rank I Japan. Like most biplanes, the Ki-10-I has a low top speed, good turn rate, fair climbing ability, nearly no armour, and, in Realistic and Simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-I is faster and climbs far better, but in return, has inferior armament and armour.

The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.

Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; Stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I (Beaufort, PBY-5, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-I. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as P-26's, Fury Mk I's or Nimrod Mk I's. AIM FOR THE WINGS! The fuselages of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.

General info

Flight performance

Max speed
at 4 000 m402 km/h
Turn time15 s
Max altitude8 100 m
EngineKawasaki Ha-9-2A
TypeInline
Cooling systemWater
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 386 373 8100 16.4 17.2 10.9 10.9 232
Upgraded 422 402 15.8 16.0 22.2 15.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
600 560 N/A N/A N/A ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 350 < 320 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,500 m 800 hp 944 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural600 km/h
Gear560 km/h
  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the Ki-10-I, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications3 290 Rp icon.png
140 Sl icon.png
Talisman cost80 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 90 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
450 Rp icon.png
Cost:
20 Sl icon.png
30 Ge icon.png
Mods compressor.png
Compressor
Research:
750 Rp icon.png
Cost:
30 Sl icon.png
60 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
50 Sl icon.png
80 Ge icon.png
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
type89_belt_pack
Research:
450 Rp icon.png
Cost:
20 Sl icon.png
30 Ge icon.png
Mod arrow 1.png
Mods weapon.png
type89_new_gun
Research:
540 Rp icon.png
Cost:
20 Sl icon.png
40 Ge icon.png

For such low tier vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.

Armaments

Offensive armament

Ammunition900 rounds
Fire rate900 shots/min
Main article: Type 89 (7.7 mm)

The Ki-10-I is armed with:

  • 2 x 7.7 mm Type 89 machine guns, nose-mounted (450 rpg = 900 total)

Usage in battles

The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.

Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; Stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as P-26s, Fury Mk Is or Nimrod Mk Is. The best practice is to aim for the wings! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good manoeuvrability
  • Low stall speed
  • Fast top speed (for a biplane)
  • Great climb rate (for a biplane or monoplane)
  • Great roll rate

Cons:

  • Weak armour
  • Poor diving ability
  • Poor spin characteristics
  • Poor high-alt performance
  • Abysmal armament
  • Wings are terribly weak
  • Poor brakes

History

The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakajima Ki-11 (which would later be refined as the Ki-27) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the Ki-10-II, appearing in 1937.

The Ki-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet I-15). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been relegated to training and courier roles, and received the Allied reporting name "Perry".

There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National P-26s, and may have engaged British-built Gladiators, Italian CR.32s, and Soviet I-15's, all crewed by Chinese pilots, during the early battles of the war.

In-game description

Kawasaki Ki-10-I (Type 95-I, Allied reporting name: Perry) single-engine army fighter

A biplane of composite structure with non-retractable landing gear and an open cockpit. This plane was created in the design bureau of Kawasaki Heavy Industries under the direction of Takeo Doi. While the new fighter was being designed, experience and structural solutions were used from the Ki-5 monoplane fighter developed earlier.

The designers, headed by Takeo Doi, managed to create quite a successful aircraft with good flight performance. The Type 95 fighter got off the ground for the first time in February 1935, and it reached a maximum speed of 400 km/h during tests. At the time, this was probably the fastest speed attainable by a biplane.

The aircraft was launched into full-scale production under the designation of "Army Fighter Type 95 Model 1" (Ki-10-I). A total of 300 fighters of this variant were supplied by the Kawasaki company from December 1935 to October 1937.

The aircraft was equipped with a 850 hp Kawasaki Ha-9-IIa twelve-cylinder, double-row, liquid-cooled engine that featured a gear-driven centrifugal-type supercharger and a three-bladed, controllable-pitch metal propeller. The engine itself was a licensed version of the German BMW9.

The Ki-10's fuselage was a semi-monocoque with stressed duralumin skin panels overlapping each other. This technology made assembly easier, but the joints had to be puttied and covered with a thick layer of paint and lacquer to reduce friction resistance. As a result, the external finish was so thick that one could not see any of the duralumin sheets' joints, even when standing quite close.

All of these machines were produced with drop-shaped wheel fairings, but these were usually removed when the plane was operated on temporary airfields.

The plane's armament consisted of two synchronous 7.7 mm Type 89 (Vickers system, heavily upgraded) machine guns with 450 rounds each. These guns were mounted over the engine. The trigger button was placed in a very original location, not on the aircraft control stick but on the throttle.

The aircraft's instrumentation and on-board navigation lights enabled the Ki-10 to perform night flights. Provision was made for the installation of an oxygen apparatus. Command vehicles were equipped with radio sets. Externally, these fighters could be identified by the radio antennas mounted over their biplane cellules.

Media

Skins
Videos

See also

Related development
Planes of comparable role, configuration and era

External links


Kawasaki Aircraft Industries (川崎航空機工業株式会社)
Biplane Fighters  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Fighters  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
  Ki-100 · Ki-100-II
Interceptors  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
  Ki-96
  Ki-102 otsu
  Ki-108
Bombers  Ki-32
Captured  ␗Ki-45 hei/tei · ␗Ki-61-I otsu · ▃Ki-61-Ib

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)