Difference between revisions of "User:DnaGonite/sandbox"
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| DTB-1 || HE-VT* || 825 || 16.2 || 0 || 0.1 || 500 || 15 || 1,660 || 79° || 80° || 81° | | DTB-1 || HE-VT* || 825 || 16.2 || 0 || 0.1 || 500 || 15 || 1,660 || 79° || 80° || 81° |
Revision as of 11:16, 9 April 2022
Hey, just putting this comment here. I've been twisting the HTML allowed here on the wiki for the past couple of years and so far, this is the work I've made thus far. https://wiki.warthunder.com/index.php?title=User:U16697154&oldid=16302 If you take a look through the history tab on my page, you can also find all the other nonsense I've been up to. None of which are allowed on the main wiki for the foreseeable future unfortunately.
That being said, feel free to keep experimenting. - KornFlaks (talk) 17:15, 17 April 2019 (UTC)
Contents
- 1 Moving
- 2 Test
- 3 Images
- 4 Collapse family
- 5 Mode family
- 6 Visual Editor breaks table for some reason
- 7 For reference
- 8 Tech-tree fiddling
- 9 Inserting codeblocks in numbered lists
- 10 Autoloader
- 11 NavalMobility
- 12 Family Tree
- 13 Parser wing rip errors
- 14 Battle Pass Seasons
- 15 Family card
- 16 Suspended
- 17 TailSpin
- 18 Custom loadouts
- 19 Armaments
Moving
Test
Characteristics | Max Speed
(km/h at _,___ m) |
Max altitude
(metres) |
Turn time
(seconds) |
Rate of climb
(metres/second) |
Take-off run
(metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | rowspan="2" | __._ | __._ | __._ | __._ | ___ |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Images
Collapse family
Rank II
Rank III
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Ki-43-IAfter the 10 improved prototypes were tested the Army settled on what they saw was the optimum configuration and requested that the production aircraft be equipped with the Nakajima Ha-25 engine. The final design entered production as the Ki-43-Ia (Army Type 1 Fighter Model 1A) with the first example completing production in April 1941. This model was soon replaced with the Ki-43-Ib (Army Type 1 Fighter Model 1B) which replaced one of the 7.7 mm machine guns with a 12.7 mm machine gun which was also soon replaced by the Ki-43-Ic (Army Type 1 Fighter Model 1C) which was equipped with two 12.7 mm machine gun.
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Ki-43-IIAfter some time in the field, the Ki-43 was to receive a major upgrade based on feedback from pilots, which included replacing the Ha-25 engine with the more powerful Ha-115 engine, a two stage supercharger, pilot armour, self-sealing fuel tanks and many more minor improvements. The first prototype of what was to become the Ki-43-II (Army Type 1 Fighter Model 2) was completed in February 1942.
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▃Ki-43-IIIn late 1942, the Australian Army managed to capture a intact example of a Ki-43 while fighting the Japanese Army in Papua New Guinea. It was quickly shipped back to Australia for testing where it ended up in the hands of the Technical Air Intelligence Unit who managed to repair it using parts from downed airplanes. It was painted in US livery and was used to test its performance against Allied planes. After testing by the Technical Air Intelligence Unit it was shipped to the United States for further evaluations.
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Ki-43-III otsuThe last major modification of the Ki-43 was done in 1944, combining the minor modifications of the IIa and IIb with the more powerful Nakajima Ha-115-II engine. These minor modifications over the Ki-43-II included a reduced wing-span (improving the plane's low and medium speed performance), increased pilot armour, improved oil cooler, and modified carburetor intake. This new Ki-43-IIIa (Army Type 1 Fighter Model 3A) entered production in October 1944 with approximately 1,000 being completed before the war ended.
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␗Ki-43-III koAfter the end of the war, a number of nations used the Ki-43, including the Indonesian People's Security Force who used them against the Dutch, and the French who used them against Communist forces in Indochina. One such post-war user was the Nationalist Chinese Air Forces who operated captured Ki-43 in the 6th group. These saw use against the Communist Chinese forces in the Chinese Civil War and 5 were eventually captured and used by the Chinese Communist Air Force until 1952.
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Mode family
Choose mode | ||
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Rank II
- Ki-43-I - Includes all 3 Type I variants (Ko, Otsu & Hei) as modification
- Ki-43-II - Type II
- ▃Ki-43-II - USA-captured Type II
- ␗Ki-43-III ko - Chinese-captured Type IIIa (甲, Ko)
Rank III
- Ki-43-III otsu - Type IIIb (乙, Otsu)
Chronological order of use
Ki-43-IAfter the 10 improved prototypes were tested the Army settled on what they saw was the optimum configuration and requested that the production aircraft be equipped with the Nakajima Ha-25 engine. The final design entered production as the Ki-43-Ia (Army Type 1 Fighter Model 1A) with the first example completing production in April 1941. This model was soon replaced with the Ki-43-Ib (Army Type 1 Fighter Model 1B) which replaced one of the 7.7 mm machine guns with a 12.7 mm machine gun which was also soon replaced by the Ki-43-Ic (Army Type 1 Fighter Model 1C) which was equipped with two 12.7 mm machine gun.
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Ki-43-IIAfter some time in the field, the Ki-43 was to receive a major upgrade based on feedback from pilots, which included replacing the Ha-25 engine with the more powerful Ha-115 engine, a two stage supercharger, pilot armour, self-sealing fuel tanks and many more minor improvements. The first prototype of what was to become the Ki-43-II (Army Type 1 Fighter Model 2) was completed in February 1942.
|
▃Ki-43-IIIn late 1942, the Australian Army managed to capture a intact example of a Ki-43 while fighting the Japanese Army in Papua New Guinea. It was quickly shipped back to Australia for testing where it ended up in the hands of the Technical Air Intelligence Unit who managed to repair it using parts from downed airplanes. It was painted in US livery and was used to test its performance against Allied planes. After testing by the Technical Air Intelligence Unit it was shipped to the United States for further evaluations.
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Ki-43-III otsuThe last major modification of the Ki-43 was done in 1944, combining the minor modifications of the IIa and IIb with the more powerful Nakajima Ha-115-II engine. These minor modifications over the Ki-43-II included a reduced wing-span (improving the plane's low and medium speed performance), increased pilot armour, improved oil cooler, and modified carburetor intake. This new Ki-43-IIIa (Army Type 1 Fighter Model 3A) entered production in October 1944 with approximately 1,000 being completed before the war ended.
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␗Ki-43-III koAfter the end of the war, a number of nations used the Ki-43, including the Indonesian People's Security Force who used them against the Dutch, and the French who used them against Communist forces in Indochina. One such post-war user was the Nationalist Chinese Air Forces who operated captured Ki-43 in the 6th group. These saw use against the Communist Chinese forces in the Chinese Civil War and 5 were eventually captured and used by the Chinese Communist Air Force until 1952.
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Visual Editor breaks table for some reason
No idea what the cause is, but Visual Editor seems to randomly add a breakpoint at a random space. Current work-around is to use nbsp as space in table to prevent this.
May be unrelated, but VE didn't insert a return char between Attacker and Bomber nav-lines in cases where table broke.
For reference
I think it is possible to data-mine the tank optics zoom. In a tank BLK file if you divide 74 by the "zoomOutFov" or "zoomInFov" field that gives you the default and zoomed in magnification (it has a load of decimal points after it but when you round it to 1 d.p it is nearly always accurate, sometimes you will be out by 0.1 x though). Not sure the significance of 74, presumably it is the FoV of a 1x zoom or something. I worked this out by taking the standard zoom of the Challenger 2 (stated as x 4 in game), then multiplying it by the "zoomOutFov" field in the challenger 2 blk file to get 74. If I then pick other tanks in game which have a zoom specified and divide 74 by the "zoomOutFov" & "zoomInFoV" fields in their files the number you get nearly always rounds to what the zoom level was stated at in game. --Flame2512 (talk) 12:32, 28 April 2019 (UTC) [1]
Tech-tree fiddling
Inserting codeblocks in numbered lists
- Create a new file with *.blk extension
- Copy all this code below to the BLK file and use it as a template:
className:t="composit" node{ type:t="" name:t="" tm:m=[[1.0, 0.0, 0.0] [0.0, 1.0, 0.0] [0.0, 0.0, 1.0] [0.0, 0.0, 0.0]] }
- Step 3
Autoloader
90 mm Type 61 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
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Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -10°/+13° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | 6.00 | 6.00 | 6.00 | 6.00 |
Realistic | __._ | __._ | __._ | __._ | __._ |
90 mm Type 61 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
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Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 40 | -10°/+13° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | 6.00 |
Realistic | __._ | __._ | __._ | __._ | __._ |
Mobility Characteristics | |||
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Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 66 | 30 | |
RB/SB | |||
Upgraded | 56 | 26 |
Mobility Characteristics | |||
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Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 66 | 30 | |
RB/SB | |||
Upgraded | 56 | 26 |
Mobility Characteristics | |||
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Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 66 | 30 | |
RB/SB | |||
Upgraded | 56 | 26 |
Mobility Characteristics | |||||
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Game Mode | Upgrade Status | Maximum Speed (km/h) | Turn Time (s) | Turn Radius (m) | |
Forward | Reverse | ||||
AB | Stock | 1 | ___ | ___ | ___ |
Upgraded | 66 | 30 | ___ | ___ | |
RB/SB | Stock | 1 | 1 | ___ | ___ |
Upgraded | 56 | 26 | ~1 | ___ |
Family Tree
Correctness not included |
USA
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Germany
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USSR
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Britain
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Japan
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China
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Italy
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France
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Parser wing rip errors
Battle Pass Seasons
Battle Pass Seasons | |||
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Season | Date Released |
Date Superseded |
Reward Vehicles |
Current | |||
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27 October 2021 | Current |
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Past seasons | |||
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28 July 2021 | 27 October 2021 Active for 91 days (2 months, 29 days) |
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12 May 2021 | 28 July 2021 Active for 78 days (2 months, 19 days) |
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24 February 2021 | 12 May 2021 Active for 78 days (2 months, 19 days) |
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2 December 2020 | 24 February 2021 Active for 85 days (2 months, 23 days) |
Family card
P-51 |
The first order of Mustangs to the British were designated Mustang Mk I. The RAF received these aircraft behind schedule in October of 1941. Problems showed up immediately including the Allison power-plant and other design flaws. It is also important to note the Mustang Mk I's armament consisting of four .30 cal machine guns mounted in the wings, as well as a set of two .50 cal mounted in the wings and two .50 cal machine guns mounted in the nose. The next evolution of this aircraft was designated Mustang Mk IA. Due to the recently signed Lend-Lease Act the U.S. Army was able to place an order for 150 more Mustangs on behalf of the British. These aircraft were equipped with four 20 mm Hispano Mk.II cannons mounted in the wings. Only 93 of the new Mustangs made it to the RAF. The U.S. Army pulled 55 for themselves and they immediately saw service. Two were kept by North American Aviation for internal use. These P-51 Mustangs first saw service in April 9th of 1943 and the first combat loss came shortly afterwards on April 23rd. |
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Suspended
- Air-to-Air Missiles:
Click Expand to show
- 4 x AIM-9B Sidewinder missiles
- 4 x AIM-9E Sidewinder missiles
- Air-To-Ground Missiles:
Click Expand to show
- 4 x AGM-12B Bullpup missiles
- 2 x AGM-12B Bullpup missiles + 32 x countermeasures
- 2 x AGM-12C Bullpup missiles
- 2 x AGM-12C Bullpup missiles + 32 x countermeasures
- 14 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles (10,500 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles (6,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (4,500 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles (9,000 lb total)
- 5 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles (5,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (3,000 lb total)
- Rockets:
Click Expand to show
- 76 x FFAR Mighty Mouse rockets
- 38 x FFAR Mighty Mouse rockets + 32 x countermeasures
- Bombs:
Click Expand to show
- 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
- 14 x 500 lb LDGP Mk 82 bombs + 32 x countermeasures (7,000 lb total)
- 14 x 750 lb M117 cone 45 bombs + 32 x countermeasures (10,500 lb total)
- 16 x 750 lb M117 cone 45 bombs (12,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (8,500 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs (10,000 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs (12,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (10,500 lb total)
- 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)
- 5 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs (11,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (6,000 lb total)
- 3 x 3,000 lb M118 bombs (9,000 lb total)
- 3 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)
- Multirole:
Click Expand to show
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)
- 14 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9B Sidewinder missiles (7,000 lb total)
- 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)
- 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (8,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (8,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (6,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)
- 3 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 3 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
- 4 x AIM-9B Sidewinder missiles
- 4 x AIM-9E Sidewinder missiles
- 4 x AGM-12B Bullpup missiles
- 2 x AGM-12B Bullpup missiles + 32 x countermeasures
- 2 x AGM-12C Bullpup missiles
- 2 x AGM-12C Bullpup missiles + 32 x countermeasures
- 14 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles (10,500 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles (6,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (4,500 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles (9,000 lb total)
- 5 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles (5,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (3,000 lb total)
- 76 x FFAR Mighty Mouse rockets
- 38 x FFAR Mighty Mouse rockets + 32 x countermeasures
- 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
- 14 x 500 lb LDGP Mk 82 bombs + 32 x countermeasures (7,000 lb total)
- 14 x 750 lb M117 cone 45 bombs + 32 x countermeasures (10,500 lb total)
- 16 x 750 lb M117 cone 45 bombs (12,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (8,500 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs (10,000 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs (12,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (10,500 lb total)
- 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)
- 5 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs (11,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (6,000 lb total)
- 3 x 3,000 lb M118 bombs (9,000 lb total)
- 3 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)
- 14 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9B Sidewinder missiles (7,000 lb total)
- 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)
- 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (8,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (8,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (6,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)
- 3 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 3 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
Air-to-Air Missiles: | |
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Air-To-Ground Missiles: | |
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Rockets: | |
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Bombs: | |
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Multirole: | |
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TailSpin
Nimble
The Nimble is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camouflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the event, the Nimble is a reference to "Porco Rosso", an animated film made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist. The Nimble's model reference in War Thunder is based on the He 51 B-2/H hydroplane. |
Weapons
- 2 x 12.7 mm Attaboy machine guns (425 rpg)
Website Description
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan! How to get it? Beginner's plane - available for everyone
Windscreech
The Windscreech is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the event. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the "TaleSpin" show, specifically the Thunderyak Fighter. The Windscreech's model reference War Thunder is based on the F3F-2 biplane fighter with the upper wings removed to look like the F2A Buffalo fighter. Weapons
Website Description Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower. How to get it? 10 players defeated and assisted. |
Bumblebee
The Bumblebee is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the event. It is a nimble fighter that, coupled with its six machine guns, can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the "TaleSpin" show is the CT-37, also known as the Pirate Fighter.
The Bumblebee's model reference in War Thunder is the I-16 light fighter.
Weapons
- 2 x 12.7 mm Attaboy machine guns (250 rpg)
- 4 x 7.62 mm Valiant machine guns (500 rpg)
- 2 x Present bombs (FAB-100)
- 6 x Cricket rockets (RS-82)
Website Description
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins! How to get it? 25 players defeated and assisted
Custom loadouts
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AIM-9L Sidewinder missiles | · · | · · | ||||||||
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AGM-65D missile | · | · | ||||||||
500 lb LDGP Mk 82 bomb | · | · | · | · | · | · | · | · | · | · |
2,000 lb LDGP Mk 84 bomb | · | · | · | · | · | · | ||||
Hydra-70 M247 rockets | · | · | · | · | · | · |
AIM-9L Sidewinder missiles | 2 | 2 | ||||||||
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AGM-65D missile | 1 | 1 | ||||||||
500 lb LDGP Mk 82 bomb | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2,000 lb LDGP Mk 84 bomb | 1 | 1 | 1 | 1 | 1 | 1 | ||||
Hydra-70 M247 rockets | 36 | 36 | 36 | 36 | 36 | 36 |
———— | ———— | O | ———— | ( | ) | ———— | O | ———— | ———— | |
---|---|---|---|---|---|---|---|---|---|---|
AIM-9L Sidewinder missiles | 2 | 2 | ||||||||
AGM-65D missile | 1 | 1 | ||||||||
500 lb LDGP Mk 82 bomb | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
2,000 lb LDGP Mk 84 bomb | 1 | 1 | 1 | 1 | 1 | 1 | ||||
Hydra-70 M247 rockets | 36 | 36 | 36 | 36 | 36 | 36 |
Armaments
Main armament
Since the WMA301 is an export vehicle and the compatibility to mainstream ammunition is essential, it chose a 105 mm gun as its main armament; based on the ZPL94 gun found on T-69 II G but with lower recoil. It can fires both NATO and NORINCO's 105 mm ammunition ranging from HEATFS to APFSDS, as well as HE-VT rounds.
105 mm WMA301 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 30 | -4°/+18° | ±180° | Two-plane | 24.8 | 34.3 | 41.6 | 46.0 | 48.9 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 15.5 | 18.2 | 22.1 | 24.4 | 26.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type-83 HEAT | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DTB-1 | HE-VT* | 21 | 21 | 21 | 21 | 21 | 21 |
Type-83 HESH | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
GP105 | ATGM (tandem) | 750 | 750 | 750 | 750 | 750 | 750 |
Type-83 APDS | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type-83 HEAT | HEATFS | 1,173 | 11 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
Type-83 HESH | HESH | 730 | 15 | 0.1 | 4 | 4,310 | 73° | 77° | 80° |
Type-83 APDS | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
Proximity-fused shell details | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||||
DTB-1 | HE-VT* | 825 | 16.2 | 0 | 0.1 | 500 | 15 | 1,660 | 79° | 80° | 81° |
Missile details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
GP105 | ATGM (tandem) | 370 | 5,500 | 18.8 | 0.4 | 0.1 | 4,620 | 80° | 82° | 90° |
GP105 | ATGM (tandem) | 370 | 5,500 | 18.8 | 0.4 | 0.1 | 4,620 | 80° | 82° | 90° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
17pdr Shell SS Mk.1 | 229 | 8.44 | 13 | 5 | 20 | 50 |
- The Type 83 APFSDS round is the same as found on the ZTZ59D1 and shares all traits of it, which is still sufficient for its BR but it might struggle when it faces Russian MBTs with higher protection at longer ranges. For example, a fully spaded T-72A with the add-on armour can be difficult to penetrate outside of the standard Soviet weak spots of the driver's port and lower glacis, whereas the PTL02's DYW PT86-100 round can penetrate the T-72's hull quite easily. The APFSDS is still the best all-purpose round since it has a high muzzle velocity and is a kinetic projectile that will not be disrupted by bushes, fences, and contemporary ERA.
- During the late 1990s, Mainland China has acquired 100 mm gun-launched ATGM technologies from Russia, so the WMA301 also comes with a powerful GP105 tandem ATGM which owners of BMP-3 may find familiar. The statistics are identical to the 9M117M1 Bastion: good travel speed, high TNT equivalent mass, and a tandem warhead for bypassing ERA which makes it a very deadly threat to tanks with early ERA like AMX-30B2 BRENUS. However heavy ERA like Kontakt-5 can still detonate the entire missile, though they are usually found on higher BR MBTs. When the APFSDS starts to loose effectiveness at long range, this missile is a strong backup choice. Thankfully, the WMA301 does not suffer from the BMP-3's massive reload penalty for ATGMs. The GP105's whopping 750 mm of penetration can take down practically anything it will ever meet at its BR. This is less than the ZBD86's HJ-73E ATGM, but still more than generous - even high-tier Soviet behemoths like the T-64B or T-72B, featuring ERA and strong composite armour, can be defeated by the GP105. As a beam-riding missile, the GP105 is immune to IRCM and can be guided on the move if necessary, meaning the WMA301 can be unlike other missile carriers and fire while moving, increasing its survivability.
- The Type 83 HEATFS round is nothing special, only having very slight improvements over the Type 1973 HEATFS used by the PTL02. Against most targets it is simply less useful than the APFSDS. HESH rounds have low penetration and poor ballistics, successful impacts creating wide but shallow sprays of spalling. The HEATFS and HESH rounds are generally obsolete, as their only advantages over the APFSDS are their ability to cause overpressure damage through their explosive content, but the aforementioned GP105 can perform the same role as well; in fact, GP105 has a higher TNT equivalent than both the HEATFS and HESH. Using HESH rounds as an last-ditch option to knock out hull down vehicles by splashing turret roofs might occasionally be viable.
- Last but not least is the DTB-1 HE-VT round, seen previously on the T-69 II G. Although it is useful to deal with helicopters or low-flying aircraft in very shallow dives, this should be done with caution since anything that flies is the last thing the WMA301 wants to face. For anti-helicopter duties, locate the target using the WMA301's thermal sights, lase them with the laser rangefinder, and fire the round with enough lead to catch them comfortably within the proximity fuse radius. It is recommended to measure the range for every shot. Keep in mind that DTB-1 has a rather low muzzle velocity and it is difficult to hit helicopters that are moving unpredictably and/or staying at long range. Actual aircraft are difficult to hit since the WMA301 doesn't have as much gun elevation as a proper SPAA. Serious anti-air duties are best left to the WZ305 or PGZ09.
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
30 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The turret-mounted 12.7 mm QJC88A HMG has already become the standardized HMG for most PLAGF vehicles after the 1990s and this exported assault gun was no exception. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. It can also effectively damage gun barrels, tracks, optics, MG, and ERA to assist teammates in destroying enemies, though this may require a lot of fire. Players who dealt with the paltry 50-round belt capacity of the 12.7 mm DShK machine guns of previous PLA vehicles will be happy to know that the QJC88A has a much more generous 150-round belt capacity.
The 7.62 mm MG, on the other hand, is only useful in clearing obstacles such as fences, marking out enemy positions on the minimap, or knocking out exposed crew on certain vehicles (e.g. M113 TOW). It lacks the penetration to pierce through even lightly armoured vehicles.
12.7 mm QJC88A | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 500 (150) | 700 | -3°/+60° | ±180° |
7.62 mm Type 86 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 800 (250) | 700 | N/A | N/A |