F-86A-5

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F-86A-5 Sabre
f-86a-5.png
AB
RB
SB
General characteristics
Brief
Detailed
9.0/9.0/8.0BR
1 personCrew
4.9 tEmpty weight
9.5 tTake-off weight
Flight characteristics
14 000 mCeiling
sec24.0/24.0/0.0Turn Time
km/hStalling speed
General Electric J47-GE-13Engine
JetType
airCooling system
Speed of destruction
1 118 km/hStructural
350 km/hGear
Offensive armament
6 х 12.7 mm M3 Browning machine gunWeapon 1
1 800 roundsAmmunition
1 200 shots/minFire rate
Suspended armament
16 х HVAR rocketsSetup 1
2 х 1000 lb AN-M65A1 Fin M129 bombSetup 2
Economy
200 000 Rp icon.pngResearch
790 000 Sl icon.pngPurchase
Sl icon.png8 800 / 11 563/8 343 / 10 962/3 090 / 4 060Repair
230 000 Sl icon.pngCrew training
790 000 Sl icon.pngExperts
1 800 Ge icon.pngAces
x 2.00 Rp icon.pngReward for battle
Msg-info.png This page is about the aircraft F-86A-5. For other uses, see F-86 (Disambiguation)

Description

GarageImage F-86A-5.jpg


The F-86A-5 Sabre is a Rank V American jet fighter with a battle rating of 8.0 (AB) and 9.0 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The F-86A-5 has the weakest engine of all Sabre variants, and generally the engine is weak compared to other top tier jets (F-86F, CL-13, MiG-17, MiG-15bis etc); thus the slow acceleration, lower top speed than all other Sabres and the low rate of climb for a top tier jet. However, it is the best-turning Sabre in the game and the one with the fastest roll rate. But do not turn at any cost unless it's an emergency! The F-86A-5 bleeds speeds in vertical and horizontal turns very quickly and struggles to regain the energy it had unless there are no enemies in the area to deal with. Remember this: a slow Sabre is a dead Sabre! Despite all of that, it is still faster than the MiG-15, MiG-15bis and many other enemies in top speed.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 0 m - sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1,081 1,071 14,000 25.4 25.9 30.8  ??.? 700
Upgraded
Max Speed
(km/h at 0 m - sea level)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
1,105 1,093 14,000 22.7 24.0 46.2 38.1 700

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1,118 350 620 ~13 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 850 < 600 < 680 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 2250 kgf No WEP

Survivability and armour

  • 38 mm Bulletproof glass - Front Windshield
  • 6.35 mm Steel - Nose armor x 2
  • 20 mm Steel - Pilot's headrest
  • 12.7 mm Steel - Back of pilot's seat

Armaments

Offensive armament

Main article: Browning M3 (12.7 mm)

The F-86A-5 is armed with:

  • 6 x 12.7 mm Browning M3 machine guns, nose-mounted (300 rpg = 1,800 total)

Suspended armament

The F-86A-5 can be outfitted with the following ordinance:

  • Without payload
  • 16 x 127 mm HVAR rockets
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)

Usage in the battles

The view of an F-86 Sabre from the cockpit of a MiG-15

The F-86A-5 should be played as a strict Boom & Zoom plane due to the fact that simple turns make it bleed a lot of speed. Gain some speed after takeoff (750 - 800 kph or 466 - 497 mph) then zoom up to 3,000 mm/9843 ft then turn to the center after you're done zoom side-climbing. Next, you pick your targets. Dive, engage, zoom up smoothly (to not lose a lot of speed) then rinse and repeat. If there are multiple enemies above you, don't engage and keep flying straight. If there is one enemy above you in the vicinity, you can engage, but don't pull up hard or you will lose a lot of speed in the process! Do it smoothly. If you are generally low on speed and you can escape from enemies, keep flying straight until you're fast, zoom up then loop around and keep flying straight at the altitude you went up to then resume the strict Boom & Zoom procedure.

The F-86A-5 is not an air superiority fighter, it's more of a support plane despite being a Sabre. Tactics explained in "General play style".

All top tier jets are a threat. All of them have better performance overall especially in acceleration, climb rate and energy retention.

For those who may have an F-86A-5 on their tail, if you're in an emergency (a situation where nothing that was explained works), resort to defensive flying. The defensive flying capabilities of the A-5 Sabre are very high and extremely good due to its roll rate. Most of the time, top tier jet pilots will Boom & Zoom you which can be a problem for you, however, if they decide to stick around and dogfight you, you will have the advantage.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor Offensive 12 mm
II New Boosters Airframe FRC mk.2
III Wings Repair Engine New 12 mm MGs
IV G-Suit Cover FLBC mk.1

Pros and cons

Pros:

  • Very fast roll rate
  • Leading edge slats which improve low speed maneuverability
  • Nose mounted weaponry
  • Good zooming ability
  • Good diving ability
  • Best turning Sabre
  • 12.7 mm M3 Browning .50 cals are very effective weapons

Cons:

  • Poor sustained climb rate
  • Slow acceleration for a top rank jet
  • Loses a lot of speed in turns
  • Slow compared to it's enemies
  • Very hard to get guns on target in horizontal due to weak rudder control

History

The F-86 is considered one of the best fighter jets of the Korean War. It is the most-produced Western fighter, with almost 10,000 aircraft produced by the US, Australia, Canada (as the re-engined CL-13), Italy, and Japan.

The F-86 was developed by North American Aviation, the creator of the venerable P-51 Mustang. The XP-86 prototype was created to meet the USAF requirement for a high-altitude escort fighter. It was derived from the Navy's FJ-1 Fury, a transitional fighter jet that borrowed the wings, tail surfaces and canopy from the P-51D. The XP-86 was under threat of cancellation because the XP-80 and XP-84 had similar performance characteristics and were farther ahead in development. However, North American designers made a radical change to the design and replaced the straight wing with a swept wing, which was shown by seized German research to greatly reduce drag and increase performance at high speed. The resulting performance boost was so significant that the swept-wing prototype of the XP-86 was supposedly able break the sound barrier in a dive a few days before Chuck Yeager made his official attempt.

The F-86A-5 is the first operational variant of the F-86. It is powered by the General Electric J47 engine and includes slats on the leading edge of the wing derived from the Messerschmitt Me 262 to increase low-speed performance. It is armed with six M3 .50 (12.7 mm) electrically boosted machine guns firing at 1,200 rounds per minute. It can carry eight 5" rockets, 2,000 lb of bombs, or a pair of external fuel tanks that can be jettisoned in-flight to increase performance in combat. While most of the F-86As had a Mark 18 manual ranging-computing gun sight, the last 24 F-86A-5-NAs were equipped with the A-1CM gun sight, which used radar to automatically compute a target's range. This later became standard on the F-86E.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


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