P-40F-5 Lafayette (France)
|This page is about the premium fighter P-40F-5 Lafayette (France). For other versions, see P-40 (Family).|
- 1 Description
- 2 General info
- 3 Armaments
- 4 Usage in battles
- 5 History
- 6 Media
- 7 See also
- 8 External links
The ▄P-40F-5 Lafayette is a premium rank II French fighter with a battle rating of 2.3 (AB) and 2.7 (RB/SB). It was introduced in Update "Raining Fire".
|Characteristics|| Max Speed
(km/h at 5,029 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
|Combat flaps||Take-off flaps||Landing flaps||Air brakes||Arrestor gear|
|Wings (km/h)||Gear (km/h)||Flaps (km/h)||Max Static G|
|Optimal velocities (km/h)|
|< 420||< 380||< 420||> 340|
Survivability and armour
- 3 mm steel between oil cooling system and engine
- 8 mm steel behind pilot
- 38 mm bulletproof glass in front of pilot
- Self-sealing fuel tanks (1 behind pilot, 1 under pilot, 1 in front of pilot's feet)
Modifications and economy
The P-40F-5 Lafayette (France) is armed with:
- 6 x 12.7 mm M2 Browning machine guns, wing-mounted (281 rpg = 1,686 total)
1 x 500 lb AN-M64A1 bomb
The P-40F-5 Lafayette (France) can be outfitted with the following ordnance:
- Without load
- 2 x 100 lb AN-M30A1 bombs (200 lb total)
- 1 x 500 lb AN-M64A1 bomb (500 lb total)
- 1 x 500 lb AN-M64A1 bomb + 2 x 100 lb AN-M30A1 bombs (700 lb total)
Usage in battles
The P-40 is good at low altitude and turn-fights. Compared to planes like Bf-109's that it faces, eg the E-3, G-2s and F-4s, these aircraft can't keep up in a turn but are overall faster. The speed of this aircraft, 560 km/h makes it pretty fast for its rank and battle rating, however, this is only applied at lower altitudes. An important point to remember is that this aircraft cannot perform above 5,000 m. While it can eventually reach 9,555 m, it is all but useless at this altitude, since any aircraft it would typically meet at that height would have superior engines that work best at these altitudes.
When you dive on other planes, watch your speed! This aircraft is nearly uncontrollable at a speed of 600 km/h or faster when in dive. It is advised to stay at a perfect combat speed of 400 - 500 km/h. The Kittyhawk's 6 x 12.7 mm makes it very powerful for its rank because other planes have only started utilizing cannons and are typically outfitted with mostly lower calibre guns such as 7.7 mm or the like. The 1686 rounds of the 12.7 mm can be conserved, however spraying will cause the ammo count to reduce very quickly- hitting the target well ( wings and control surfaces )is very effective. An aware and good pilot can make up to 5 kills in a single round against human pilots. Watch your engine temperature when you climb- if you climb- as it will sit at an acceptable level of heating unless damaged. When diving, set the throttle to 0% to reduce temperature and speed when diving- the most embarrassing thing would be to crash into the ground due to control lock-up!
The P-40 can excel as a fighter as air battles often take place at lower altitudes in order to support allied ground units. The P-40 can out-turn most of its contemporaries and can also boom and zoom on slower, less armoured targets (i.e. a lot of Japanese air vehicles). Below is a list of some air units you will face and should take care in engaging.
The P-40 can be used for BnZ fighting, bomber hunting and ground pounding in Sim. It is a decent plane with distinct pros and cons. Its heavy firepower of 6 x 12.7 mm MGs can critically damage the enemy and rip it apart. It also has great dive speed and decent level speed, capable of outrunning slower opponents like A6M. However, it is a nose-heavy plane so unlike other planes, the P-40 has to trim the elevators upwards. It has extremely limited visibility with lots of canopy frames and a razorback design which obstructs the backwards visibility. The P-40's over-the-nose visibility is one of the worst due to its big, long engine, and the small intake on top of the cowling, making leading very hard. Moreover, its engine tends to overheat frequently even with 95% throttle, meaning you have to cut throttle a lot to avoid damaging the engine.
Before entering a battle, it is recommended to set keybinds for trimming and vertical head movements to improve the forward visibility a bit. Take at least 30 minutes of fuel. Set the convergence between 250-500 m, with vertical targeting on.
The tactics against fighters remain the same as above - BnZ them.
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's six unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The engine of the P-40 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high six so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the six MGs on the P-40 are actually pretty destructive, as sometimes it only takes one bullet to set the target aflame.
Since the P-40F can carry bomb payloads of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb, it is a good attack aircraft for its rank. If you select the Ground targets belt you can destroy most land based units- even pillboxes; ground targets ammunition also works most excellently against aircraft.
In Ground RB, the 500 lb bomb can easily dispatch tanks at higher BRs, as long as you are accurate in dropping the bomb. Taking a leaf from the Stuka's book and diving from altitude is the best way to directly target heavy and medium tanks. You can climb to a higher altitude and look out for cannon flares and flak/machine gun fire. By using the zoom camera (bound to Z on PC by default) you can target and dive on an enemy vehicle. Make sure to drop from a reasonable altitude if the assault fuse is used as the shockwave and shrapnel from the blast will easily shred the P-40's airframe. Using a timed fuse will allow you to drop closer to your target safely but gives the target the chance to move from the bomb into safety.
The Ground targets belt is excellent at attacking open top and lightly/un-armoured vehicles like SPAA but beware that by targeting them you can be easily shot down by SPAA. Normally a quick but accurate burst can easily neutralise even the most stubborn SPAA units at its BR with the Kittyhawks 6 .50 cals.
Using the test-flight arena is a great way to hone your bombing and .50 cal aiming skills, as both the Panzer and Sd.K.Fz offer good targets that reflect in battle targets very well.
Note that in SB, the P-40 will wobble a lot (sideways mainly) so you must get used to smoothing the plane down in order to hit ground targets.
Specific enemies worth noting
Some concerning fighters the P-40F has to watch out for are the:
Against the Bf 109:
- Turn-fighting, since the Bf 109s beyond F models can't turn so well, especially at higher speed- if your opponent does lose their energy advantage, you can then catch and destroy them in a turn-fight.
Against the A6M:
- Boom & Zoom- dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.
- Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4 km and try to head on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies.
Against the Yak-1/7:
- Turn-fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise.
- Try to Boom and Zoom, if given the position to do so. In a straight line ,the P-40 will outrun a Spitfire at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turn-fight with it at high speed- wingmen or more teammates is the optimal solution, strength in numbers.
- These bombers all have fairly deadly defensive guns. The H6K has a powerful 20 mm cannon facing backwards, so avoid tailing it from its six unless its gunner is unconscious. Engage from its sides or high six and aim for its wings. Your 6 x 12.7 mm MG will destroy its wing structures easily or set it aflame. For the B18, their 13.2 mm MG will easily snap the P-40's wing off with a short burst so avoid attacking them from behind. Utilise deflection shooting against them, to give their gunners little chance of targeting you.
Manual Engine Control
Auto control available
| Not controllable
Not auto controlled
Not auto controlled
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
|Fighters||P-36A · Rasmussen's P-36A · P-36C · P-36G|
|P-40C · P-40E-1 · P-40F-10|
|Bombers||SB2C-1C · SB2C-4|
|Export||H-75A-1 · H-75A-4 · H-81A-2 · ▂P-40E-1 · ␗P-40E-1 · ▄P-40F-5 Lafayette · CW-21 · Hawk III|
|Dewoitine||D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520|
|Morane-Saulnier||M.S.405C1 · M.S.406C1 · M.S.410|
|Bloch||M.B.152C1 · M.B.157|
|American||H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA|
|▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B|
|Other countries||▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900|
|France premium aircraft|
|Fighters||D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA|
|M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval|
|Strike aircraft||▄AD-4NA · F-84F IAF|
|Jet bombers||Vautour IIA IDF/AF · S.O.4050 Vautour IIN|